8351 cards found
Burning Sun's Avatar

Burning Sun's Avatar {3}{R}{R}{R}

Creature - Dinosaur Avatar
When Burning Sun's Avatar enters the battlefield, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature.
"Tilonalli's searing rays carry the spark of life's eventual destruction as all light fades."
—Chitlati, Lightning Rider
6/6
Related card: Scalespeaker Shepherd
Burning Wish

Burning Wish {1}{R}

Sorcery
You may reveal a sorcery card you own from outside the game and put it into your hand. Exile Burning Wish.
Burning-Rune Demon

Burning-Rune Demon {4}{B}{B}

Creature - Demon Berserker
Flying
When Burning-Rune Demon enters the battlefield, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle.
6/6
Burning-Tree Emissary

Burning-Tree Emissary {R/G}{R/G}

Creature - Human Shaman
When Burning-Tree Emissary enters the battlefield, add {R}{G}.
The lawmage served her a warrant as long as Niv Mizzet's tail. She thanked him, then used it as kindling to burn down his house.
2/2
Burnished Hart

Burnished Hart {3}

Artifact Creature - Elk
{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Forged by divine hands to wander mortal realms.
2/2
Burnt Offering

Burnt Offering {B}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Add X mana in any combination of {B} and/or {R}, where X is the sacrificed creature's mana value.
Burst Lightning

Burst Lightning {R}

Instant
Kicker {4}
Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.
Butcher of Malakir

Butcher of Malakir {5}{B}{B}

Creature - Vampire Warrior
Flying
Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.
His verdict is always guilty. His sentence is always death.
5/4
Butcher of the Horde

Butcher of the Horde {1}{R}{W}{B}

Creature - Demon
Flying
Sacrifice another creature: Butcher of the Horde gains your choice of vigilance, lifelink, or haste until end of turn.
5/4
Butcher's Glee

Butcher's Glee {2}{B}

Instant
Target creature gets +3/+0 and gains lifelink until end of turn. Regenerate it.
The Crave made Kneecleaver think she was bigger than the dragon.
By Force

By Force {X}{R}

Sorcery
Destroy X target artifacts.
Decepticon warfare: the art of total annihilation.
By Invitation Only

By Invitation Only {3}{W}{W}

Sorcery
Choose a number between 0 and 13. Each player sacrifices that many creatures.
The red envelopes guarantee safe passage through the Lurenbraum barrier. Olivia left strict instructions: no invitation, no entry, no exceptions.
Bygone Bishop

Bygone Bishop {2}{W}

Creature - Spirit Cleric
Flying
Whenever you cast a creature spell with mana value 3 or less, investigate.
2/3
Byode, Inverse Sun

Byode, Inverse Sun {2}{U}{B}

Legendary Universewalker - Byode
+2: Mill three cards, then return any number of cards from different Universes milled this way from your graveyard to your hand.
-X: Choose a Universe you haven't chosen this way this game. You may cast a spell from that Universe with mana value X or less from your hand without paying its mana cost.
Byode, Inverse Sun can be your commander.
Your deck can include Universes Beyond cards of any color identity.
  • 2021 Heroes of the Realm
Byway Courier

Byway Courier {2}{G}

Creature - Human Scout
When Byway Courier dies, investigate.
A good courier travels fast and asks no questions.
3/2
Cabal Coffers

Cabal Coffers

Land
{2}, {T}: Add {B} for each Swamp you control.
Deep within the Cabal's vault, the Mirari pulsed like a dead sun-and its darkness radiated across Otaria.
Cabal Stronghold

Cabal Stronghold

Land
{T}: Add {C}.
{3}, {T}: Add {B} for each basic Swamp you control.
The seat of Belzenlok's power, the Stronghold serves as the gathering place for the Cabal as their dark influence spreads from Urborg.
Cabal Therapy

Cabal Therapy {B}

Sorcery
Choose a nonland card name. Target player reveals their hand and discards all cards with that name.
Flashback—Sacrifice a creature.
Cabaretti Ascendancy

Cabaretti Ascendancy {R}{G}{W}

Enchantment
At the beginning of your upkeep, look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it on the bottom of your library.
"Whatever you're looking for—food, family, Halo—we've got the best in town."
Cabaretti Confluence

Cabaretti Confluence {3}{R}{G}{W}

Sorcery
Choose three. You may choose the same mode more than once.
• Create a token that's a copy of target creature you control. It gains haste. Sacrifice it at the beginning of the next end step.
• Exile target artifact or enchantment.
• Creatures target player controls get +1/+1 and gain first strike until end of turn.
Cackling Imp

Cackling Imp {2}{B}{B}

Creature - Imp
Flying
{T}: Target player loses 1 life.
Its laughter drives needles through your mind.
2/2
Cadaver Imp

Cadaver Imp {1}{B}{B}

Creature - Imp
Flying
When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.
The mouth must be pried open before rigor mortis sets in. Otherwise the returning soul can find no ingress.
1/1
Cadaverous Knight

Cadaverous Knight {2}{B}

Creature - Zombie Knight
Flanking
{1}{B}{B}: Regenerate Cadaverous Knight.
Grieve for the soul in death dishonored.
—Shadow Guild saying
2/2
Caetus, Sea Tyrant of Segovia
Invasion of Segovia

Caetus, Sea Tyrant of Segovia

Legendary Creature - Serpent
(Color indicator: Caetus, Sea Tyrant of Segovia is blue)
Noncreature spells you cast have convoke.
At the beginning of your end step, untap up to four target creatures.
3/3
Card has other part: Invasion of Segovia
Caged Sun

Caged Sun {6}

Artifact
As Caged Sun enters the battlefield, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.