33836 cards found
Spellbound Dragon

Spellbound Dragon {3}{U}{R}

Creature - Dragon
Flying
Whenever this creature attacks, draw a card, then discard a card. This creature gets +X/+0 until end of turn, where X is the discarded card's mana value.
A king in Jund, a serf in Esper.
3/5
Budoka Gardener

Budoka Gardener {1}{G}

Creature - Human Monk
{T}: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip this creature.
2/1
Card has other part: Dokai, Weaver of Life
Blades of Velis Vel

Blades of Velis Vel {1}{R}

Kindred Instant - Shapeshifter
Changeling
Up to two target creatures each get +2/+0 and gain all creature types until end of turn.
"The changing kind suffers as we do. We must join as one to quench our tyrants!"
Giant Secrets

Giant Secrets {X}{U}{U}

Instant - Adventure
Conjure X random cards from Giant Secrets's spellbook into your hand.
Card has other part: Stormkeld Curator
Related cards: Aether Tunnel All That Glitters Celestial Mantle Curator's Ward Curiosity Ethereal Armor Face of Divinity Knightly Valor Metamorphic Alteration On Serra's Wings Rousing Read Staggering Insight Take Flight
  • Alchemy: Wilds of Eldraine
Thayan Evokers

Thayan Evokers {2}{U}

Creature - Human Wizard
Double team
When Thayan Evokers enters the battlefield, conjure a card named Lightning Bolt into your hand, then discard a card.
Whenever you conjure one or more cards, put a +1/+1 counter on Thayan Evokers.
1/1
Related card: Lightning Bolt
  • Alchemy Horizons: Baldur's Gate
Harried Dash

Harried Dash {R}

Sorcery - Adventure
Create a 1/1 white Rabbit creature token. It gains haste until end of turn.
Card has other part: Steady Tortoise
  • Alchemy: Wilds of Eldraine
Ranger's Guile

Ranger's Guile {G}

Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn.
"You don't survive in the wild by standing in plain sight."
—Garruk Wildspeaker
Hemlock Vial

Hemlock Vial {1}{B}

Artifact
When this artifact enters, you draw a card and you lose 1 life.
{B}, {T}, Sacrifice this artifact: Each equipped creature and Equipment you control gains deathtouch until end of turn.
Just what the doctor ordered.
  • Assassin's Creed 26 206
Enduring Angel
Angelic Enforcer

Enduring Angel {2}{W}{W}{W}

Creature - Angel
Flying, double strike
You have hexproof.
If your life total would be reduced to 0 or less, instead transform this creature and your life total becomes 3. Then if this creature didn't transform this way, you lose the game.
3/3
Card has other part: Angelic Enforcer
Related card: Celestial Vault
Bull's Strength

Bull's Strength {1}{G}

Instant
Target creature gets +2/+2 and gains trample until end of turn. Untap it.
As the iron bars of the portcullis parted like reeds, the defenders of the keep suddenly felt much less secure.
  • Adventures in the Forgotten Realms
Mistakes Were Made

Mistakes Were Made {1}{G}

Instant
Destroy target artifact or enchantment. Create a 1/1 green Squirrel creature token for each fire extinguisher you can see from your seat.
In hindsight, Chandra's Incendiary Experience should never have been built next to Auntie Grub's House of Pitch.
  • Unfinity 147 433
Roalesk, Prime Specimen

Roalesk, Prime Specimen {2}{G}{U}

Legendary Creature - Human Mutant
Flying
Whenever Roalesk, Prime Specimen or another permanent you control is turned face up, you may pay {X}. If you do, if X is 1 or more, conjure a duplicate of a random creature card with mana value X into your hand. Cloak it. It gains "{G/U}: Turn this creature face up" for as long as it remains face down.
Disguise {G}{U}
4/5
  • Alchemy: Murders at Karlov Manor
Profound Journey

Profound Journey {5}{W}{W}

Sorcery
Return target permanent card from your graveyard to the battlefield.
Rebound
  • Dragons of Tarkir
Lonely End

Lonely End {1}{B}

Instant
Choose one —
• Target creature get -3/-3 until end of turn.
• Remove three loyalty counters from target planeswalker.
If you weren't the starting player, you gain 3 life.
  • Alchemy: The Brothers' War
The Caves of Androzani

The Caves of Androzani {3}{W}

Enchantment - Saga
I — Put two stun counters on each of up to two target tapped creatures.
II, III — For each non-Saga permanent, choose a counter on it. You may put an additional counter of that kind on that permanent.
IV — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.
  • Doctor Who 15 620
Bohn, Beguiling Balladeer

Bohn, Beguiling Balladeer {1}{U}{R}

Legendary Creature - Human Bard
Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by {2}.
Whenever you cast your second spell each turn, goad target creature an opponent controls.
3/3
Nightsky Mimic

Nightsky Mimic {1}{W/B}

Creature - Shapeshifter
Whenever you cast a spell that's both white and black, this creature has base power and toughness 4/4 until end of turn and gains flying until end of turn.
A mimic need only touch a being to learn its shape, but touching usually leads to mauling and messily eating.
2/1
  • Eventide
Radical Idea

Radical Idea {1}{U}

Instant
Draw a card.
Jump-start
Genius is finding the edge of what's possible, then jumping over it.
Triarch Praetorian

Triarch Praetorian {1}{B}

Artifact Creature - Necron
Flying
Dynastic Codes — When this creature enters from a graveyard, you draw two cards and you lose 2 life.
Unearth {4}{B}
2/1
  • Warhammer 40,000 Commander 66 66★
Burning Wish

Burning Wish {1}{R}

Sorcery
You may reveal a sorcery card you own from outside the game and put it into your hand. Exile Burning Wish.
She wished for a weapon, but not for the skill to wield it.
Crown-Hunter Hireling

Crown-Hunter Hireling {4}{R}

Creature - Ogre Mercenary
When this creature enters, you become the monarch.
This creature can't attack unless defending player is the monarch.
While most in Paliano seek fame through favor, he'll settle for infamy through blood.
4/4
Storybook Ride

Storybook Ride

Artifact - Attraction
Visit — Exile the top X cards of your library, where X is the number of Attractions you've visited this turn. You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order.
The ride is whimsical and fun, except when it's broken.
Attraction Lights: 2, 5, 6
Harbinger of the Seas

Harbinger of the Seas {1}{U}{U}

Creature - Merfolk Wizard
Nonbasic lands are Islands.
The rising moon calls mercilessly to the waves, commanding the sea to rise high enough to devour mountains.
2/2
Brokers Hideout

Brokers Hideout

Land
When this land enters, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Once the witness was inside, the safe house vanished first from sight, then from memory.
  • Streets of New Capenna
Jackhammer (Alchemy)

Jackhammer (Alchemy) {R}

Artifact - Equipment
Equipped creature gets +2/+0.
Equip {2}
Related card: Jackhammer
  • Streets of New Capenna