33840 cards found
Tidal Kraken

Tidal Kraken {5}{U}{U}{U}

Creature - Kraken
This creature can't be blocked.
To merfolk, pirates are a nuisance. To pirates, merfolk are a threat. To the kraken, they're both appetizers.
6/6
Thornscape Familiar

Thornscape Familiar {1}{G}

Creature - Insect
Red spells and white spells you cast cost {1} less to cast.
Blessed with many options, Thornscape masters favor scarabs as familiars.
2/1
  • Planeshift
Chimney Rabble

Chimney Rabble {3}{R}

Creature - Phyrexian Goblin Warrior
Haste
When this creature enters, create a 1/1 red Phyrexian Goblin creature token.
"They're violent, headstrong, and wildly unpredictable. It should be amusing to see how Norn's vaunted tactics try to cope with them."
—Urabrask
3/3
  • Phyrexia: All Will Be One
Flames of the Raze-Boar

Flames of the Raze-Boar {5}{R}

Instant
Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater.
"Fire will cure a multitude of ills."
Wren's Run Vanquisher

Wren's Run Vanquisher {1}{G}

Creature - Elf Warrior
As an additional cost to cast this spell, reveal an Elf card from your hand or pay {3}.
Deathtouch
3/3
Domri's Ambush

Domri's Ambush {R}{G}

Sorcery
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature or planeswalker you don't control.
"When civilization teeters on the brink, I'll be there to kick it the rest of the way."
  • War of the Spark
Fangblade Brigand
Fangblade Eviscerator

Fangblade Brigand {3}{R}

Creature - Human Werewolf
{1}{R}: This creature gets +1/+0 and gains first strike until end of turn.
Daybound
As long as the sun is up, you'll only lose your purse.
3/4
Card has other part: Fangblade Eviscerator
Wilson, Subtle Bear

Wilson, Subtle Bear {1}{G}{U}

Legendary Creature - Bear Warrior
Reach, trample
Ward {2}
Wilson, Subtle Bear can't be blocked.
{1}{G}{U}, Exile Wilson from your graveyard: Target creature you control perpetually gains "This creature can't be blocked." Activate only as a sorcery.
3/3
Related cards: Wilson, Ardent Bear Wilson, Bear Comrade Wilson, Fearsome Bear Wilson, Majestic Bear Wilson, Urbane Bear
  • Alchemy Horizons: Baldur's Gate
Yoke of the Damned

Yoke of the Damned {1}{B}

Enchantment - Aura
Enchant creature
When a creature dies, destroy enchanted creature.
The demon's yoke is part leash, part noose.
Deadfall

Deadfall {2}{G}

Enchantment
Creatures with forestwalk can be blocked as though they didn't have forestwalk.
  • Legends
Skyship Stalker

Skyship Stalker {2}{R}{R}

Creature - Cat Dragon
Flying
{R}: This creature gets +1/+0 until end of turn.
{R}: This creature gains first strike until end of turn.
{R}: This creature gains haste until end of turn.
3/3
Related cards: Darigaaz, Shivan Champion Protean War Engine
Esix, Fractal Bloom

Esix, Fractal Bloom {4}{G}{U}

Legendary Creature - Fractal
Flying
The first time you would create one or more tokens during each of your turns, you may instead choose a creature other than Esix and create that many tokens that are copies of that creature.
4/4
Stalking Tiger

Stalking Tiger {3}{G}

Creature - Cat
This creature can't be blocked by more than one creature.
In the Jamuraan jungles, there is often no separating beauty from danger.
3/3
Trigon of Rage

Trigon of Rage {2}

Artifact
This artifact enters with three charge counters on it.
{R}{R}, {T}: Put a charge counter on this artifact.
{2}, {T}, Remove a charge counter from this artifact: Target creature gets +3/+0 until end of turn.
  • Scars of Mirrodin
Planewide Celebration

Planewide Celebration {5}{G}{G}

Sorcery
Choose four. You may choose the same mode more than once.
• Create a 2/2 Citizen creature token that's all colors.
• Return target permanent card from your graveyard to your hand.
• Proliferate.
• You gain 4 life.
Homarid Spawning Bed

Homarid Spawning Bed {U}{U}

Enchantment
{1}{U}{U}, Sacrifice a blue creature: Create X 1/1 blue Camarid creature tokens, where X is the sacrificed creature's mana value.
Battlewise Aven

Battlewise Aven {3}{W}

Creature - Bird Soldier
Flying
Threshold — As long as seven or more cards are in your graveyard, this creature gets +1/+1 and has first strike.
Experience is a good teacher, not a kind one.
2/2
  • Judgment
Bog Wreckage

Bog Wreckage

Land
This land enters tapped.
{T}: Add {B}.
{T}, Sacrifice this land: Add one mana of any color.
  • Odyssey
Unscythe, Killer of Kings

Unscythe, Killer of Kings {U}{B}{B}{R}

Legendary Artifact - Equipment
Equipped creature gets +3/+3 and has first strike.
Whenever a creature dealt damage by equipped creature this turn dies, you may exile that card. If you do, create a 2/2 black Zombie creature token.
Equip {2}
  • Alara Reborn
Skeleton Scavengers

Skeleton Scavengers {2}{B}

Creature - Skeleton
This creature enters with a +1/+1 counter on it.
Pay {1} for each +1/+1 counter on this creature: Regenerate this creature. When it regenerates this way, put a +1/+1 counter on it.
0/0
  • Stronghold
Skeletal Wurm

Skeletal Wurm {7}{B}

Creature - Skeleton Wurm
{B}: Regenerate this creature.
Necromancers are judged by the most powerful undead they've ever created. There are those who have animated just a single being, yet are considered the pinnacle of their dark craft.
7/6
Ritual of Hope

Ritual of Hope {1}{W}

Instant
Creatures you control get +1/+1 until end of turn.
Coven — If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead.
"Tonight, we can be anything."
Violent Urge

Violent Urge {R}

Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Delirium — If there are four or more card types among cards in your graveyard, that creature gains double strike until end of turn.
Rage can be a potent antidote to fear.
  • Duskmourn: House of Horror
Force of Vigor

Force of Vigor {2}{G}{G}

Instant
If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.
Destroy up to two target artifacts and/or enchantments.
The vines overgrew the construct, snapping gears and soaking up aether.
Midnight Haunting

Midnight Haunting {2}{W}

Instant
Create two 1/1 white Spirit creature tokens with flying.
The path back to the world of the living is murky and bewildering. A geist may not even realize that it's terrifying its own loved ones.