33840 cards found
Proficient Pyrodancer

Proficient Pyrodancer {2}{R}

Creature - Human Performer
When this creature enters, you may put an art sticker on a nonland permanent you own.
{2}{R}: Another target creature with an art sticker on it gets +2/+0 and gains menace until end of turn.
When she performed, she was on fire, but in a good way.
2/3
  • Unfinity 120 406
Arena Trickster

Arena Trickster {3}{R}

Creature - Human Shaman
Whenever you cast your first spell during each opponent's turn, put a +1/+1 counter on this creature.
"It's not enough to surprise your opponent. You have to delight the crowd as well."
3/3
  • Theros Beyond Death
The Clone Saga

The Clone Saga {3}{U}

Enchantment - Saga
I — Surveil 3.
II — When you next cast a creature spell this turn, copy it, except the copy isn't legendary.
III — Choose a card name. Whenever a creature with the chosen name deals combat damage to a player this turn, draw a card.
Golgari Decoy

Golgari Decoy {3}{G}

Creature - Elf Rogue
All creatures able to block this creature do so.
Scavenge {3}{G}{G}
2/2
  • Return to Ravnica
Akroan Crusader

Akroan Crusader {R}

Creature - Human Soldier
Heroic — Whenever you cast a spell that targets this creature, create a 1/1 red Soldier creature token with haste.
An Akroan soldier's worth is measured by the number of swords raised by his battle cry.
1/1
Dream Halls

Dream Halls {3}{U}{U}

Enchantment
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
Within without.
Noxious Hatchling

Noxious Hatchling {3}{B/G}

Creature - Elemental
This creature enters with four -1/-1 counters on it.
Wither
Whenever you cast a black spell, remove a -1/-1 counter from this creature.
Whenever you cast a green spell, remove a -1/-1 counter from this creature.
6/6
  • Eventide
Thought-Knot Seer

Thought-Knot Seer {3}{C}

Creature - Eldrazi
When this creature enters, target opponent reveals their hand. You choose a nonland card from it and exile that card.
When this creature leaves the battlefield, target opponent draws a card.
4/4
Swift Justice

Swift Justice {W}

Instant
Until end of turn, target creature gets +1/+0 and gains first strike and lifelink.
"Having conviction is more important than being righteous."
—Aurelia
Cogwork Progenitor

Cogwork Progenitor {1}{W}

Artifact Creature - Gnome
At the beginning of your end step, you may exile another artifact you control or an artifact card in your graveyard. If you do, seek an artifact card. That card perpetually has base power and toughness 1/1 and becomes a Gnome creature in addition to its other types.
2/2
  • Alchemy: Ixalan
Entangler

Entangler {2}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can block any number of creatures.
"Tell me again," said Latulla, raising her fist, "how just one woman held back an entire Keldon platoon."
  • Prophecy
Unlucky Cabbage Merchant

Unlucky Cabbage Merchant {1}{G}

Creature - Human Citizen
When this creature enters, create a Food token.
Whenever you sacrifice a Food, you may search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, put this creature on the bottom of its owner's library, then shuffle.
"My cabbages!"
2/2
Death's Caress

Death's Caress {3}{B}{B}

Sorcery
Destroy target creature. If that creature was a Human, you gain life equal to its toughness.
The faint smell of cloves, the rustling of the wind, and a paralyzing descent into an airless, fathomless tomb.
  • Dark Ascension
Phyrexian Reaper

Phyrexian Reaper {4}{B}

Creature - Phyrexian Zombie
Whenever this creature becomes blocked by a green creature, destroy that creature. It can't be regenerated.
It desires only to help others shed the itchy wet skin of life.
3/3
  • Invasion
Twilight Mire

Twilight Mire

Land
{T}: Add {C}.
{B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.
As their roots soaked in a weak tea of bogwater and decay, the trees absorbed the essence of death into their living tissue.
Janjeet Sentry

Janjeet Sentry {2}{U}

Creature - Vedalken Soldier
When this creature enters, you get {E}{E}.
{T}, Pay {E}{E}: You may tap or untap target artifact or creature.
Janjeet Observatory is open to the public, but access to the adjoining laboratories is restricted.
2/3
  • Kaladesh
Reviving Melody

Reviving Melody {2}{G}

Sorcery
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target enchantment card from your graveyard to your hand.
"Listen to my song, and you need never forge a golden mask to return to me."
  • Journey into Nyx
Emeria Captain

Emeria Captain {3}{W}

Creature - Angel Warrior
Flying, vigilance
When this creature enters, put a +1/+1 counter on it for each creature in your party.
"The gifts of the past must find their way into deserving hands."
1/1
  • Zendikar Rising
Emissary of the Sleepless

Emissary of the Sleepless {4}{W}

Creature - Spirit
Flying
When this creature enters, if a creature died this turn, create a 1/1 white Spirit creature token with flying.
2/4
  • Shadows over Innistrad
Horned Sliver

Horned Sliver {2}{G}

Creature - Sliver
All Sliver creatures have trample.
A bristling wave of slivers broke against the Weatherlight's timbers.
2/2
Bigger on the Inside

Bigger on the Inside {3}{R}{G}

Enchantment - Aura
Enchant artifact or land
Enchanted permanent has "{T}: Target player adds two mana of any one color. The next spell they cast this turn has cascade."
  • Doctor Who 115 720
Smite

Smite {W}

Instant
Destroy target blocked creature.
"Sure, today of all days, he asked to borrow my boots!"
—Darijo, Ivy Street ruffian
Marauding Sphinx

Marauding Sphinx {3}{U}{U}

Creature - Sphinx Rogue
Flying, vigilance, ward {2}
Whenever you commit a crime, surveil 2. This ability triggers only once each turn.
She poses a riddle to each mark, allowing them a chance to keep their goods. Thus far, none have succeeded.
3/5
  • Outlaws of Thunder Junction
Lava Hounds

Lava Hounds {2}{R}{R}

Creature - Dog
Haste
When this creature enters, it deals 4 damage to you.
4/4
Warthog

Warthog {1}{G}{G}

Creature - Boar
Swampwalk
"Too much work—it takes a long time to break them in, and more than a few recruits."
—Grebog, goblin swine-rider
3/2