1144 cards found
Barter in Blood

Barter in Blood {2}{B}{B}

Sorcery
Each player sacrifices two creatures.
"We must all make sacrifices for the good of Innistrad."
—Sorin Markov
Batterhorn

Batterhorn {4}{R}

Creature - Beast
When Batterhorn enters the battlefield, you may destroy target artifact.
Novice shopkeeps spend hours deciding how best to display their wares. Veterans focus on portability.
4/3
  • Return to Ravnica
Battle Hymn

Battle Hymn {1}{R}

Instant
Add {R} for each creature you control.
"A church is just wood and walls. A congregation is the faithful praising the angels."
—Kolman, elder of Gatstaf
  • Avacyn Restored
Battle of Wits

Battle of Wits {3}{U}{U}

Enchantment
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
There is no loftier ambition than the pursuit of knowledge.
Battleflight Eagle

Battleflight Eagle {4}{W}

Creature - Bird
Flying
When Battleflight Eagle enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.
Eagles make fine mounts, but they're too proud to carry anyone for long.
2/2
Battleground Geist

Battleground Geist {4}{U}

Creature - Spirit
Flying
Other Spirit creatures you control get +1/+0.
Not content to nudge vases and chill drawing rooms, some geists muster spectral armies to claw at the hearts of the living.
3/3
Bazaar Krovod

Bazaar Krovod {4}{W}

Creature - Beast
Whenever Bazaar Krovod attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature.
The Hauler's Collective wields great influence over the Ravnican merchant class. Without it, little moves in the city.
2/5
  • Return to Ravnica
Beguiler of Wills

Beguiler of Wills {3}{U}{U}

Creature - Human Wizard
{T}: Gain control of target creature with power less than or equal to the number of creatures you control.
"Come, let me free you of the tyranny of thought."
1/1
  • Dark Ascension
Bellows Lizard

Bellows Lizard {R}

Creature - Lizard
{1}{R}: Bellows Lizard gets +1/+0 until end of turn.
As the price of wood and coal rose, smiths found creative ways to keep their forges burning.
1/1
Bitterheart Witch

Bitterheart Witch {4}{B}

Creature - Human Shaman
Deathtouch
When Bitterheart Witch dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle.
1/2
  • Innistrad
Black Cat

Black Cat {1}{B}

Creature - Zombie Cat
When Black Cat dies, target opponent discards a card at random.
Its last life is spent tormenting your dreams.
1/1
Related card: Cursebound Witch
Bladed Bracers

Bladed Bracers {1}

Artifact - Equipment
Equipped creature gets +1/+1.
As long as equipped creature is a Human or an Angel, it has vigilance.
Equip {2}
Forged from the rubble of the Helvault.
  • Avacyn Restored
Bladetusk Boar

Bladetusk Boar {3}{R}

Creature - Boar
Intimidate
Those who dare stand in its path are either brave or mindless. Or in the case of goblins, both.
3/2
Blasphemous Act

Blasphemous Act {8}{R}

Sorcery
This spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
"Holy places are no longer sanctuary from death, and death is no longer sanctuary from anything."
—Thalia, Knight-Cathar
Blazing Torch

Blazing Torch {1}

Artifact - Equipment
Equipped creature can't be blocked by Vampires or Zombies.
Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target."
Equip {1}
Blessings of Nature

Blessings of Nature {4}{G}

Sorcery
Distribute four +1/+1 counters among any number of target creatures.
Miracle {G}
  • Avacyn Restored
Blistercoil Weird

Blistercoil Weird {U/R}

Creature - Weird
Whenever you cast an instant or sorcery spell, Blistercoil Weird gets +1/+1 until end of turn. Untap it.
Azorius lawmages would like to outlaw the creation of weirds, but first they'd have to settle their long-standing debate on how to classify them.
1/1
  • Return to Ravnica
Blood Artist

Blood Artist {1}{B}

Creature - Vampire
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
"Great art can never be created without great suffering."
0/1
Related cards: Blood Artist (Alchemy) Sanguine Brushstroke
Blood Crypt

Blood Crypt

Land - Swamp Mountain
({T}: Add {B} or {R}.)
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Where the dead serve as diversion, decor, and dessert.
Blood Feud

Blood Feud {4}{R}{R}

Sorcery
Target creature fights another target creature.
Succession is a matter of blood, and by blood it is often decided.
Blood Reckoning

Blood Reckoning {3}{B}

Enchantment
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
"There is no greater folly than standing against me."
—Nicol Bolas
  • Magic 2013
Bloodcrazed Neonate

Bloodcrazed Neonate {1}{R}

Creature - Vampire
Bloodcrazed Neonate attacks each combat if able.
Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.
While elder vampires select their meals with care, the newly sired frenzy at the first whiff.
2/1
Bloodflow Connoisseur

Bloodflow Connoisseur {2}{B}

Creature - Vampire
Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.
"Death not for survival but for vanity and pleasure? This is the decadence I sought to curb."
—Sorin Markov
1/1
Bloodfray Giant

Bloodfray Giant {2}{R}{R}

Creature - Giant
Trample
Unleash
The star performer of the Juri Revue, his shows have fans and blood spilling into the street.
4/3
Bloodgift Demon

Bloodgift Demon {3}{B}{B}

Creature - Demon
Flying
At the beginning of your upkeep, target player draws a card and loses 1 life.
He relishes the devotion of his Skirsdag puppets and their belief that it will earn them immortality.
5/4