14942 cards found
Nissa's Expedition

Nissa's Expedition {4}{G}

Sorcery
Convoke
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Related card: Emmara, Voice of the Conclave
Nissa's Judgment

Nissa's Judgment {4}{G}

Sorcery
Support 2.
Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature.
Nissa's Pilgrimage

Nissa's Pilgrimage {2}{G}

Sorcery
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
Nissa's Renewal

Nissa's Renewal {5}{G}

Sorcery
Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. You gain 7 life.
Her connection to the plane restored, Nissa felt the power of Zendikar surge through her.
Nissa's Revelation

Nissa's Revelation {5}{G}{G}

Sorcery
Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness.
The evil inside the mountain pulsed at Nissa in a shock wave of madness.
Nissa's Triumph

Nissa's Triumph {G}{G}

Sorcery
Search your library for up to two basic Forest cards. If you control a Nissa planeswalker, instead search your library for up to three land cards. Reveal those cards, put them into your hand, then shuffle.
Her triumph came not from destroying the unnatural, but from fostering life.
  • War of the Spark
Nissa's Zendikon

Nissa's Zendikon {3}{G}

Enchantment - Aura
Enchant land
Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land.
When enchanted land dies, return that card to its owner's hand.
  • Zendikar Rising
Nissa, Ascended Animist

Nissa, Ascended Animist {3}{G}{G}{G/P}{G/P}

Legendary Planeswalker - Nissa
Compleated
[+1]: Create an X/X green Phyrexian Horror creature token, where X is Nissa's loyalty.
[–1]: Destroy target artifact or enchantment.
[–7]: Until end of turn, creatures you control get +1/+1 for each Forest you control and gain trample.
Loyalty:
7
Nissa, Genesis Mage

Nissa, Genesis Mage {5}{G}{G}

Legendary Planeswalker - Nissa
[+2]: Untap up to two target creatures and up to two target lands.
[–3]: Target creature gets +5/+5 until end of turn.
[–10]: Look at the top ten cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Loyalty:
5
Related card: Nissa's Encouragement
  • Hour of Devastation
Nissa, Nature's Artisan

Nissa, Nature's Artisan {4}{G}{G}

Legendary Planeswalker - Nissa
[+3]: You gain 3 life.
[–4]: Reveal the top two cards of your library. Put all land cards from among them onto the battlefield and the rest into your hand.
[–12]: Creatures you control get +5/+5 and gain trample until end of turn.
Loyalty:
5
Related card: Verdant Crescendo
  • Kaladesh
Nissa, Resurgent Animist

Nissa, Resurgent Animist {2}{G}

Legendary Creature - Elf Scout
Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.
3/3
Nissa, Sage Animist
Nissa, Vastwood Seer

Nissa, Sage Animist

Legendary Planeswalker - Nissa
(Color indicator: Nissa, Sage Animist is green)
[+1]: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
[–2]: Create Ashaya, the Awoken World, a legendary 4/4 green Elemental creature token.
[–7]: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands.
Loyalty:
3
Card has other part: Nissa, Vastwood Seer
Nissa, Vastwood Seer
Nissa, Sage Animist

Nissa, Vastwood Seer {2}{G}

Legendary Creature - Elf Scout
When Nissa enters, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle.
Whenever a land you control enters, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.
2/2
Card has other part: Nissa, Sage Animist
Nissa, Vital Force

Nissa, Vital Force {3}{G}{G}

Legendary Planeswalker - Nissa
[+1]: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.
[–3]: Return target permanent card from your graveyard to your hand.
[–6]: You get an emblem with "Whenever a land you control enters, you may draw a card."
Loyalty:
5
Nissa, Voice of Zendikar

Nissa, Voice of Zendikar {1}{G}{G}

Legendary Planeswalker - Nissa
[+1]: Create a 0/1 green Plant creature token.
[–2]: Put a +1/+1 counter on each creature you control.
[–7]: You gain X life and draw X cards, where X is the number of lands you control.
Loyalty:
3
Nissa, Who Shakes the World

Nissa, Who Shakes the World {3}{G}{G}

Legendary Planeswalker - Nissa
Whenever you tap a Forest for mana, add an additional {G}.
[+1]: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
[–8]: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
Loyalty:
5
Nissa, Worldsoul Speaker

Nissa, Worldsoul Speaker {3}{G}

Legendary Creature - Elf Druid
Landfall — Whenever a land you control enters, you get {E}{E}.
You may pay eight {E} rather than pay the mana cost for permanent spells you cast.
"Zendikar still seems so far off, but Chandra is my home."
3/3
  • Aetherdrift Commander 13 29
Nissa, Worldwaker

Nissa, Worldwaker {3}{G}{G}

Legendary Planeswalker - Nissa
[+1]: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land.
[+1]: Untap up to four target Forests.
[–7]: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle. Those lands become 4/4 Elemental creatures with trample. They're still lands.
Loyalty:
3
Nivix, Aerie of the Firemind

Nivix, Aerie of the Firemind

Land
{T}: Add {C}.
{2}{U}{R}, {T}: Exile the top card of your library. Until your next turn, you may cast it if it's an instant or sorcery spell.
Niv-Mizzet's genius and vanity reverberate throughout the mirrored halls of Nivix.
No One Will Hear Your Cries

No One Will Hear Your Cries

Scheme
When you set this scheme in motion, each opponent chooses a creature they control, then sacrifices the rest.
"Your companions were lucky to have died first."
  • Archenemy: Nicol Bolas Schemes
No Quarter

No Quarter {3}{R}

Enchantment
Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature.
Whenever a creature blocks a creature with lesser power, destroy the attacking creature.
As Gerrard and Greven neared each other, the moggs caught between them realized they should flee.
  • Tempest
No Secret Is Hidden from Me

No Secret Is Hidden from Me

Scheme
When you set this scheme in motion, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Then if you control six or more lands, repeat this process once.
"I will sink my teeth into the depths of your mind and devour all that is precious to you."
  • Duskmourn: House of Horror Commander
No Way Out (Playtest)

No Way Out (Playtest)

Plane - Duskmourn
No Way Out enters with three dread counters.
You can never leave — If a player would planeswalk while this plane has dread counters, chaos ensues instead.
Whenever you roll the planar die, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Whenever Chaos ensures each player may turn a face-down permanent they control face-up. Remove a dread counter from this plane.
  • Black Lotus Unknown Planechase
No-Dachi

No-Dachi {2}

Artifact - Equipment
Equipped creature gets +2/+0 and has first strike.
Equip {3}
Not keen-edged enough for cutting armor, the no-dachi slew by folding its victim rapidly and violently under the weight of its impact.
  • Champions of Kamigawa
Noble Hierarch

Noble Hierarch {G}

Creature - Human Druid
Exalted
{T}: Add {G}, {W}, or {U}.
She protects the sacred groves from blight, drought, and the Unbeholden.
0/1