13158 cards found
Ravenous Lindwurm

Ravenous Lindwurm {4}{G}{G}

Creature - Wurm
When Ravenous Lindwurm enters the battlefield, you gain 4 life.
"I'm no coward, but I'd sooner tangle with a rampaging Torga troll than a hungry lindwurm!"
—Yegar, Beskir warrior
6/6
  • Kaldheim
Ravenous Pursuit

Ravenous Pursuit {1}{G}

Sorcery
Target creature you control deals damage equal to its power to target creature you don't control. Choose a creature card in your hand. It perpetually gets +X/+X, where X is the amount of excess damage dealt this way.
  • Alchemy: Innistrad
Ravenous Sailback

Ravenous Sailback {4}{G}

Creature - Dinosaur
When Ravenous Sailback enters the battlefield, choose one —
• Ravenous Sailback gains haste until end of turn.
• Destroy target artifact or enchantment.
Converter beasts were sent to ensnare as many of Ixalan's dinosaurs as possible. Many of them were converted themselves—into snacks.
3/4
  • March of the Machine
Ravenous Slime

Ravenous Slime {2}{G}

Creature - Ooze
Ravenous Slime can't be blocked by creatures with power 2 or less.
If a creature an opponent controls would die, instead exile it and put a number of +1/+1 counters equal to that creature's power on Ravenous Slime.
Death eventually wiggles toward us all.
1/1
Ravenous Tyrannosaurus

Ravenous Tyrannosaurus {4}{R}{G}

Creature - Dinosaur
Devour 3
Whenever Ravenous Tyrannosaurus attacks, it deals damage equal to its power to up to one other target creature. Excess damage is dealt to that creature's controller instead.
6/6
  • Jurassic World Collection 18 43
Raze

Raze {R}

Sorcery
As an additional cost to cast this spell, sacrifice a land.
Destroy target land.
The viashino believe that the oldest mountains hate everyone equally.
  • Urza's Saga
Raze the Effigy

Raze the Effigy {R}

Instant
Choose one —
• Destroy target artifact.
• Target attacking creature gets +2/+2 until end of turn.
The folk of Kessig build up their courage by burning effigies of the things they fear.
Raze to the Ground

Raze to the Ground {2}{R}

Sorcery
This spell can't be countered.
Destroy target artifact. If its mana value was 1 or less, draw a card.
First one, then a second, then a third of the ivory towers fell to the invaders, who moved in a circle around the city like an apocalyptic clock.
  • The Brothers' War
Razor Boomerang

Razor Boomerang {3}

Artifact - Equipment
Equipped creature has "{T}, Unattach Razor Boomerang: It deals 1 damage to any target. Return Razor Boomerang to its owner's hand."
Equip {2}
Few can catch it without losing a finger.
  • Worldwake
Razor Golem

Razor Golem {6}

Artifact Creature - Golem
Affinity for Plains
Vigilance
The longer it stands among the deadly blades of the Razor Fields, the more it adopts their harsh exterior.
3/4
  • Darksteel
Razor Pendulum

Razor Pendulum {4}

Artifact
At the beginning of each player's end step, if that player has 5 or less life, Razor Pendulum deals 2 damage to that player.
"Amazing thing, gravity. It seems to work every time."
—Telim'Tor
  • Mirage
Razor Swine

Razor Swine {2}{R}

Creature - Phyrexian Boar
First strike
Infect
"They aren't helping the forges. Send them to the surface."
—Furnace boss, sector 12
2/1
  • New Phyrexia
Razorclaw Bear

Razorclaw Bear {2}{G}{G}

Creature - Bear
Whenever Razorclaw Bear becomes blocked, it gets +2/+2 until end of turn.
One razorclaw is three bears too many.
—Elvish saying
3/3
  • Portal Second Age
Razorfield Rhino

Razorfield Rhino {6}

Artifact Creature - Rhino
Metalcraft — Razorfield Rhino gets +2/+2 as long as you control three or more artifacts.
Adapted to tread on razorgrass, the rhino proved adept at treading on Phyrexians as well.
4/4
  • Mirrodin Besieged
Razorfield Thresher

Razorfield Thresher {7}

Artifact Creature - Construct
DANGER! Keep appendages clear of front of machine. And rear of machine. And side of machine. And top of machine.
6/4
  • Scars of Mirrodin
Razorgrass Screen

Razorgrass Screen {1}

Artifact Creature - Wall
Defender
Razorgrass Screen blocks each combat if able.
Hand-stitched, and marked by the blood of the Auriok.
2/1
  • Fifth Dawn
Razorlash Transmogrant

Razorlash Transmogrant {2}

Artifact Creature - Zombie
Razorlash Transmogrant can't block.
{4}{B}{B}: Return Razorlash Transmogrant from your graveyard to the battlefield with a +1/+1 counter on it. This ability costs {4} less to activate if an opponent controls four or more nonbasic lands.
3/1
Razormane Masticore

Razormane Masticore {5}

Artifact Creature - Masticore
First strike
At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card.
At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature.
5/5
Razortide Bridge

Razortide Bridge

Artifact Land
Razortide Bridge enters the battlefield tapped.
Indestructible
{T}: Add {W} or {U}.
The path to unity is forged in understanding.
Razortip Whip

Razortip Whip {2}

Artifact
{1}, {T}: Razortip Whip deals 1 damage to target opponent or planeswalker.
"It no longer surprises me what shows up in our raid of a Rakdos revue."
—Janik Bara, Wojek captain
  • Gatecrash
Razorverge Thicket

Razorverge Thicket

Land
Razorverge Thicket enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {G} or {W}.
Where evolution meets austerity, primal might bucks against the yoke of hierarchy.
Reach for the Sky

Reach for the Sky {3}{G}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +3/+2 and has reach.
When Reach for the Sky is put into a graveyard from the battlefield, draw a card.
  • Outlaws of Thunder Junction
Reach of Branches

Reach of Branches {4}{G}

Tribal Instant - Treefolk
Create a 2/5 green Treefolk Shaman creature token.
Whenever a Forest enters the battlefield under your control, you may return Reach of Branches from your graveyard to your hand.
Growth has no limits.
Ready to Rumble

Ready to Rumble {4}{R}

Sorcery
Choose one —
• Ready to Rumble deals 5 damage to target creature or planeswalker.
• Destroy target artifact.
"It's too quiet tonight. Go make trouble."
—Ziatora
Related card: Ready to Rumble (Alchemy)
  • Streets of New Capenna
Ready to Rumble (Alchemy)

Ready to Rumble (Alchemy) {4}{R}

Instant
Choose one —
• Damage can't be prevented this turn. Ready to Rumble deals 5 damage to target creature or planeswalker.
• Destroy target artifact.
Related card: Ready to Rumble
  • Streets of New Capenna