161 cards found
Moaning Spirit

Moaning Spirit {2}{B}

Creature - Spirit
Flying
The dead sing their own lullabies.
2/1
  • Portal Second Age
Mobilize

Mobilize {G}

Sorcery
Untap all creatures you control.
A rested mind is the sharpest weapon.
  • Portal
Moment's Peace

Moment's Peace {1}{G}

Instant
Prevent all combat damage that would be dealt this turn.
Flashback {2}{G}
Mother of Runes

Mother of Runes {W}

Creature - Human Cleric
{T}: Target creature you control gains protection from the color of your choice until end of turn.
"Even if the heavens should fall or the earth split beneath your feet, I will keep you safe."
1/1
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Muddle the Mixture

Muddle the Mixture {U}{U}

Instant
Counter target instant or sorcery spell.
Transmute {1}{U}{U}
Whatever you desire—
To MUDDLE
Or MIX...
I'm your fix.
Mulch

Mulch {1}{G}

Sorcery
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Hope is the one crop that can grow in any climate.
Nantuko Shrine

Nantuko Shrine {1}{G}{G}

Enchantment
Whenever a player casts a spell, that player creates X 1/1 green Squirrel creature tokens, where X is the number of cards in all graveyards with the same name as that spell.
  • Odyssey
Nature's Chosen

Nature's Chosen {G}

Enchantment - Aura
Enchant creature you control
{0}: Untap enchanted creature. Activate only during your turn and only once each turn.
Tap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.
  • Alliances
Nature's Cloak

Nature's Cloak {2}{G}

Sorcery
Green creatures you control gain forestwalk until end of turn.
Noble Steeds

Noble Steeds {2}{W}

Enchantment
{1}{W}: Target creature gains first strike until end of turn.
"Only an animal born in the wild has sufficient heart to be a true Knight's steed."
—King Darien of Kjeldor
  • Alliances 11a 11b
Norwood Archers

Norwood Archers {3}{G}

Creature - Elf Archer
Reach
"'Air superiority?' Not while our archers scan the skies."
—Elvish scout
3/3
Norwood Riders

Norwood Riders {3}{G}

Creature - Elf
Norwood Riders can't be blocked by more than one creature.
"Trade my moose? Sure—when I find a horse that can spear ten goblins at a time!"
3/3
  • Portal Second Age
Norwood Warrior

Norwood Warrior {2}{G}

Creature - Elf Warrior
Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn.
"The woods hold peace for those who desire it, but those who seek battle will find me."
2/2
  • Portal Second Age
Oboro Breezecaller

Oboro Breezecaller {1}{U}

Creature - Moonfolk Wizard
Flying
{2}, Return a land you control to its owner's hand: Untap target land.
"I feel their unnatural influence in the weary, weeping land. Do they care nothing for the creatures who walk below their clouds?"
—Eight-and-a-Half-Tails
1/1
  • Saviors of Kamigawa
Oona's Grace

Oona's Grace {2}{U}

Instant
Target player draws a card.
Retrace
Oona grants her favored subjects a dream from her own guarded heart.
Orchard Warden

Orchard Warden {4}{G}{G}

Creature - Treefolk Shaman
Whenever another Treefolk creature enters the battlefield under your control, you may gain life equal to that creature's toughness.
"After the Rising, a treefolk's mind is as limber and green as its limbs, and is at its most receptive to our teachings."
4/6
  • Morningtide
Orim

Orim

Vanguard
Creatures you control have reach.
Trained in the Samite arts, Orim serves as the healer aboard the Weatherlight. She is quick with languages and was educated at the same Argivian university as Hanna. A student by nature, Orim keeps a diary of all her new discoveries—both physical and spiritual—during her travels.
Hand size bonus: +0
Life bonus: +12
  • Vanguard Series
Path to Exile

Path to Exile {W}

Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Peppersmoke

Peppersmoke {B}

Tribal Instant - Faerie
Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card.
Like being trapped in a perpetual sneeze, faerie-dust poisoning is both exhilarating and agonizing.
Perish

Perish {2}{B}

Sorcery
Destroy all green creatures. They can't be regenerated.
"There will come a time when the voices of soil and seedling will sing only laments."
—Oracle en-Vec
Petalmane Baku

Petalmane Baku {1}{G}

Creature - Spirit
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku.
{1}, Remove X ki counters from Petalmane Baku: Add X mana of any one color.
1/2
  • Betrayers of Kamigawa
Phantom Monster

Phantom Monster {3}{U}

Creature - Illusion
Flying
"While, like a ghastly rapid river, Through the pale door, A hideous throng rush out forever, And laugh—but smile no more."
—Edgar Allan Poe, "The Haunted Palace"
3/3
Pine Barrens

Pine Barrens

Land
Pine Barrens enters the battlefield tapped.
{T}: Add {C}.
{T}: Add {B} or {G}. Pine Barrens deals 1 damage to you.
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling