98 cards found
Rootbound Crag

Rootbound Crag

Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G}.
Royal Assassin

Royal Assassin {1}{B}{B}

Creature - Human Assassin
{T}: Destroy target tapped creature.
Trained in the arts of stealth, royal assassins choose their victims carefully, relying on timing and precision rather than brute force.
1/1
Runeclaw Bear

Runeclaw Bear {1}{G}

Creature - Bear
Bears aren't always as strong and as mean as you imagine. Some are even stronger and meaner.
2/2
Safe Passage

Safe Passage {2}{W}

Instant
Prevent all damage that would be dealt to you and creatures you control this turn.
With one flap of her wings, the angel beat back the fires of war.
Serra Angel

Serra Angel {3}{W}{W}

Creature - Angel
Flying, vigilance
Her sword sings more beautifully than any choir.
4/4
Related cards: Celestial Vault Protean War Engine Serra Sphinx
Siege Mastodon

Siege Mastodon {4}{W}

Creature - Elephant
"Defending the citadel is easy. I just take these big fellows outside the main gate and let the enemy take a good long look."
—Mastodon keeper
3/5
Sign in Blood

Sign in Blood {B}{B}

Sorcery
Target player draws two cards and loses 2 life.
"You know I accept only one currency here, and yet you have sought me out. Why now do you hesitate?"
—Xathrid demon
Silence

Silence {W}

Instant
Your opponents can't cast spells this turn.
"All the wizardry in the world has to pass through one small and easily sealed door."
—Ajani Goldmane
Silvercoat Lion

Silvercoat Lion {1}{W}

Creature - Cat
Hunters of every species on the savannah, silvercoats disdain camouflage in favor of total dominance of the food chain.
2/2
Sleep

Sleep {2}{U}{U}

Sorcery
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
"I give them dreams so wondrous that they hesitate to return to the world of the conscious."
—Garild, merfolk mage
Solemn Offering

Solemn Offering {2}{W}

Sorcery
Destroy target artifact or enchantment. You gain 4 life.
"A relic donation is suggested."
"The suggestion is mandatory."
—Temple signs
Stormfront Pegasus

Stormfront Pegasus {1}{W}

Creature - Pegasus
Flying
"At summer's end, the pegasus herd stampedes across the sky. Their silent footfalls taunt the clouds and bid the rains to come."
—Stormfront fable
2/1
Related card: Wingsteed Trainer
Sunpetal Grove

Sunpetal Grove

Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}.
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Terramorphic Expanse

Terramorphic Expanse

Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Tome Scour

Tome Scour {U}

Sorcery
Target player mills five cards.
Genius is overrated, especially when it's someone else's.
Traumatize

Traumatize {3}{U}{U}

Sorcery
Target player mills half their library, rounded down.
"The educated mind is heavy with lore and knowledge. It's also the most likely to collapse under its own weight."
—Ambassador Laquatus
Unholy Strength

Unholy Strength {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1.
"Born under the moon, the second child will stumble on temptation and seek power in the dark places of the heart."
—Codex of the Constellari
Unsummon

Unsummon {U}

Instant
Return target creature to its owner's hand.
Mages routinely summon creatures from the Aether. It's only fair that they occasionally throw one back.
Wall of Frost

Wall of Frost {1}{U}{U}

Creature - Wall
Defender
Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.
"I welcome it. The pasture is cleared of weeds and the wolves are frozen solid."
—Lumi, goatherd
0/7
Whispersilk Cloak

Whispersilk Cloak {3}

Artifact - Equipment
Equipped creature can't be blocked and has shroud.
Equip {2}
White Knight

White Knight {W}{W}

Creature - Human Knight
First strike
Protection from black
2/2
Wurm's Tooth

Wurm's Tooth {2}

Artifact
Whenever a player casts a green spell, you may gain 1 life.
A wurm knows nothing of deception. If it opens its mouth, it plans to eat you.