20823 cards found
Highspire Mantis

Highspire Mantis {2}{R}{W}

Creature - Insect
Flying, trample
Its wings produce a high-pitched, barely audible whirring sound in flight. Only Jeskai masters are quiet enough to hear one coming.
3/3
Hightide Hermit

Hightide Hermit {4}{U}

Creature - Crab
Defender
When Hightide Hermit enters the battlefield, you get {E}{E}{E}{E}.
Pay {E}{E}: Hightide Hermit can attack this turn as though it didn't have defender.
4/4
Highway Robbery

Highway Robbery {1}{R}

Sorcery
You may discard a card or sacrifice a land. If you do, draw two cards.
Plot {1}{R}
The fires weren't even out before the backstabbing began.
  • Outlaws of Thunder Junction
Higure, the Still Wind

Higure, the Still Wind {3}{U}{U}

Legendary Creature - Human Ninja
Ninjutsu {2}{U}{U}
Whenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, put it into your hand, then shuffle.
{2}: Target Ninja creature can't be blocked this turn.
3/4
Hijack

Hijack {1}{R}{R}

Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
Trapped on Ixalan, the Planeswalker Angrath is the only minotaur sailing the seas. No matter how many ships he captures, he cannot break free.
Hikari, Twilight Guardian

Hikari, Twilight Guardian {3}{W}{W}

Legendary Creature - Spirit
Flying
Whenever you cast a Spirit or Arcane spell, you may exile Hikari, Twilight Guardian. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.
4/4
Hill Giant

Hill Giant {3}{R}

Creature - Giant
Fortunately, Hill Giants have large blind spots in which a human can easily hide. Unfortunately, these blind spots are beneath the bottoms of their feet.
3/3
Hill Giant Herdgorger

Hill Giant Herdgorger {4}{G}{G}

Creature - Giant
When Hill Giant Herdgorger enters the battlefield, you gain 3 life.
A shepherd's crook is useful for cleaning bits of wool out of the teeth.
7/6
Hinata, Dawn-Crowned

Hinata, Dawn-Crowned {1}{U}{R}{W}

Legendary Creature - Kirin Spirit
Flying, trample
Spells you cast cost {1} less to cast for each target.
Spells your opponents cast cost {1} more to cast for each target.
Hope races on sunlit hooves.
4/4
Hinder

Hinder {1}{U}{U}

Instant
Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard.
"Do not react to force in kind. Turn it aside. Direct it to where it can do no harm."
—Meloku the Clouded Mirror
Hindering Light

Hindering Light {W}{U}

Instant
Counter target spell that targets you or a permanent you control.
Draw a card.
Hats Off! Quick-Thinking Sterling Merc Puts a Cap on Surprise Attack
Hindervines

Hindervines {2}{G}

Instant
Prevent all combat damage that would be dealt this turn by creatures with no +1/+1 counters on them.
"Woodlands and laws. Both grow faster than the Azorius's ability to manage them."
—Suniel the Woodwise
Hinterland Chef

Hinterland Chef {2}{G}

Creature - Human Scout
When Hinterland Chef enters the battlefield, draft a card from Hinterland Chef's spellbook. It perpetually becomes a Food artifact in addition to its other types and perpetually gains "{2}, {T}, Sacrifice this creature: You gain 3 life."
3/4
Related cards: Almighty Brushwagg Brushstrider Deathbonnet Hulk Deathbonnet Sprout Frilled Sandwalla Gilded Goose Highland Game Ironshell Beetle Kazandu Nectarpot Lotus Cobra Moldgraf Millipede Moss Viper Nessian Hornbeetle Scurrid Colony Spore Crawler Territorial Boar
  • Alchemy: Innistrad
Hinterland Drake

Hinterland Drake {2}{U}

Creature - Drake
Flying
Hinterland Drake can't block artifact creatures.
"As a kid, I dreamed of flying on those wild drakes. They inspired me to build wings of my own."
—Nadja Cloudtoucher, aerowright
2/3
Hinterland Harbor

Hinterland Harbor

Land
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.
{T}: Add {G} or {U}.
"Our ancestors brought down a Phyrexian portal ship, then built our town on its hull. We're pretty proud of that."
—Alene of Riverspan
Hinterland Logger
Timber Shredder

Hinterland Logger {1}{G}

Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger.
"There's a forester lives up in the highlands. Tried to sell her one of my finest axes at a bargain, but she wasn't interested."
—Old Rutstein
2/1
Card has other part: Timber Shredder
Hired Blade

Hired Blade {2}{B}

Creature - Human Assassin
Flash
"If you want them dead, buy some poison. If you want them to have the worst day of their life before dying, then let's talk price."
3/2
Hired Heist

Hired Heist

Conspiracy
Hidden agenda
Whenever a creature you control with the chosen name deals combat damage to a player, you may pay {U}. If you do, draw a card.
  • Conspiracy: Take the Crown
Hired Hexblade

Hired Hexblade {1}{B}

Creature - Elf Warlock
When Hired Hexblade enters the battlefield, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life.
"I'll take care of it. You just be sure to hold up your end of the deal."
2/2
  • Adventures in the Forgotten Realms
Hired Poisoner

Hired Poisoner {B}

Creature - Human Assassin
Deathtouch
"They don't even feel the cut. I'm ordering a drink in a nearby tavern before anyone notices something's wrong."
1/1
  • Guilds of Ravnica
Hissing Iguanar

Hissing Iguanar {2}{R}

Creature - Lizard
Whenever another creature dies, you may have Hissing Iguanar deal 1 damage to target player or planeswalker.
Viashino thrashes keep iguanars as hunting companions, giving them wounded captives as playthings.
3/1
Hissing Quagmire

Hissing Quagmire

Land
Hissing Quagmire enters the battlefield tapped.
{T}: Add {B} or {G}.
{1}{B}{G}: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.
Historian of Zhalfir

Historian of Zhalfir {2}{U}{U}

Creature - Human Wizard
Whenever Historian of Zhalfir attacks, if you control a Teferi planeswalker, draw a card.
"Come and listen. I'll tell you the story of a nation lost to time, and of the man who caused it."
3/3
  • Core Set 2021
Historian's Boon

Historian's Boon {3}{W}

Enchantment
Whenever Historian's Boon or another nontoken enchantment enters the battlefield under your control, create a 1/1 white Soldier creature token.
Whenever the final chapter ability of a Saga you control triggers, create a 4/4 white Angel creature token with flying and vigilance.
  • Dominaria United Commander 21 71
Historian's Wisdom

Historian's Wisdom {2}{G}

Enchantment - Aura
Enchant artifact or creature
When Historian's Wisdom enters the battlefield, if enchanted permanent is a creature with the greatest power among creatures on the battlefield, draw a card.
As long as enchanted permanent is a creature, it gets +2/+1.
  • Kamigawa: Neon Dynasty