25304 cards found
Generous Ent

Generous Ent {5}{G}

Creature - Treefolk
Reach
When this creature enters, create a Food token.
Forestcycling {1}
5/7
  • The Lord of the Rings: Tales of Middle-earth 169 620
Generous Gift

Generous Gift {2}{W}

Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
The best presents are impossible to regift.
Generous Patron

Generous Patron {2}{G}

Creature - Elf Advisor
When this creature enters, support 2.
Whenever you put one or more counters on a creature you don't control, draw a card.
"Look at the crowd, folks!"
—Blitzball announcer
1/4
Generous Plunderer

Generous Plunderer {1}{R}

Creature - Human Rogue
Menace
At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token.
Whenever this creature attacks, it deals damage to defending player equal to the number of artifacts they control.
2/2
Generous Pup

Generous Pup {1}{W}

Creature - Dog
Vigilance
Whenever one or more +1/+1 counters are put on this creature, put a +1/+1 counter on each other creature you control. This ability triggers only once each turn.
They communicate via the universal language of treats.
2/2
  • Foundations Jumpstart
Generous Soul
Beloved Beggar

Generous Soul

Creature - Spirit
(Color indicator: Generous Soul is white)
Flying, vigilance
If Generous Soul would be put into a graveyard from anywhere, exile it instead.
As long as evil threatens his town, the Blessed Sleep can wait.
4/4
Card has other part: Beloved Beggar
Generous Stray

Generous Stray {2}{G}

Creature - Cat
When this creature enters, draw a card.
Cats place their gifts with care, so that a bare foot will step on them in the middle of the night.
1/2
Generous Visitor

Generous Visitor {G}

Creature - Spirit
Whenever you cast an enchantment spell, put a +1/+1 counter on target creature.
It is said that one must modestly refuse a gift three times before accepting it to show humility before the kami.
1/1
  • Kamigawa: Neon Dynasty
Genesis

Genesis {4}{G}

Creature - Incarnation
At the beginning of your upkeep, if this creature is in your graveyard, you may pay {2}{G}. If you do, return target creature card from your graveyard to your hand.
Not dryad, centaur, or avatar but life itself.
4/4
Genesis Chamber

Genesis Chamber {2}
(Play Pals Factory)

Artifact
Whenever a nontoken creature enters, if this artifact is untapped, that creature's controller creates a 1/1 colorless Myr artifact creature token.
"Andy! Please! I was only playing!"
Genesis Hydra

Genesis Hydra {X}{G}{G}

Creature - Plant Hydra
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.
This creature enters with X +1/+1 counters on it.
0/0
Genesis Storm

Genesis Storm {4}{G}{G}

Sorcery
When you cast this spell, copy it for each time you've cast your commander from the command zone this game.
Reveal cards from the top of your library until you reveal a nonland permanent card. You may put that card onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order.
Genesis Ultimatum

Genesis Ultimatum {G}{G}{U}{U}{U}{R}{R}

Sorcery
Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.
No human eyes have ever witnessed the birth of an apex monster.
Genesis Wave

Genesis Wave {X}{G}{G}{G}

Sorcery
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
Genesis of the Daleks

Genesis of the Daleks {4}{B}{B}

Enchantment - Saga
I, II, III — Create a 3/3 black Dalek artifact creature token with menace for each lore counter on Genesis of the Daleks.
IV — Target opponent faces a villainous choice — Destroy all Dalek creatures and each of your opponents loses life equal to the total power of Daleks that died this turn, or destroy all non-Dalek creatures.
  • Doctor Who 69 674
Genestealer Locus

Genestealer Locus {3}{U}

Creature - Tyranid Human
Neurotraumal Rod — Whenever a creature attacks you, it gets -1/-0 until end of turn.
Whenever a creature attacks one of your opponents, it gets +0/+1 until end of turn.
Harrowing visions, paralyzing pain, and terrifying brain spasms await those who challenge the cult.
3/3
  • Warhammer 40,000 Commander 21 21★
Genestealer Patriarch

Genestealer Patriarch {4}{U}

Creature - Tyranid
Genestealer's Kiss — Whenever this creature attacks, put an infection counter on target creature defending player controls.
Children of the Cult — Whenever a creature with an infection counter on it dies, you create a token that's a copy of that creature, except it's a Tyranid in addition to its other types.
4/4
  • Warhammer 40,000 Commander 22 22★
Genetic Recombinator

Genetic Recombinator

Artifact - Contraption
Whenever you crank this Contraption, up to two target creatures each get +2/+2 until end of turn.
  • Unstable
Genevieve, Conniving Dragon

Genevieve, Conniving Dragon {W}{U}{B}{R}{G}

Legendary Creature - Elder Dragon Gamer
Flying
At the beginning of combat on your turn, roll the party die and create a number of Treasure tokens equal to the result. (Your party consists of up to one of each of Cleric, Rogue, Warrior, and Wizard. If your party size is 1, the party die is a d4. It's a d8 for 2, a d12 for 3, and a d20 for 4.)
5/5
  • Unknown Event
Genji Glove

Genji Glove {5}

Artifact - Equipment
Equipped creature has double strike.
Whenever equipped creature attacks, if it's the first combat phase of the turn, untap it. After this phase, there is an additional combat phase.
Equip {3}
"I must say, I quite enjoy these tussles."
Genju of the Cedars

Genju of the Cedars {G}

Enchantment - Aura
Enchant Forest
{2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land.
When enchanted Forest is put into a graveyard, you may return this card from your graveyard to your hand.
Genju of the Falls

Genju of the Falls {U}

Enchantment - Aura
Enchant Island
{2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land.
When enchanted Island is put into a graveyard, you may return this card from your graveyard to your hand.
Genju of the Fens

Genju of the Fens {B}

Enchantment - Aura
Enchant Swamp
{2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land.
When enchanted Swamp is put into a graveyard, you may return this card from your graveyard to your hand.
Genju of the Fields

Genju of the Fields {W}

Enchantment - Aura
Enchant Plains
{2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land.
When enchanted Plains is put into a graveyard, you may return this card from your graveyard to your hand.
Genju of the Spires

Genju of the Spires {R}

Enchantment - Aura
Enchant Mountain
{2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land.
When enchanted Mountain is put into a graveyard, you may return this card from your graveyard to your hand.