14934 cards found
Mudflat Village

Mudflat Village

Land
{T}: Add {C}.
{T}: Add {B}. Spend this mana only to cast a creature spell.
{1}{B}, {T}, Sacrifice this land: Return target Bat, Lizard, Rat, or Squirrel card from your graveyard to your hand.
  • Bloomburrow
Mudhole

Mudhole {2}{R}

Instant
Target player exiles all land cards from their graveyard.
"Doing okay back there, Tarv? Tarv?"
Mudslide

Mudslide {2}{R}

Enchantment
Creatures without flying don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying they control and pay {2} for each creature chosen this way. If the player does, untap those creatures.
Muerra, Trash Tactician

Muerra, Trash Tactician {1}{R}{G}

Legendary Creature - Raccoon Warrior
At the beginning of your first main phase, add {R} or {G} for each Raccoon you control.
Whenever you expend 4, you gain 3 life.
Whenever you expend 8, exile the top two cards of your library. Until the end of your next turn, you may play those cards.
2/4
Mugging

Mugging {R}

Sorcery
Mugging deals 2 damage to target creature. That creature can't block this turn.
Scream: muffled. Pockets: emptied. Neck function: never the same again.
Mul Daya Channelers

Mul Daya Channelers {1}{G}{G}

Creature - Elf Druid Shaman
Play with the top card of your library revealed.
As long as the top card of your library is a creature card, this creature gets +3/+3.
As long as the top card of your library is a land card, this creature has "{T}: Add two mana of any one color."
2/2
  • Rise of the Eldrazi
Mulch

Mulch {1}{G}

Sorcery
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
"Tread carefully. You remember what happened in the last quiet, peaceful clearing."
—Halana, to Alena
Multani

Multani

Vanguard
Creatures you control get +X/+0, where X is the number of cards in your hand.
In mentoring apprentice mages, the forest spirit Multani teaches each to respect nature while making use of its gifts. Multani taught Gerrard, Mirri, and Rofellos to hone their spellcasting in tandem with more physical disciplines so that both would be improved.
Hand size bonus: -3
Life bonus: -2
  • Vanguard Series
Multani's Acolyte

Multani's Acolyte {G}{G}

Creature - Elf
Echo {G}{G}
When this creature enters, draw a card.
2/1
  • Urza's Legacy
Multani's Decree

Multani's Decree {3}{G}

Sorcery
Destroy all enchantments. You gain 2 life for each enchantment destroyed this way.
"This is my place of power. Nothing can take root here unless I allow it."
—Multani, maro-sorcerer
  • Urza's Destiny
Multani's Harmony

Multani's Harmony {G}

Enchantment - Aura
Enchant creature
Enchanted creature has "{T}: Add one mana of any color."
"Welcome to paradise."
  • Planeshift
Multani's Presence

Multani's Presence {G}

Enchantment
Whenever a spell you've cast is countered, draw a card.
When a tree falls in the forest, Multani hears it.
  • Urza's Legacy
Multani, Maro-Sorcerer

Multani, Maro-Sorcerer {4}{G}{G}

Legendary Creature - Elemental
Shroud
Multani's power and toughness are each equal to the total number of cards in all players' hands.
"To make peace with the forest, make peace with me."
—Multani, to Urza
*/*
  • Urza's Legacy
Multani, Yavimaya's Avatar

Multani, Yavimaya's Avatar {4}{G}{G}

Legendary Creature - Elemental Avatar
Reach, trample
Multani gets +1/+1 for each land you control and each land card in your graveyard.
{1}{G}, Return two lands you control to their owner's hand: Return this card from your graveyard to your hand.
0/0
Multi-Headed

Multi-Headed

Creature - Hydra
(Color indicator: Multi-Headed is green)
At the beginning of each end step, if you rolled a die this turn,
Augment {4}{G} ({4}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+4/+4
  • Unstable
Multiclass Baldric

Multiclass Baldric {1}

Artifact - Equipment
Equipped creature has lifelink if you control a Cleric, deathtouch if you control a Rogue, haste if you control a Warrior, and flying if you control a Wizard.
As long as you have a full party, prevent all damage that would be dealt to equipped creature.
Equip {2}
  • Commander Legends: Battle for Baldur's Gate 644 684
Multiform Wonder

Multiform Wonder {5}

Artifact Creature - Construct
When this creature enters, you get {E}{E}{E}.
Pay {E}: This creature gains your choice of flying, vigilance, or lifelink until end of turn.
Pay {E}: This creature gets +2/-2 or -2/+2 until end of turn.
3/3
Multiversal High Council

Multiversal High Council

Plane - Universia Beyondia
Universes Beyond spells you cast cost {1} less to cast.
Each creature gets +1/+1 for each different Universe among permanents its controller controls. (Magic: The Gathering and D&D each count as a universe.)
Whenever Chaos ensues, for each universe, return up to one target card from that Universe from your graveyard to your hand.
  • Black Lotus Unknown Planechase
Multiversal Passage

Multiversal Passage

Land
As this land enters, choose a basic land type. Then you may pay 2 life. If you don't, it enters tapped.
This land is the chosen type.
New worlds await...
Mungha Wurm

Mungha Wurm {2}{G}{G}

Creature - Wurm
You can't untap more than one land during your untap step.
Cities have crumbled under its weight.
6/5
  • Prophecy
Muraganda Petroglyphs

Muraganda Petroglyphs {3}{G}

Enchantment
Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
Related card: Great Fang Chroniclers
Muraganda Raceway

Muraganda Raceway

Land
Start your engines!
{T}: Add {C}.
Max speed — {T}: Add {C}{C}.
Stage 3: The steaming jungles of Muraganda under falling skies.
Murasa

Murasa

Plane - Zendikar
Whenever a nontoken creature enters, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Whenever chaos ensues, target land becomes a 4/4 creature that's still a land.
Murasa Behemoth

Murasa Behemoth {4}{G}{G}

Creature - Beast
Trample
This creature gets +3/+3 as long as there is a land card in your graveyard.
The loss of its hunting grounds made it all the more dangerous.
5/5
Murasa Brute

Murasa Brute {2}{G}

Creature - Troll Warrior
Some adventuring parties are made up of old friends, their common bonds bolstering them in the face of peril. Other parties simply hire the biggest, meanest muscle they can find.
3/3
  • Zendikar Rising