20135 cards found
Hedron Detonator

Hedron Detonator {2}{R}

Creature - Goblin Artificer
Whenever an artifact enters the battlefield under your control, Hedron Detonator deals 1 damage to target opponent.
{T}, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.
"Compleat this!"
2/3
  • March of the Machine Commander 31 118
Hedron Fields of Agadeem

Hedron Fields of Agadeem

Plane - Zendikar
Creatures with power 7 or greater can't attack or block.
Whenever chaos ensues, create a 7/7 colorless Eldrazi creature token with annihilator 1.
Hedron Matrix

Hedron Matrix {4}

Artifact - Equipment
Equipped creature gets +X/+X, where X is its mana value.
Equip {4}
The hedrons awoke along with the Eldrazi, forming superstructures that radiated overwhelming magic.
Heedless One

Heedless One {3}{G}

Creature - Elf Avatar
Trample
Heedless One's power and toughness are each equal to the number of Elves on the battlefield.
"Channel your vitality through me."
*/*
Heightened Reflexes

Heightened Reflexes {R}

Instant
Target creature gets +1/+0 until end of turn. Put a first strike counter on it.
Some crystals glow in the presence of monsters, forming a convenient warning system. Some monsters have learned to outrun the light.
  • Ikoria: Lair of Behemoths
Heiko Yamazaki, the General

Heiko Yamazaki, the General {3}{R}

Legendary Creature - Human Samurai
Trample
Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn.
"I prefer to let my sword do the talking."
3/3
Related card: Imperial Blademaster
  • Kamigawa: Neon Dynasty 146 321
Heir of Falkenrath
Heir to the Night

Heir of Falkenrath {1}{B}

Creature - Vampire
Discard a card: Transform Heir of Falkenrath. Activate only once each turn.
Among vampires, there has long been the belief that the urge to feed must be balanced by the poise of nobility.
2/1
Card has other part: Heir to the Night
Heir of the Ancient Fang

Heir of the Ancient Fang {2}{G}

Creature - Snake Samurai
Heir of the Ancient Fang enters the battlefield with a +1/+1 counter on it if you control a modified creature.
On the last day of a Jukai agent's training, they are bequeathed a powerful relic blessed by the kami.
2/3
  • Kamigawa: Neon Dynasty 191 325
Heir of the Wilds

Heir of the Wilds {1}{G}

Creature - Human Warrior
Deathtouch
Ferocious — Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.
In the high caves of the Qal Sisma mountains, young hunters quest to hear the echoes of their fierce ancestors.
2/2
Heir to Dragonfire

Heir to Dragonfire {1}{R}

Creature - Human Warlock
{R}: Heir to Dragonfire gets +1/+0 until end of turn.
{2}{R}, Reveal Heir to Dragonfire from your hand: Heir to Dragonfire perpetually becomes a Dragon, gets +3/+3, and gains flying.
2/2
  • Alchemy: Wilds of Eldraine
Heir to the Night
Heir of Falkenrath

Heir to the Night

Creature - Vampire Berserker
(Color indicator: Heir to the Night is black)
Flying
The Falkenrath have relinquished all pretense at nobility, losing themselves completely to their all-consuming thirst.
3/2
Card has other part: Heir of Falkenrath
Heirloom Blade

Heirloom Blade {3}

Artifact - Equipment
Equipped creature gets +3/+1.
Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.
Equip {1}
Heirloom Mirror
Inherited Fiend

Heirloom Mirror {1}{B}

Artifact
{1}, {T}, Pay 1 life, Discard a card: Draw a card, mill a card, then put a ritual counter on Heirloom Mirror. Then if it has three or more ritual counters on it, remove them and transform it. Activate only as a sorcery.
"Speak my name thrice, and be rewarded."
Card has other part: Inherited Fiend
Hekma Sentinels

Hekma Sentinels {2}{U}

Creature - Human Cleric
Whenever you cycle or discard a card, Hekma Sentinels gets +1/+1 until end of turn.
"The God-Pharaoh created the Hekma to protect us from the horrors beyond and to surround us in his love."
2/3
Helbrute

Helbrute {3}{B}{R}

Artifact Creature - Astartes Dreadnought
Haste
Sarcophagus — You may cast Helbrute from your graveyard by exiling another creature card from your graveyard in addition to paying its other costs.
"No. No! Not the sarcophagus . . . Khorne damn you, you disloyal curs. JUST KILL ME!"
—Kalos the Ravager
5/4
  • Warhammer 40,000 Commander 125 125★
Helica Glider

Helica Glider {2}{W}

Creature - Nightmare Squirrel
Helica Glider enters the battlefield with your choice of a flying counter or a first strike counter on it.
It could subsist on seeds but its preferred fare is your face.
2/2
  • Ikoria: Lair of Behemoths
Heliod's Intervention

Heliod's Intervention {X}{W}{W}

Instant
Choose one —
• Destroy X target artifacts and/or enchantments.
• Target player gains twice X life.
"I bring a dawn that no night can follow."
Heliod's Pilgrim

Heliod's Pilgrim {2}{W}

Creature - Human Cleric
When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
1/2
Heliod's Punishment

Heliod's Punishment {1}{W}

Enchantment - Aura
Enchant creature
Heliod's Punishment enters the battlefield with four task counters on it.
Enchanted creature can't attack or block. It loses all abilities and has "{T}: Remove a task counter from Heliod's Punishment. Then if it has no task counters on it, destroy Heliod's Punishment."
  • Theros Beyond Death
Heliod, God of the Sun

Heliod, God of the Sun {3}{W}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Other creatures you control have vigilance.
{2}{W}{W}: Create a 2/1 white Cleric enchantment creature token.
5/6
Heliod, Sun-Crowned

Heliod, Sun-Crowned {2}{W}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
{1}{W}: Another target creature gains lifelink until end of turn.
5/5
Heliod, the Radiant Dawn
Heliod, the Warped Eclipse

Heliod, the Radiant Dawn {2}{W}{W}

Legendary Enchantment Creature - God
When Heliod, the Radiant Dawn enters the battlefield, return target enchantment card that isn't a God from your graveyard to your hand.
{3}{U/P}: Transform Heliod, the Radiant Dawn. Activate only as a sorcery.
"Compleat the faith, compleat the god."
—Ajani Goldmane
4/4
Card has other part: Heliod, the Warped Eclipse
Heliod, the Warped Eclipse
Heliod, the Radiant Dawn

Heliod, the Warped Eclipse

Legendary Enchantment Creature - Phyrexian God
(Color indicator: Heliod, the Warped Eclipse is white and blue)
You may cast spells as though they had flash.
Spells you cast cost {1} less to cast for each card your opponents have drawn this turn.
"Compleat the god, compleat the plane."
—Ajani Goldmane
4/6
Card has other part: Heliod, the Radiant Dawn
Helium Squirter

Helium Squirter {4}{U}

Creature - Beast Mutant
Graft 3
{1}: Target creature with a +1/+1 counter on it gains flying until end of turn.
0/0
Hell Mongrel

Hell Mongrel {3}{B}

Creature - Nightmare Dog
Discard a card: Hell Mongrel gets +1/+1 until end of turn.
Madness {2}{B}
It feeds on shadows, fear, and blood.
4/3