1889 cards found
Luminous Angel

Luminous Angel {4}{W}{W}{W}

Creature - Angel
Flying
At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.
4/4
Lunarch Inquisitors
Avacynian Missionaries

Lunarch Inquisitors

Creature - Human Cleric
(Color indicator: Lunarch Inquisitors is white)
When this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield.
"We come bearing the tools of confession and absolution."
4/4
Card has other part: Avacynian Missionaries
  • Shadows over Innistrad
Lunk Errant

Lunk Errant {5}{R}

Creature - Giant Warrior
Whenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn.
"One's plenty," observed the merrow. "Way too plenty," agreed the boggart.
4/4
  • Morningtide
Lupine Harbingers

Lupine Harbingers {3}{G}

Creature - Wolf
Trample, haste
Lupine Harbingers enters the battlefield with X +1/+1 counters on it, where X is the number of turns you've begun since it was foretold.
Foretell {4}{G}{G}
4/4
  • Alchemy: Innistrad
Lurching Rotbeast

Lurching Rotbeast {3}{B}

Creature - Zombie Beast
Cycling {B}
The dead that swept across Naktamun came in all shapes and sizes.
4/2
  • Hour of Devastation
Lurebound Scarecrow

Lurebound Scarecrow {3}

Artifact Creature - Scarecrow
As Lurebound Scarecrow enters the battlefield, choose a color.
When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow.
It's a fool's race to run if all is lost if it be won.
4/4
  • Shadowmoor
Lurking Deadeye

Lurking Deadeye {3}{B}

Creature - Human Assassin
Flash
When Lurking Deadeye enters the battlefield, destroy target creature that was dealt damage this turn.
"There's no roar so mighty that it can't be silenced."
4/2
Lurking Green Dragon

Lurking Green Dragon {3}{G}

Creature - Dragon
Flying
Lurking Green Dragon can't attack unless defending player controls a creature with flying.
"Territorial. Scary. No further notes."
—Volo's field notes
4/4
  • Commander Legends: Battle for Baldur's Gate
Lurking Roper

Lurking Roper {2}{G}

Creature - Horror
Lurking Roper doesn't untap during your untap step.
Whenever you gain life, untap Lurking Roper.
"You see, stalac-tites grow down from the ceiling, while stalag-mites reach—AAHHHHHHHHH—"
4/5
Maalfeld Twins

Maalfeld Twins {5}{B}

Creature - Zombie
When Maalfeld Twins dies, create two 2/2 black Zombie creature tokens.
"Who am I to break up a family?"
—Gisa the Mad
4/4
Macetail Hystrodon

Macetail Hystrodon {6}{R}

Creature - Beast
First strike, haste
Cycling {3}
The goblins tracked the hystrodon with much stealth and cunning. Then they were eaten with much pain and yelling.
4/4
Magister of Worth

Magister of Worth {4}{W}{B}

Creature - Angel
Flying
Will of the council — When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth.
4/4
Magmatic Scorchwing

Magmatic Scorchwing {3}{R}{R}

Creature - Dragon
Flying
When Magmatic Scorchwing enters the battlefield, if there are no nonbasic land cards in your library, Magmatic Scorchwing deals 3 damage to any target.
4/4
  • Alchemy: Phyrexia
Magmaw

Magmaw {3}{R}{R}

Creature - Elemental
{1}, Sacrifice a nonland permanent: Magmaw deals 1 damage to any target.
"The purpose of existence is simple: everything is fuel for the magmaw."
—Jaji, magmaw worshipper
4/4
Magnetic Snuffler

Magnetic Snuffler {5}

Artifact Creature - Construct
When Magnetic Snuffler enters the battlefield, return target Equipment card from your graveyard to the battlefield attached to Magnetic Snuffler.
Whenever you sacrifice an artifact, put a +1/+1 counter on Magnetic Snuffler.
It recovers precious jewelry, murder weapons, and discarded food tins with equal excitement.
4/4
  • Murders at Karlov Manor 254 376
Magnigoth Sentry

Magnigoth Sentry {3}{G}

Creature - Treefolk
Reach
When one of Yavimaya's enormous magnigoth trees awakens into a treefolk, it is a towering presence of physical strength and ancient wisdom.
4/4
  • Dominaria United
Magnus the Red

Magnus the Red {3}{U}{R}

Legendary Creature - Demon Primarch
Flying
Unearthly Power — Instant and sorcery spells you cast cost {1} less to cast for each creature token you control.
Blade of Magnus — Whenever Magnus the Red deals combat damage to a player, create a 3/3 red Spawn creature token.
4/5
  • Warhammer 40,000 Commander 131 131★
Magus of the Abyss

Magus of the Abyss {3}{B}

Creature - Human Wizard
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.
He climbs a staircase of falling souls, fighting the continuous pull of the void.
4/3
Magus of the Bridge

Magus of the Bridge {B}{B}{B}

Creature - Human Wizard
Whenever a nontoken creature is put into your graveyard from the battlefield, create a 2/2 black Zombie creature token.
When a creature is put into an opponent's graveyard from the battlefield, exile Magus of the Bridge.
"The dead know their place."
4/4
Magus of the Coffers

Magus of the Coffers {4}{B}

Creature - Human Wizard
{2}, {T}: Add {B} for each Swamp you control.
All that remains of the Cabal are the echoes in its deepest vault. Yet those who hear the echoes feel a power undiminished by the dust of ages.
4/4
Magus of the Mind

Magus of the Mind {4}{U}{U}

Creature - Human Wizard
{U}, {T}, Sacrifice Magus of the Mind: Shuffle your library, then exile the top X cards, where X is one plus the number of spells cast this turn. Until end of turn, you may play lands and cast spells from among cards exiled this way without paying their mana costs.
"I'll show you what you truly desire."
4/5
Magus of the Mirror

Magus of the Mirror {4}{B}{B}

Creature - Human Wizard
{T}, Sacrifice Magus of the Mirror: Exchange life totals with target opponent. Activate only during your upkeep.
"Behold! The image of the enemy and all that she has. Trust your envy, and take it."
4/2
Mairsil, the Pretender

Mairsil, the Pretender {1}{U}{B}{R}

Legendary Creature - Human Wizard
When Mairsil, the Pretender enters the battlefield, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it.
Mairsil, the Pretender has all activated abilities of all cards you own in exile with cage counters on them. You may activate each of those abilities only once each turn.
4/4
  • Commander 2017
Majestic Auricorn

Majestic Auricorn {4}{W}

Creature - Unicorn
Mutate {3}{W}
Vigilance
Whenever this creature mutates, you gain 4 life.
4/4
Makeshift Mauler

Makeshift Mauler {3}{U}

Creature - Zombie Horror
As an additional cost to cast this spell, exile a creature card from your graveyard.
"It always amazes me what perfectly good things people throw away."
—Ludevic, necro-alchemist
4/5