32750 cards found
Errant and Giada

Errant and Giada {1}{W}{U}

Legendary Creature - Human Angel
Flash
Flying
You may look at the top card of your library any time.
You may cast spells with flash or flying from the top of your library.
2/3
  • March of the Machine Promos 224p 224s
  • March of the Machine 224 306
Resurrected Cultist

Resurrected Cultist {2}{B}

Creature - Human Cleric
Delirium{2}{B}{B}: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery.
4/1
  • Duskmourn: House of Horror
Solemn Simulacrum

Solemn Simulacrum {4}

Artifact Creature - Golem
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
2/2
Body of Jukai

Body of Jukai {7}{G}{G}

Creature - Spirit
Trample
Soulshift 8
8/5
  • Betrayers of Kamigawa
Howl of the Hunt

Howl of the Hunt {2}{G}

Enchantment - Aura
Flash
Enchant creature
When this Aura enters, if enchanted creature is a Wolf or Werewolf, untap that creature.
Enchanted creature gets +2/+2 and has vigilance.
Ember Gale

Ember Gale {3}{R}

Sorcery
Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.
"Terrible wind. It whipped sparks into our skin, then stoked them even hotter!"
—Bowen, Barrenton guardcaptain
  • Shadowmoor
Emergent Growth

Emergent Growth {3}{G}

Sorcery
Target creature gets +5/+5 until end of turn and must be blocked this turn if able.
"By accepting my smallness I am vast."
  • Ixalan
Cathar's Shield

Cathar's Shield {0}

Artifact - Equipment
Equipped creature gets +0/+3 and has vigilance.
Equip {3}
"A leader can inspire courage, but it is the smiths and healers who truly keep hope alive."
—Thalia, heretic cathar
  • Eldritch Moon
Night Scythe

Night Scythe {3}

Artifact - Vehicle
Flying
Invasion Beams — When this Vehicle enters, create a 2/2 black Necron Warrior artifact creature token.
Crew 2
3/1
  • Warhammer 40,000 Commander 162 162★
Clamorous Ironclad

Clamorous Ironclad {3}{R}

Artifact - Vehicle
Menace
Crew 3
Cycling {R}
6/3
  • Aetherdrift 117 312
Overload

Overload {R}

Instant
Kicker {2}
Destroy target artifact if its mana value is 2 or less. If this spell was kicked, destroy that artifact if its mana value is 5 or less instead.
  • Invasion
Eager Flameguide

Eager Flameguide {2}{R}

Enchantment Creature - Raccoon Glimmer
When Eager Flameguide enters, add {C}{C}{C}. Spend this mana only to cast creature spells.
When Eager Flameguide dies, exile the top two cards of your library. Until the end of your next turn, you may cast creature spells from among the exiled cards.
3/3
  • Alchemy: Duskmourn
Leaf Arrow

Leaf Arrow {G}

Instant
Leaf Arrow deals 3 damage to target creature with flying.
"Those who think the trees shall remain bystanders throughout this conflict shall be sorely mistaken."
—Sutina, Speaker of the Tajuru
  • Rise of the Eldrazi
Mark of Fury

Mark of Fury {R}

Enchantment - Aura
Enchant creature
Enchanted creature has haste.
At the beginning of the end step, return this Aura to its owner's hand.
Many Keldon warriors bear the mark of intentional insanity.
  • Urza's Destiny
Salvage Titan

Salvage Titan {4}{B}{B}

Artifact Creature - Golem
You may sacrifice three artifacts rather than pay this spell's mana cost.
Exile three artifact cards from your graveyard: Return this card from your graveyard to your hand.
6/4
The Keeper of Favorite Cards

The Keeper of Favorite Cards {2}{W}

Legendary Creature - Human Soldier
When The Keeper of Favorite Cards enters the battlefield or attacks, name a nonland card and write it on your favorites list for this game. (You can have limitless favorites.)
Your favorite creatures get +1/+0.
Whenever you cast a favorite noncreature spell, create a 1/1 white Soldier creature token.
CARD.
2/3
  • Unknown Event
Staying Power

Staying Power {2}{W}

Enchantment
"Until end of turn" and "this turn" effects don't end.
Mongo's fleas no longer bothered him. But the family of goblins that had moved in behind his left ear was starting to get really irritating.
Kor Castigator

Kor Castigator {1}{W}

Creature - Kor Wizard Ally
This creature can't be blocked by Eldrazi Scions.
"He told us not to worry, and he walked into the cavern. The swirling mass of Eldrazi parted to admit him, then closed in his wake."
—Akiri, kor line-slinger
3/1
  • Battle for Zendikar
Somberwald Stag

Somberwald Stag {3}{G}{G}

Creature - Elk
When this creature enters, you may have it fight target creature you don't control.
Despite the reemergence of werewolves and the proliferation of Eldrazi, elk numbers in the Somberwald have remained steady.
4/3
Linvala, Keeper of Silence

Linvala, Keeper of Silence {2}{W}{W}

Legendary Creature - Angel
Flying
Activated abilities of creatures your opponents control can't be activated.
Those who seek to disturb the harmony of life will see their instruments taken from them.
3/4
Rassilon, the War President

Rassilon, the War President {3}{U}{B}

Legendary Creature - Time Lord Noble
At the beginning of your upkeep, you lose 2 life and exile the top card of your library. You may play that card for as long as it remains exiled.
Each noncreature spell you cast from exile has conspire.
3/4
Viashino Warrior

Viashino Warrior {3}{R}

Creature - Lizard Warrior
"When traveling the Great Desert avoid wearing the scales of lizards, for the Viashino rule the sands and look poorly on the skinning of their cousins."
—Zhalfirin Guide to the Desert
4/2
Hand of the Praetors

Hand of the Praetors {3}{B}

Creature - Phyrexian Zombie
Infect
Other creatures you control with infect get +1/+1.
Whenever you cast a creature spell with infect, target player gets a poison counter.
3/2
  • Scars of Mirrodin
Dreams of Laguna

Dreams of Laguna {1}{U}

Instant
Surveil 1, then draw a card.
Flashback {3}{U}
"Don't go back on your word. C'mon, go wave to her."
  • Final Fantasy
Demystify

Demystify {W}

Instant
Destroy target enchantment.
"The River Heralds carve spells into jade, hoping to steer us from our course. But what right do they have to keep us from that which once was ours?"