13167 cards found
Patron of the Wild

Patron of the Wild {G}

Creature - Elf
Morph {2}{G}
When Patron of the Wild is turned face up, target creature gets +3/+3 until end of turn.
1/1
  • Legions
Pattern Matcher

Pattern Matcher {4}

Artifact Creature - Golem
When Pattern Matcher enters the battlefield, you may search your library for a card with the same name as another creature you control, reveal it, put it into your hand, then shuffle.
"Good! Now put it with the other widdle bunnies."
—Sargis Haz, artificer
3/3
  • Core Set 2020
Pattern of Rebirth

Pattern of Rebirth {3}{G}

Enchantment - Aura
Enchant creature
When enchanted creature dies, that creature's controller may search their library for a creature card, put that card onto the battlefield, then shuffle.
Paupers' Cage

Paupers' Cage {3}

Artifact
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Paupers' Cage deals 2 damage to that player.
A cage may keep you in, but it does not keep the stones out.
  • Mirage
Pause for Reflection

Pause for Reflection {2}{G}

Instant
Convoke
Prevent all combat damage that would be dealt this turn.
  • Guilds of Ravnica
Pay Tribute to Me

Pay Tribute to Me

Scheme
When you set this scheme in motion, each opponent sacrifices a creature. If you control six or more lands, each opponent sacrifices another creature.
  • Archenemy: Nicol Bolas Schemes
Peace Strider

Peace Strider {4}

Artifact Creature - Construct
When Peace Strider enters the battlefield, you gain 3 life.
"The Vanished must have sent it from beyond to aid us in this struggle."
—Kessla, Sylvok shaman
3/3
Peacekeeper Avatar

Peacekeeper Avatar

Vanguard
{3}: For each opponent who controls a creature, create a token that's a copy of a card named Arrest and attach it to a creature that player controls chosen at random.
Hand size bonus: +0
Life bonus: +9
Related card: Arrest
  • Magic Online Avatars
Peacewalker Colossus

Peacewalker Colossus {3}

Artifact - Vehicle
{1}{W}: Another target Vehicle you control becomes an artifact creature until end of turn.
Crew 4
"Peace? Its sole purpose is fear."
—Saheeli Rai
6/6
Peak Eruption

Peak Eruption {2}{R}

Sorcery
Destroy target Mountain. Peak Eruption deals 3 damage to that land's controller.
"Early olive buds? A good omen. Flock of crows? Not so good. Mountain exploding? Bad. Very, very bad."
—Hira, street oracle
  • Theros
Pearl Medallion

Pearl Medallion {2}

Artifact
White spells you cast cost {1} less to cast.
Pearl Shard

Pearl Shard {3}

Artifact
{3}, {T} or {W}, {T}: Prevent the next 2 damage that would be dealt to any target this turn.
Leonin folktales claim it was brought from beyond the sky by the first kha.
  • Mirrodin
Peat Bog

Peat Bog

Land
Peat Bog enters the battlefield tapped with two depletion counters on it.
{T}, Remove a depletion counter from Peat Bog: Add {B}{B}. If there are no depletion counters on Peat Bog, sacrifice it.
  • Mercadian Masques
Peema Aether-Seer

Peema Aether-Seer {3}{G}

Creature - Elf Druid
When Peema Aether-Seer enters the battlefield, you get an amount of {E} equal to the greatest power among creatures you control.
Pay {E}{E}{E}: Target creature blocks this turn if able.
"The Great Conduit connects us all."
3/2
Peema Outrider

Peema Outrider {2}{G}{G}

Creature - Elf Artificer
Trample
Fabricate 1
Connected as artificer and invention, bonded as rider and steed.
3/3
Peerless Samurai

Peerless Samurai {2}{R}

Creature - Human Samurai
Menace
Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs {1} less to cast.
"I fear I have run out of worthy opponents."
2/3
Related cards: Imperial Blademaster Peerless Samurai (Alchemy)
  • Kamigawa: Neon Dynasty 156 322
Peerless Samurai (Alchemy)

Peerless Samurai (Alchemy) {1}{R}

Creature - Human Samurai
Menace
Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs {1} less to cast.
2/1
Related card: Peerless Samurai
  • Kamigawa: Neon Dynasty
Pelakka Caverns
Pelakka Predation

Pelakka Caverns

Land
Pelakka Caverns enters the battlefield tapped.
{T}: Add {B}.
"As a child, I was afraid of the dark. Now, I'm afraid of the things I know are lurking in the dark, waiting to bite my head off."
—Sneeflebrix, expedition rogue
Card has other part: Pelakka Predation
  • Zendikar Rising
Pelakka Wurm

Pelakka Wurm {4}{G}{G}{G}

Creature - Wurm
Trample
When Pelakka Wurm enters the battlefield, you gain 7 life.
When Pelakka Wurm dies, draw a card.
It eats what it wants to eat—which is anything that moves.
7/7
Pelt Collector

Pelt Collector {G}

Creature - Elf Warrior
Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector.
As long as Pelt Collector has three or more +1/+1 counters on it, it has trample.
1/1
Pendant of Prosperity

Pendant of Prosperity {3}

Artifact
Pendant of Prosperity enters the battlefield under the control of an opponent of your choice.
{2}, {T}: Draw a card, then you may put a land card from your hand onto the battlefield. Pendant of Prosperity's owner draws a card, then that player may put a land card from their hand onto the battlefield.
Pendelhaven

Pendelhaven

Legendary Land
{T}: Add {G}.
{T}: Target 1/1 creature gets +1/+2 until end of turn.
The limbs of Pendelhaven extend as far as the meek roam, and reach as high as they strive.
Pendelhaven Elder

Pendelhaven Elder {1}{G}

Creature - Elf Shaman
{T}: Each 1/1 creature you control gets +1/+2 until end of turn.
The elder who carries the ancestral mantle of Jacques le Vert is tasked with his ancient mission: to protect the creatures of Pendelhaven.
1/1
Pendulum of Patterns

Pendulum of Patterns {2}

Artifact
When Pendulum of Patterns enters the battlefield, you gain 3 life.
{5}, {T}, Sacrifice Pendulum of Patterns: Draw a card.
Its elaborate designs reveal secrets of aether's flow.
Pennon Blade

Pennon Blade {3}

Artifact - Equipment
Equipped creature gets +1/+1 for each creature you control.
Equip {4}
Draped with the pennon of a fallen outpost, the sword came to symbolize the peoples of Zendikar becoming one.