740 cards found
Brine Comber
Brinebound Gift

Brine Comber {1}{W}{U}

Creature - Spirit
Whenever Brine Comber enters or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.
Disturb {W}{U}
1/1
Card has other part: Brinebound Gift
Related card: Brine Comber (Alchemy)
Brine Comber (Alchemy)
Brinebound Gift (Alchemy)

Brine Comber (Alchemy) {1}{W}{U}

Creature - Spirit
Whenever this creature enters or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.
Disturb {W}{U}
2/2
Card has other part: Brinebound Gift (Alchemy)
Related card: Brine Comber
  • Innistrad: Crimson Vow
Brinebound Gift
Brine Comber

Brinebound Gift

Enchantment - Aura
(Color indicator: Brinebound Gift is white and blue)
Enchant creature
Whenever Brinebound Gift enters or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.
If Brinebound Gift would be put into a graveyard from anywhere, exile it instead.
Card has other part: Brine Comber
Related card: Brinebound Gift (Alchemy)
Brinebound Gift (Alchemy)
Brine Comber (Alchemy)

Brinebound Gift (Alchemy)

Enchantment - Aura
(Color indicator: Brinebound Gift (Alchemy) is white and blue)
Enchant creature
Whenever this Aura enters or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.
If Brinebound Gift would be put into a graveyard from anywhere, exile it instead.
Card has other part: Brine Comber (Alchemy)
Related card: Brinebound Gift
  • Innistrad: Crimson Vow
Brokers Ascendancy

Brokers Ascendancy {G}{W}{U}

Enchantment
At the beginning of your end step, put a +1/+1 counter on each creature you control and a loyalty counter on each planeswalker you control.
"This is the beginning of a beautiful friendship. And more importantly, a profitable one. Now sign here."
Brokers Charm

Brokers Charm {G}{W}{U}

Instant
Choose one —
• Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature or planeswalker an opponent controls.
• Destroy target enchantment.
• Draw two cards.
  • Streets of New Capenna 171 298 363
Brokers Confluence

Brokers Confluence {2}{G}{W}{U}

Instant
Choose three. You may choose the same mode more than once.
• Proliferate.
• Target creature phases out.
• Counter target activated or triggered ability.
Brokers' Safeguard

Brokers' Safeguard {W}{U}

Instant
Exile target nonartifact creature you control. It perpetually gains "This creature enters the battlefield with an additional shield counter on it." Then return that card to the battlefield under its owner's control.
  • Alchemy: New Capenna
Bruna, Light of Alabaster

Bruna, Light of Alabaster {3}{W}{W}{U}

Legendary Creature - Angel
Flying, vigilance
Whenever Bruna attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.
5/5
Call

Call {4}{W}{U}

Sorcery
Create four 1/1 white Bird creature tokens with flying.
Fuse
Card has other part: Beck
Call the Spirit Dragons

Call the Spirit Dragons {W}{U}{B}{R}{G}

Enchantment
Dragons you control have indestructible.
At the beginning of your upkeep, for each color, put a +1/+1 counter on a Dragon you control of that color. If you put +1/+1 counters on five Dragons this way, you win the game.
The essence of Tarkir was shaped into draconic embodiments of the re-formed clans.
  • Tarkir: Dragonstorm 174 309
  • Tarkir: Dragonstorm Promos 174p 174s
Captain America, First Avenger

Captain America, First Avenger {R}{W}{U}

Legendary Creature - Human Soldier Hero
Throw ... — {3}, Unattach an Equipment from Captain America: He deals damage equal to that Equipment's mana value divided as you choose among one, two, or three targets.
... Catch — At the beginning of combat on your turn, attach up to one target Equipment you control to Captain America.
4/4
  • Secret Lair Drop
Cat-Owl

Cat-Owl {3}{W/U}

Creature - Cat Bird
Flying
Whenever this creature attacks, untap target artifact or creature.
When it's feeling bored, it chases itself.
3/3
  • Avatar: The Last Airbender
Cayth, Famed Mechanist

Cayth, Famed Mechanist {1}{U}{R}{W}

Legendary Creature - Dwarf Artificer
Fabricate 1
Other nontoken creatures you control have fabricate 1.
{2}, {T}: Choose one —
• Populate.
• Proliferate.
3/3
Celestial Regulator

Celestial Regulator {1}{W}{U}

Creature - Angel Advisor
Flying
When this creature enters, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step.
2/3
Related card: Celestial Regulator (Alchemy)
  • Streets of New Capenna
Celestial Regulator (Alchemy)

Celestial Regulator (Alchemy) {1}{W}{U}

Creature - Angel Advisor
Flying
When Celestial Regulator enters, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step.
1/4
Related card: Celestial Regulator
  • Streets of New Capenna
Cephalopod Sentry

Cephalopod Sentry {2}{W}{U}

Artifact Creature - Phyrexian Squid
Flying
Cephalopod Sentry's power is equal to the number of artifacts you control.
Silent observers swim through the air of Norn's Seedcore, watching the nascent Invasion Tree for any signs of interference.
*/5
  • Phyrexia: All Will Be One
Child of Alara

Child of Alara {W}{U}{B}{R}{G}

Legendary Creature - Avatar
Trample
When Child of Alara dies, destroy all nonland permanents. They can't be regenerated.
The progeny of the Maelstrom shows no allegiance—and no mercy—to any of the five shards.
6/6
Choco, Seeker of Paradise

Choco, Seeker of Paradise {1}{G}{W}{U}

Legendary Creature - Bird
Whenever one or more Birds you control attack, look at that many cards from the top of your library. You may put one of them into your hand. Then put any number of land cards from among them onto the battlefield tapped and the rest into your graveyard.
Landfall — Whenever a land you control enters, Choco gets +1/+0 until end of turn.
3/5
Chromanticore

Chromanticore {W}{U}{B}{R}{G}

Enchantment Creature - Manticore
Bestow {2}{W}{U}{B}{R}{G}
Flying, first strike, vigilance, trample, lifelink
Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink.
4/4
Chromatic Armor

Chromatic Armor {1}{W}{U}

Enchantment - Aura
Enchant creature
As this Aura enters, choose a color.
This Aura enters with a sleight counter on it.
Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color.
{X}: Put a sleight counter on this Aura and choose a color. X is the number of sleight counters on this Aura.
  • Ice Age
Chrome Courier

Chrome Courier {1}{W}{U}

Artifact Creature - Thopter
Flying
When this creature enters, reveal the top two cards of your library. Put one of them into your hand and the other into your graveyard. If you put an artifact card into your hand this way, you gain 3 life.
1/1
Chromium

Chromium {2}{W}{W}{U}{U}{B}{B}

Legendary Creature - Elder Dragon
Flying
Rampage 2
At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}.
7/7
Chromium, the Mutable

Chromium, the Mutable {4}{W}{U}{B}

Legendary Creature - Elder Dragon
Flash
This spell can't be countered.
Flying
Discard a card: Until end of turn, Chromium becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can't be blocked this turn.
7/7
Chulane, Teller of Tales

Chulane, Teller of Tales {2}{G}{W}{U}

Legendary Creature - Human Druid
Vigilance
Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield.
{3}, {T}: Return target creature you control to its owner's hand.
2/4