33840 cards found
Urza's Engine

Urza's Engine {5}

Artifact Creature - Juggernaut
Trample
{3}: This creature gains banding until end of turn.
{3}: Attacking creatures banded with this creature gain trample until end of turn.
"Humans and machines working together can be fearsome indeed!"
—Arcum Dagsson
1/5
  • Alliances
Charforger

Charforger {1}{B}{R}

Creature - Phyrexian Beast
When this creature enters, create a 1/1 red Phyrexian Goblin creature token.
Whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on this creature.
Remove three oil counters from this creature: Exile the top card of your library. You may play that card this turn.
2/3
  • Phyrexia: All Will Be One
Sirocco

Sirocco {1}{R}

Instant
Target player reveals their hand. For each blue instant card revealed this way, that player discards that card unless they pay 4 life.
"Blow, fiery wind, / strip illusion from the eye. / Blow, fiery wind of truth."
—Femeref chant
  • Mirage
Haazda Exonerator

Haazda Exonerator {W}

Creature - Human Cleric
{T}, Sacrifice this creature: Destroy target Aura.
"This aura threatens the sanctity of your soul. Wrenching it free won't be easy on either of us. If you're ready, we'll begin."
1/1
  • Dissension
Inhumaniac

Inhumaniac {1}{B}

Creature - Brainiac
At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on this creature. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from this creature.
For the mind-minded mastermind.
1/1
Fruit of Tizerus

Fruit of Tizerus {B}

Sorcery
Target player loses 2 life.
Escape — {3}{B}, Exile three other cards from your graveyard.
One spiny tree with bitter fruit grows in the realm of Tizerus, outside the palace of Erebos.
  • Theros Beyond Death
Teferi's Curse

Teferi's Curse {1}{U}

Enchantment - Aura
Enchant artifact or creature
Enchanted permanent has phasing.
"Stepping through time is like riding a camel. It may get you where you want to go, but the ride is rarely pleasant."
—Teferi
  • Mirage
Threat

Threat {2}{R}{G}

Sorcery
Create a 4/4 red and green Beast creature token with trample.
Card has other part: Thrash
Vivify

Vivify {2}{G}

Instant
Target land becomes a 3/3 creature until end of turn. It's still a land.
Draw a card.
Near the Krosan border, farmers keep watch over their fields lest the sod get up and wander away.
  • Odyssey
Blighted Bat

Blighted Bat {2}{B}

Creature - Zombie Bat
Flying
{1}: This creature gains haste until end of turn.
Amonkhet's dual suns don't allow for the darkness of night, so bats are most active under the gloom of the frequent sandstorms.
2/1
Start Your Engines

Start Your Engines {3}{R}

Sorcery
Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.
Inventors from around the world have come to the Fair hoping their creations will fly, drive, or sail their way to a top prize.
  • Kaladesh
Essence Pulse

Essence Pulse {3}{B}

Sorcery
You gain 2 life. Each creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.
"There is nothing so invigorating and stubbornly belligerent as the pure energy of life."
—Valentin, Witherbloom dean
Jeskai Brushmaster

Jeskai Brushmaster {1}{U}{R}{W}

Creature - Orc Monk
Double strike
Prowess
Elegance. Precision. Grace. Qualities that must be practiced in writing as well as combat.
2/4
  • Tarkir: Dragonstorm
Ironclad Revolutionary

Ironclad Revolutionary {4}{B}{B}

Creature - Aetherborn Artificer
When this creature enters, you may sacrifice an artifact. If you do, put two +1/+1 counters on this creature and each opponent loses 2 life.
As the rebellion spread, renegade ingenuity outpaced the Consulate's greatest fears.
4/4
  • Aether Revolt
Yawgmoth, Thran Physician

Yawgmoth, Thran Physician {2}{B}{B}

Legendary Creature - Human Cleric
Protection from Humans
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
{B}{B}, Discard a card: Proliferate.
2/4
Foreboding Steamboat

Foreboding Steamboat {3}{B}{B}

Artifact - Vehicle
When this Vehicle enters, each player chooses two nontoken, non-Vehicle creatures they control. Exile them until this Vehicle leaves the battlefield.
Whenever this Vehicle attacks, put a card exiled with it into its owner's graveyard. If you do, investigate.
Crew 2
5/7
  • Murders at Karlov Manor Commander 28 338
Nim Shrieker

Nim Shrieker {3}{B}

Creature - Zombie
Flying
This creature gets +1/+0 for each artifact you control.
As imps they were an annoyance. As nim they are a pestilence.
0/1
  • Mirrodin
Sage of the Beyond

Sage of the Beyond {5}{U}{U}

Creature - Spirit Giant
Flying
Spells you cast from anywhere other than your hand cost {2} less to cast.
Foretell {4}{U}
5/5
Extraction Specialist

Extraction Specialist {2}{W}

Creature - Human Rogue
Lifelink
When this creature enters, return target creature card with mana value 2 or less from your graveyard to the battlefield. That creature can't attack or block for as long as you control this creature.
3/2
Dueling Coach

Dueling Coach {3}{W}

Creature - Human Monk
When this creature enters, put a +1/+1 counter on target creature.
{4}{W}, {T}: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
2/2
Related card: Dueling Coach (Alchemy)
  • Strixhaven: School of Mages
The Rebellious Intelligence

The Rebellious Intelligence {5}

Legendary Artifact Creature - Rebel
At the beginning of your upkeep, put a random card from outside the game into your hand. (In Commander sealed, that's everything you didn't play with. In any other commander game, find a way to select a random Magic card.)
{T}: Add {W}{U}{B}{R}{G}. This mana can't be spent to pay generic mana costs.
FEWER
5/5
  • Unknown Event
Chimeric Staff

Chimeric Staff {4}

Artifact
{X}: This artifact becomes an X/X Construct artifact creature until end of turn.
The staff unraveled in a chaotic chorus of clanging, becoming an improbable beast of hissing blades.
Carnage Gladiator

Carnage Gladiator {2}{B}{R}

Creature - Skeleton Warrior
Whenever a creature blocks, that creature's controller loses 1 life.
{1}{B}{R}: Regenerate this creature.
Not the foulest or bloodiest act at Rix Maadi by a stretch.
4/2
Bitterbloom Bearer

Bitterbloom Bearer {B}{B}

Creature - Faerie Rogue
Flash
Flying
At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying.
Petals burst in evening hours with flitting things so fickle and sour.
1/1
Kalonian Twingrove

Kalonian Twingrove {5}{G}

Creature - Treefolk Warrior
Kalonian Twingrove's power and toughness are each equal to the number of Forests you control.
When this creature enters, create a green Treefolk Warrior creature token with "This token's power and toughness are each equal to the number of Forests you control."
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  • Magic 2015