420 cards found
Desecrator Hag

Desecrator Hag {2}{B/G}{B/G}

Creature - Hag
When this creature enters, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them.
Loose earth is not a burial but an appetizer.
2/2
Desist

Desist {4}{G/W}{G/W}

Sorcery
Destroy all artifacts and enchantments.
Card has other part: Cease
  • Murders at Karlov Manor
Deus of Calamity

Deus of Calamity {R/G}{R/G}{R/G}{R/G}{R/G}

Creature - Spirit Avatar
Trample
Whenever this creature deals 6 or more damage to an opponent, destroy target land that player controls.
"He bears the marks of ages upon his skin, memories of dreams long dead and best left buried."
—The Seer's Parables
6/6
Dimir Guildmage

Dimir Guildmage {U/B}{U/B}

Creature - Human Wizard
{3}{U}: Target player draws a card. Activate only as a sorcery.
{3}{B}: Target player discards a card. Activate only as a sorcery.
2/2
Dimir Strandcatcher

Dimir Strandcatcher {2}{U/B}{U/B}

Creature - Faerie Rogue
Flying
Whenever you attack, surveil X, where X is the number of opponents being attacked.
At the beginning of each end step, if three or more cards were put into your graveyard from anywhere other than the battlefield this turn, draw a card.
3/3
  • Ravnica: Clue Edition
Din of the Fireherd

Din of the Fireherd {5}{B/R}{B/R}{B/R}

Sorcery
Create a 5/5 black and red Elemental creature token. Target opponent sacrifices a creature of their choice for each black creature you control, then sacrifices a land of their choice for each red creature you control.
Vengeance in stampede form.
  • Shadowmoor
Dire Undercurrents

Dire Undercurrents {3}{U/B}{U/B}

Enchantment
Whenever a blue creature you control enters, you may have target player draw a card.
Whenever a black creature you control enters, you may have target player discard a card.
Discovery

Discovery {1}{U/B}

Sorcery
Surveil 2, then draw a card.
Card has other part: Dispersal
Divinity of Pride

Divinity of Pride {W/B}{W/B}{W/B}{W/B}{W/B}

Creature - Spirit Avatar
Flying, lifelink
This creature gets +4/+4 as long as you have 25 or more life.
"She spoke of mystery and portent, of such unfathomable things that my mind screamed for pity."
—The Seer's Parables
4/4
Djinn Illuminatus

Djinn Illuminatus {5}{U/R}{U/R}

Creature - Djinn
Flying
Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost.
3/5
Dominus of Fealty

Dominus of Fealty {U/R}{U/R}{U/R}{U/R}{U/R}

Creature - Spirit Avatar
Flying
At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.
"Nothing is truly your own. It is his, whether you know it or not."
—The Seer's Parables
4/4
Doomgape

Doomgape {4}{B/G}{B/G}{B/G}

Creature - Elemental
Trample
At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness.
It eats and eats until the juiciest morsel it can find is itself.
10/10
Double Cleave

Double Cleave {1}{R/W}

Instant
Target creature gains double strike until end of turn.
"When in doubt, kill 'em twice."
Dovescape

Dovescape {3}{W/U}{W/U}{W/U}

Enchantment
Whenever a player casts a noncreature spell, counter that spell. That player creates X 1/1 white and blue Bird creature tokens with flying, where X is the spell's mana value.
Dovin, Hand of Control

Dovin, Hand of Control {2}{W/U}

Legendary Planeswalker - Dovin
Artifact, instant, and sorcery spells your opponents cast cost {1} more to cast.
[–1]: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.
Loyalty:
5
Drain the Well

Drain the Well {2}{B/G}{B/G}

Sorcery
Destroy target land. You gain 2 life.
Trows have learned that it's not wise to eat cinders without a bucket or two of water nearby.
  • Eventide
Dramatic Finale

Dramatic Finale {W/B}{W/B}{W/B}{W/B}

Enchantment
Creature tokens you control get +1/+1.
Whenever one or more nontoken creatures you control die, create a 2/1 white and black Inkling creature token with flying. This ability triggers only once each turn.
The enraptured audience barely noticed their programs were suddenly blank.
Drowner of Truth
Drowned Jungle

Drowner of Truth {5}{G/U}{G/U}

Creature - Eldrazi
Devoid
When you cast this spell, if {C} was spent to cast it, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add {C}."
"Mangeni's children take their places among us."
—Ayli, high priest of the Eternal Pilgrims
7/6
Card has other part: Drowned Jungle
  • Modern Horizons 3
Duergar Hedge-Mage

Duergar Hedge-Mage {2}{R/W}

Creature - Dwarf Shaman
When this creature enters, if you control two or more Mountains, you may destroy target artifact.
When this creature enters, if you control two or more Plains, you may destroy target enchantment.
2/2
Duergar Mine-Captain

Duergar Mine-Captain {2}{R/W}

Creature - Dwarf Soldier
{1}{R/W}, {Q}: Attacking creatures get +1/+0 until end of turn.
Duergars are prodigious workers with long memories. Some still fulfill intricately detailed orders given decades, if not centuries, before.
2/1
  • Eventide
Earth Kingdom Soldier

Earth Kingdom Soldier {4}{G/W}

Creature - Human Soldier
Vigilance
When this creature enters, put a +1/+1 counter on each of up to two target creatures you control.
Trained to be steady as the earth beneath their feet.
3/4
  • Avatar: The Last Airbender
Earth Village Ruffians

Earth Village Ruffians {2}{B/G}

Creature - Human Soldier Rogue
When this creature dies, earthbend 2.
"The army 'appreciates' your support."
3/1
  • Avatar: The Last Airbender
Ecstatic Electromancer

Ecstatic Electromancer {1}{U/R}{U/R}

Creature - Goblin Wizard
Prowess
Whenever this creature enters or attacks, you may discard a card. If you do, draw a card.
Her theories are grounded. Her experiments are not.
2/3
  • Ravnica: Clue Edition
Elemental Expressionist

Elemental Expressionist {U/R}{U/R}{U/R}{U/R}

Creature - Orc Wizard
Magecraft — Whenever you cast or copy an instant or sorcery spell, choose target creature you control. Until end of turn, it gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else" and "When this creature is put into exile, create a 4/4 blue and red Elemental creature token."
4/4
Elemental Summoning

Elemental Summoning {3}{U/R}{U/R}

Sorcery - Lesson
Create a 4/4 blue and red Elemental creature token.
"You've made a splash. Now show me a torrent."
—Uvilda, Prismari dean
  • Strixhaven: School of Mages