33837 cards found
Take Vengeance

Take Vengeance {1}{W}

Sorcery
Destroy target tapped creature.
"Your death will be a balm, your passing a welcome revision, and all will sigh with peace to know of your demise."
Ghost-Lit Redeemer

Ghost-Lit Redeemer {W}

Creature - Spirit
{W}, {T}: You gain 2 life.
Channel{1}{W}, Discard this card: You gain 4 life.
1/1
  • Saviors of Kamigawa
Grasp of the Hieromancer

Grasp of the Hieromancer {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."
"There is power in abandon, but far more in control."
—Warden Hixus, to Kytheon
Autonomous Assembler

Autonomous Assembler {5}

Artifact Creature - Assembly-Worker
Prototype {1}{W} — 2/2
Vigilance
{1}, {T}: Put a +1/+1 counter on target Assembly-Worker you control.
4/5
Elegant Entourage

Elegant Entourage {3}{G}

Creature - Elf Druid
Alliance — Whenever another creature you control enters, target creature other than this creature gets +1/+1 and gains trample until end of turn.
"Terribly sorry, but this is a private party, and your name isn't on the list."
4/4
  • Streets of New Capenna
Unhallowed Cathar
Loyal Cathar

Unhallowed Cathar

Creature - Zombie Soldier
(Color indicator: Unhallowed Cathar is black)
This creature can't block.
"Just fight without fear. Your soul is protected by the hand of Avacyn and will never submit to evil."
—Thalia, to Constable Visil
2/1
Card has other part: Loyal Cathar
  • Dark Ascension
Tempered Veteran

Tempered Veteran {1}{W}

Creature - Human Knight
{W}, {T}: Put a +1/+1 counter on target creature with a +1/+1 counter on it.
{4}{W}{W}, {T}: Put a +1/+1 counter on target creature.
"I've been carrying a sword since before you were born. I wouldn't give up my oath for all the peace and comfort in the world."
1/2
Keldon Champion

Keldon Champion {2}{R}{R}

Creature - Human Barbarian
Haste
Echo {2}{R}{R}
When this creature enters, it deals 3 damage to target player or planeswalker.
3/2
Intimidation Bolt

Intimidation Bolt {1}{R}{W}

Instant
Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn.
For hours afterward, all they could see was the grisly silhouette of their master, screaming.
  • Alara Reborn
Humming-

Humming-

Creature - Bird
(Color indicator: Humming- is white)
Flying
Whenever you attack with two or more creatures,
Augment {3}{W} ({3}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+2/+3
Sword of Vengeance

Sword of Vengeance {3}

Artifact - Equipment
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip {3}
When wielded by a true believer, it matters little whether the sword is a relic or a replica.
Boneknitter

Boneknitter {1}{B}

Creature - Zombie Cleric
{1}{B}: Regenerate target Zombie.
Morph {2}{B}
Nothing comes together as easily as it comes apart.
1/1
  • Onslaught
Krark-Clan Ironworks

Krark-Clan Ironworks {4}

Artifact
Sacrifice an artifact: Add {C}{C}.
All the junk, refuse, and offal of the Krark Clan is diligently collected, melted down, and made into more junk, refuse, and offal.
Angelic Cub

Angelic Cub {1}{W}

Creature - Cat Angel
Whenever this creature becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it.
As long as this creature has three or more +1/+1 counters on it, it has flying.
1/1
Elvish Hunter

Elvish Hunter {1}{G}

Creature - Elf Archer
{1}{G}, {T}: Target creature doesn't untap during its controller's next untap step.
"Elves often tipped their arrows with a drug that caused a deep but harmless sleep."
—Sarpadian Empires, vol. III
1/1
Blurry Visionary

Blurry Visionary {3}{U}

Creature - Human Wizard
When Blurry Visionary enters the battlefield, look at the top two cards of your library and put them back-to-back in the same sleeve with either card in front. They become a modal double-faced card for the rest of the game. Then put that card into your hand. (You can play either face of that double-faced card. Make sure to reset it when the game ends.)
3/2
  • Mystery Booster 2
Gaea's Anthem

Gaea's Anthem {1}{G}{G}

Enchantment
Creatures you control get +1/+1.
"To those who can hear it, Gaea's battle song brings power as swift as sunlight and as enduring as the deep roots of the forest."
—Gamelen, Citanul elder
Related card: Glorious Anthem
Whir of Invention

Whir of Invention {X}{U}{U}{U}

Instant
Improvise
Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Sosuke, Son of Seshiro

Sosuke, Son of Seshiro {2}{G}{G}

Legendary Creature - Snake Warrior
Other Snake creatures you control get +1/+0.
Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat.
3/4
Dismal Backwater

Dismal Backwater

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {U} or {B}.
"I ask only that the winds return you to me as swiftly as they bear you and the Storm Crane away."
—Samthar, Sultai merchant, to Jialing, Jeskai monk
Cerodon Yearling

Cerodon Yearling {R}{W}

Creature - Beast
Vigilance, haste
The unit of measurement used to chart a cerodon's growth is "persons consumed."
2/2
Crackleburr

Crackleburr {1}{U/R}{U/R}

Creature - Elemental
{U/R}{U/R}, {T}, Tap two untapped red creatures you control: This creature deals 3 damage to any target.
{U/R}{U/R}, {Q}, Untap two tapped blue creatures you control: Return target creature to its owner's hand.
2/2
  • Eventide
Stalking Drone

Stalking Drone {1}{G}

Creature - Eldrazi Drone
Devoid
{C}: This creature gets +1/+2 until end of turn. Activate only once each turn.
As the Eldrazi adapted to the jungles of Zendikar, some took on the tactics of more familiar predators.
2/2
Refreshing Rain

Refreshing Rain {3}{G}

Instant
If an opponent controls a Swamp and you control a Forest, you may cast this spell without paying its mana cost.
Target player gains 6 life.
  • Nemesis
Ascent of the Worthy

Ascent of the Worthy {1}{W}{B}

Enchantment - Saga
I, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead.
III — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.
  • Kaldheim