29335 cards found
Delney, Streetwise Lookout

Delney, Streetwise Lookout {2}{W}

Legendary Creature - Human Scout
Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater.
If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.
"It's not a matter of what I know. It's a matter of making it worth my while to tell you."
2/2
  • Murders at Karlov Manor Promos 12p 12s
  • Murders at Karlov Manor 12 337 378
Demand Answers

Demand Answers {1}{R}

Instant
As an additional cost to cast this spell, sacrifice an artifact or discard a card.
Draw two cards.
After the attempt on Aurelia's life, she gave the Agency an ultimatum: solve the case in twenty-four hours, or the Boros Legion would declare war on the Cult of Rakdos.
  • Murders at Karlov Manor 122 306
Desist

Desist {4}{G/W}{G/W}

Sorcery
Destroy all artifacts and enchantments.
Card has other part: Cease
  • Murders at Karlov Manor
Detective's Satchel

Detective's Satchel {2}{U}{R}

Artifact
When Detective's Satchel enters the battlefield, investigate twice.
{T}: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only if you've sacrificed an artifact this turn.
It's a crime lab in a bag.
  • Murders at Karlov Manor
Dog Walker

Dog Walker {R}{W}

Creature - Human Citizen
Vigilance
Disguise {R/W}{R/W}
When Dog Walker is turned face up, create two tapped 1/1 white Dog creature tokens.
3/1
  • Murders at Karlov Manor
Doorkeeper Thrull

Doorkeeper Thrull {1}{W}

Creature - Thrull
Flash
Flying
Artifacts and creatures entering the battlefield don't cause abilities to trigger.
Parties at Karlov Manor are strictly invitation only.
1/2
  • Murders at Karlov Manor Promos 13p 13s
  • Murders at Karlov Manor 13 338
Doppelgang

Doppelgang {X}{X}{X}{G}{U}

Sorcery
For each of X target permanents, create X tokens that are copies of that permanent.
"Suspect spotted at the Tin Street Market, Yescu Street entrance. And the Oak Street entrance. And somehow also in Lobar Alley!"
—Avult of the Foundway Associates
  • Murders at Karlov Manor Promos 198p 198s
  • Murders at Karlov Manor 198 414
Drag the Canal

Drag the Canal {U}{B}

Instant
Create a 2/2 white and blue Detective creature token. If a creature died this turn, you gain 2 life, surveil 2, then investigate.
"Let's gather what we can before the Golgari tidy up the scene."
  • Murders at Karlov Manor Promos 199p 199s
  • Murders at Karlov Manor 199 415
Dramatic Accusation

Dramatic Accusation {2}{U}

Enchantment - Aura
Enchant creature
When Dramatic Accusation enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
{U}{U}: Shuffle enchanted creature into its owner's library.
  • Murders at Karlov Manor 53 294
Due Diligence

Due Diligence {2}{W}

Enchantment - Aura
Enchant creature
When Due Diligence enters the battlefield, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn.
Enchanted creature gets +2/+2 and has vigilance.
  • Murders at Karlov Manor
Elegant Parlor

Elegant Parlor

Land - Mountain Plains
({T}: Add {R} or {W}.)
Elegant Parlor enters the battlefield tapped.
When Elegant Parlor enters the battlefield, surveil 1.
  • Murders at Karlov Manor Promos 260p 260s
  • Murders at Karlov Manor 260 325
Eliminate the Impossible

Eliminate the Impossible {1}{U}

Instant
Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they're no longer suspected.
"Half the city had motive. Time to narrow down who also had the means and opportunity."
  • Murders at Karlov Manor
Escape Tunnel

Escape Tunnel

Land
{T}, Sacrifice Escape Tunnel: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}, Sacrifice Escape Tunnel: Target creature with power 2 or less can't be blocked this turn.
No self-respecting criminal has a basement with only one exit.
  • Murders at Karlov Manor
Essence of Antiquity

Essence of Antiquity {3}{W}{W}

Artifact Creature - Golem
Disguise {2}{W}
When Essence of Antiquity is turned face up, creatures you control gain hexproof until end of turn. Untap them.
In a city as old as Ravnica, history takes on a life of its own—even when you least expect it.
1/10
  • Murders at Karlov Manor
Etrata, Deadly Fugitive

Etrata, Deadly Fugitive {1}{U}{B}

Legendary Creature - Vampire Assassin
Deathtouch
Face-down creatures you control have "{2}{U}{B}: Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost."
Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player's library.
1/4
Evidence Examiner

Evidence Examiner {G}{U}

Creature - Merfolk Detective
At the beginning of combat on your turn, you may collect evidence 4.
Whenever you collect evidence, investigate.
2/2
  • Murders at Karlov Manor
Exit Specialist

Exit Specialist {1}{U}

Creature - Human Detective
Exit Specialist can't be blocked by creatures with power 3 or greater.
Disguise {1}{U}
When Exit Specialist is turned face up, return another target creature to its owner's hand.
2/1
  • Murders at Karlov Manor
Expedited Inheritance

Expedited Inheritance {R}{R}

Enchantment
Whenever a creature is dealt damage, its controller may exile that many cards from the top of their library. They may play those cards until the end of their next turn.
Astronomical wealth hinders peaceful succession.
  • Murders at Karlov Manor Promos 123p 123s
  • Murders at Karlov Manor 123 404
Expose the Culprit

Expose the Culprit {1}{R}

Instant
Choose one or both —
• Turn target face-down creature face up.
• Exile any number of face-up creatures you control with disguise in a face-down pile, shuffle that pile, then cloak them.
  • Murders at Karlov Manor 124 307
Extract a Confession

Extract a Confession {1}{B}

Sorcery
As an additional cost to cast this spell, you may collect evidence 6.
Each opponent sacrifices a creature. If evidence was collected, instead each opponent sacrifices a creature with the greatest power among creatures they control.
  • Murders at Karlov Manor
Ezrim, Agency Chief

Ezrim, Agency Chief {1}{W}{W}{U}{U}

Legendary Creature - Archon Detective
Flying
When Ezrim, Agency Chief enters the battlefield, investigate twice.
{1}, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn.
5/5
  • Murders at Karlov Manor Promos 202p 202s
  • Murders at Karlov Manor 202 360
Fae Flight

Fae Flight {1}{U}

Enchantment - Aura
Flash
Enchant creature
When Fae Flight enters the battlefield, enchanted creature gains hexproof until end of turn.
Enchanted creature gets +1/+0 and has flying.
  • Murders at Karlov Manor 56 295
Faerie Snoop

Faerie Snoop {1}{U}{B}

Creature - Faerie Detective
Flying
Disguise {1}{U/B}{U/B}
When Faerie Snoop is turned face up, look at the top two cards of your library. Put one into your hand and the other into your graveyard.
1/4
  • Murders at Karlov Manor
Fanatical Strength

Fanatical Strength {1}{G}

Instant
Target creature gets +3/+3 and gains trample until end of turn.
"What is this? An ambush or a staring contest?" Kaya taunted. As if in answer, the robed figure lunged forward.
  • Murders at Karlov Manor 159 310
Felonious Rage

Felonious Rage {R}

Instant
Target creature you control gets +2/+0 and gains haste until end of turn. When that creature dies this turn, create a 2/2 white and blue Detective creature token.
It's hard to keep the peace if you can't even control your temper.
  • Murders at Karlov Manor