33837 cards found
Desert

Desert

Land - Desert
{T}: Add {C}.
{T}: This land deals 1 damage to target attacking creature. Activate only during the end of combat step.
Related card: City in a Bottle
Ranger-Captain of Eos

Ranger-Captain of Eos {1}{W}{W}

Creature - Human Soldier Ranger
When this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
3/3
Last-Minute Chopping

Last-Minute Chopping {1}{U}{B}

Sorcery
Ask target opponent if they remembered to get you a present. If they say yes, they put a card they own from outside the game into your hand. Otherwise, you gain control of target permanent they control.
"Dear brother, I couldn't forget you if I tried, and I have tried."
  • Happy Holidays
Titan of Industry

Titan of Industry {4}{G}{G}{G}

Creature - Elemental
Reach, trample
When this creature enters, choose two —
• Destroy target artifact or enchantment.
• Target player gains 5 life.
• Create a 4/4 green Rhino Warrior creature token.
• Put a shield counter on a creature you control.
7/7
Longhorn Firebeast

Longhorn Firebeast {2}{R}

Creature - Elemental Ox Beast
When this creature enters, any opponent may have it deal 5 damage to them. If a player does, sacrifice this creature.
Its blast can fuse armor to bone, leaving skeletons that glint brightly in the sun.
3/2
  • Torment
Renegade Map

Renegade Map {1}

Artifact
This artifact enters tapped.
{T}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
"We have safe houses in every zone, but you'll never find one without this."
Rewind

Rewind {2}{U}{U}

Instant
Counter target spell. Untap up to four lands.
"The best denials are simply that: a beginning and end unchanged, a dream with no memory."
Zulaport Cutthroat

Zulaport Cutthroat {1}{B}

Creature - Human Rogue Ally
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
"Eldrazi? Ha! Try walking through Zulaport at night with your pockets full. Now that's dangerous."
1/1
Necropotence Avatar

Necropotence Avatar

Vanguard
Skip your draw step.
At the beginning of your end step, if it's not the first turn of the game, put a death counter on Necropotence Avatar. You draw X cards and you lose X life, where X is the number of death counters on Necropotence Avatar.
Hand size bonus: +0
Life bonus: +4
  • Magic Online Avatars
Arwen, Mortal Queen

Arwen, Mortal Queen {1}{G}{W}

Legendary Creature - Elf Noble
Arwen enters with an indestructible counter on it.
{1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.
2/2
Follow Him

Follow Him {X}{U}{U}

Instant - Adventure
Investigate X times.
"So long as we've got each other, that's all that matters."
Card has other part: James, Wandering Dad
Drake Hatcher

Drake Hatcher {1}{U}

Creature - Human Wizard
Vigilance, prowess
Whenever this creature deals combat damage to a player, put that many incubation counters on it.
Remove three incubation counters from this creature: Create a 2/2 blue Drake creature token with flying.
1/3
Firemaw Kavu

Firemaw Kavu {5}{R}

Creature - Kavu
Echo {5}{R}
When this creature enters, it deals 2 damage to target creature.
When this creature leaves the battlefield, it deals 4 damage to target creature.
4/2
Jwar Isle Avenger

Jwar Isle Avenger {4}{U}

Creature - Sphinx
Surge {2}{U}
Flying
Though solitary by nature, the sphinxes did not hesitate to join in the fight against the Eldrazi.
3/3
Agonizing Memories

Agonizing Memories {2}{B}{B}

Sorcery
Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.
In the aftermath of war, when the slaying is long done, the greatest miseries come home to roost.
Approach of the Second Sun

Approach of the Second Sun {6}{W}

Sorcery
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
Related card: Key to the Archive
Ol' Buzzbark

Ol' Buzzbark {X}{R}{G}

Legendary Creature - Goblin Warrior
When Ol' Buzzbark enters, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching.
3/3
Three Tree Battalion

Three Tree Battalion {3}{W}

Instant
Look at the top six cards of your library. You may put a creature card with mana value 3 or less from among them onto the battlefield, then conjure a duplicate of that card onto the battlefield. The duplicate perpetually has base power and toughness 1/1. Put the rest on the bottom of your library in a random order.
  • Alchemy: Bloomburrow
Ellie and Alan, Paleontologists

Ellie and Alan, Paleontologists {2}{G}{W}{U}

Legendary Creature - Human Scientist
{T}, Exile a creature card from your graveyard: Discover X, where X is the mana value of the exiled card. Activate only as a sorcery.
2/5
  • Jurassic World Collection 10 35
Swift Response

Swift Response {1}{W}

Instant
Destroy target tapped creature.
"There's nothing quite as satisfying as delivering a good kick to the face."
—Adrasteia, Akroan captain
Cosmium Blast

Cosmium Blast {1}{W}

Instant
Cosmium Blast deals 4 damage to target attacking or blocking creature.
Cosmium is the tangible essence of Chimil's power. The Oltec's cosmium-laced tattoos ensure that power can be called upon when needed.
  • The Lost Caverns of Ixalan
Supernatural Rescue

Supernatural Rescue {3}{W}

Enchantment - Aura
This spell has flash as long as you control a Spirit.
When you cast this spell, tap up to two target creatures you don't control.
Enchant creature you control
Enchanted creature gets +1/+2.
Silverbluff Bridge

Silverbluff Bridge

Artifact Land
This land enters tapped.
Indestructible
{T}: Add {U} or {R}.
The path to genius is forged in creativity.
Tempest Hart

Tempest Hart {3}{G}

Creature - Elemental Elk
Trample
Whenever you cast a spell with mana value 5 or greater, put a +1/+1 counter on this creature.
3/4
Card has other part: Scan the Clouds
  • Wilds of Eldraine
Serra's Boon

Serra's Boon {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.
"The light of an angel's glance is warm, but her fixed stare blinds and burns."
—Calexis, deacon of the New Order of Serra