20472 cards found
Horn of the Mark

Horn of the Mark {2}

Legendary Artifact
Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
"He that blows this horn shall set fear in the hearts of his enemies and joy in the hearts of his friends."
—Éowyn
Hornbash Mentor

Hornbash Mentor {2}{G}

Creature - Human Warrior
When Hornbash Mentor enters the battlefield, put a trample counter on target non-Human creature you control.
{2}{G}, {T}: Put a +1/+1 counter on each creature you control with trample.
"We share the same nuanced opinion of hunters and military goons: smash them."
3/3
  • Ikoria: Lair of Behemoths
Horncaller's Chant

Horncaller's Chant {7}{G}

Sorcery
Create a 4/4 green Rhino creature token with trample, then populate.
"The Selesnya are gathering armies. Do you still believe they aren't preparing for war?"
—Teysa, to Isperia
Horned Loch-Whale

Horned Loch-Whale {4}{U}{U}

Creature - Whale
Flash
Ward {2}
Horned Loch-Whale enters the battlefield tapped unless it's your turn.
6/6
Card has other part: Lagoon Breach
Horned Sliver

Horned Sliver {2}{G}

Creature - Sliver
All Sliver creatures have trample.
A bristling wave of slivers broke against the Weatherlight's timbers.
2/2
Horned Stoneseeker

Horned Stoneseeker {1}{R}

Creature - Lizard
Menace
When Horned Stoneseeker enters the battlefield, create a tapped Powerstone token.
When Horned Stoneseeker leaves the battlefield, sacrifice a Powerstone.
2/2
  • The Brothers' War
Horned Turtle

Horned Turtle {2}{U}

Creature - Turtle
"So like men are they: a hardened shell with fragile flesh beneath."
—Selenia, dark angel
1/4
Hornet Nest

Hornet Nest {2}{G}

Creature - Insect
Defender
Whenever Hornet Nest is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch.
0/2
Hornet Queen

Hornet Queen {4}{G}{G}{G}

Creature - Insect
Flying, deathtouch
When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.
2/2
Hornswoggle

Hornswoggle {2}{U}

Instant
Counter target creature spell. You create a Treasure token.
Being a merciful pirate, she saved the vampire's gold from falling overboard.
  • Rivals of Ixalan
Horobi, Death's Wail

Horobi, Death's Wail {2}{B}{B}

Legendary Creature - Spirit
Flying
Whenever a creature becomes the target of a spell or ability, destroy that creature.
"Wherever it went, death came to Phyrexians and Kamigawans alike."
—Records of the Living Historians
4/4
Horribly Awry

Horribly Awry {1}{U}

Instant
Devoid
Counter target creature spell with mana value 4 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
"We are nothing but dust to them—our bodies, our actions, even our words."
—Jori En, expedition leader
  • Battle for Zendikar
Horror of the Broken Lands

Horror of the Broken Lands {4}{B}

Creature - Horror
Whenever you cycle or discard another card, Horror of the Broken Lands gets +2/+1 until end of turn.
Cycling {B}
It feeds on dry bones in the sand and desperate pleas in the wind.
4/4
Horses of the Bruinen

Horses of the Bruinen {3}{U}{U}

Sorcery
Return up to two target creatures to their owners' hands. Scry 1. The Ring tempts you.
The black horses were filled with madness, and leaping forward in terror they bore their riders into the rushing flood.
Related cards: The Ring The Ring Tempts You
  • The Lord of the Rings: Tales of Middle-earth 55 506
Horseshoe Crab

Horseshoe Crab {2}{U}

Creature - Crab
{U}: Untap Horseshoe Crab.
In the final days before the disaster, all the crabs on Tolaria migrated from inlets, streams, and ponds back to the sea. No one took note.
1/3
Hostage Taker

Hostage Taker {2}{U}{B}

Creature - Human Pirate
When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
2/3
Hostile Desert

Hostile Desert

Land - Desert
{T}: Add {C}.
{2}, Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land.
Amonkhet's desiccated land thirsts for blood.
Hostile Hostel
Creeping Inn

Hostile Hostel

Land
{T}: Add {C}.
{1}, {T}, Sacrifice a creature: Put a soul counter on Hostile Hostel. Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery.
Card has other part: Creeping Inn
Hostile Investigator

Hostile Investigator {3}{B}

Creature - Ogre Rogue Detective
When Hostile Investigator enters the battlefield, target opponent discards a card.
Whenever one or more players discard one or more cards, investigate. This ability triggers only once each turn.
4/3
Hostile Minotaur

Hostile Minotaur {3}{R}

Creature - Minotaur
Haste
The bellow of a minotaur always translates to "charge."
3/3
Hostile Negotiations

Hostile Negotiations {3}{B}

Instant
Exile the top three cards of your library in a face-down pile, then exile the top three cards of your library in another face-down pile. Look at the cards in each pile, then turn a pile of your choice face up. An opponent chooses one of those piles. Put all cards in the chosen pile into your hand and the rest into your graveyard. You lose 3 life.
Hostile Takeover

Hostile Takeover {2}{U}{B}{R}

Sorcery
Up to one target creature has base power and toughness 1/1 until end of turn. Up to one other target creature has base power and toughness 4/4 until end of turn. Then Hostile Takeover deals 3 damage to each creature.
Ob Nixilis smiled. It had been over one thousand years since his last conquest.
Hostility

Hostility {3}{R}{R}{R}

Creature - Elemental Incarnation
Haste
If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way.
When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.
6/6
Hot Fix

Hot Fix {4}{W}{U}

Sorcery
You have ten seconds to look at and rearrange the cards in your library. At the end of those ten seconds, if you're touching one or more of those cards, shuffle.
It's not a carpet moth, it's a feature.
Hot Pursuit

Hot Pursuit {1}{R}

Enchantment
When Hot Pursuit enters the battlefield, suspect target creature an opponent controls. As long as Hot Pursuit remains on the battlefield, that creature is also goaded.
At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.
  • Murders at Karlov Manor Commander 32 342