25187 cards found
Fortified Village

Fortified Village

Land
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped.
{T}: Add {G} or {W}.
Fortify

Fortify {2}{W}

Instant
Choose one —
• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.
"Where metal is tainted and wood is scarce, we are best armed by faith."
—Tavalus, acolyte of Korlis
Fortifying Draught

Fortifying Draught {G}

Instant
You gain 2 life. Target creature gets +X/+X until end of turn, where X is the amount of life you gained this turn.
"If a seedling can push through solid stone, there's no limit to what I could do."
Fortifying Provisions

Fortifying Provisions {2}{W}

Enchantment
Creatures you control get +0/+1.
When this enchantment enters, create a Food token.
"To the king, to the Circle, and to the realm! And to not dying."
Fortress Crab

Fortress Crab {3}{U}

Creature - Crab
Unbreakable and unappetizing, the crab grows uninterrupted, sometimes to the size of a cottage and beyond.
1/6
Fortress Kin-Guard

Fortress Kin-Guard {1}{W}

Creature - Dog Soldier
When this creature enters, it endures 1.
All through the night, the ancestor whispered of ancient battles fought from this very rampart atop Arashin City.
1/2
  • Tarkir: Dragonstorm
Fortuitous Find

Fortuitous Find {2}{B}

Sorcery
Choose one or both —
• Return target artifact card from your graveyard to your hand.
• Return target creature card from your graveyard to your hand.
An aetherborn wastes neither time nor treasure.
Fortunate Few

Fortunate Few {3}{W}{W}

Sorcery
Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents.
"... Is it over?"
Fortune Teller

Fortune Teller

Artifact - Attraction
Visit — Scry 1.
TODAY'S FORTUNE: YOU WILL REGRET SPENDING YOUR MONEY ON THIS FORTUNE.
Attraction Lights: 2, 3, 6
Fortune Teller's Talent

Fortune Teller's Talent {U}

Enchantment - Class
You may look at the top card of your library any time.
{3}{U}: Level 2
As long as you've cast a spell this turn, you may play cards from the top of your library.
{2}{U}: Level 3
Spells you cast from anywhere other than your hand cost {2} less to cast.
  • Bloomburrow Commander
Fortune Thief

Fortune Thief {4}{R}

Creature - Human Rogue
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
Morph {R}{R}
0/1
Fortune's Favor

Fortune's Favor {3}{U}

Instant
Target opponent looks at the top four cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.
Uncertainty has its own allure.
Fortune, Loyal Steed

Fortune, Loyal Steed {2}{W}

Legendary Creature - Beast Mount
When Fortune enters, scry 2.
Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control.
Saddle 1
2/4
  • Outlaws of Thunder Junction Promos 12p 12s
  • Outlaws of Thunder Junction 12 313
Forum Familiar

Forum Familiar {W}

Creature - Cat
Disguise {1}{W}
When this creature is turned face up, return another target permanent you control to its owner's hand and put a +1/+1 counter on this creature.
1/1
  • Murders at Karlov Manor
Foul Emissary

Foul Emissary {2}{G}

Creature - Human Horror
When this creature enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
When you sacrifice this creature while casting a spell with emerge, create a 3/2 colorless Eldrazi Horror creature token.
1/1
  • Eldritch Moon
Foul Imp

Foul Imp {B}{B}

Creature - Imp
Flying
When this creature enters, you lose 2 life.
The imp, unaware of its own odor, paused to catch its breath . . . and promptly died.
2/2
Foul Orchard

Foul Orchard

Land
This land enters tapped.
{T}: Add {B} or {G}.
The stench of rotting meat lures flies, goblins, and young raptors.
Foul Play

Foul Play {1}{B}

Sorcery
Destroy target creature with power 2 or less. Investigate.
The evidence was overwhelming. Tovolar's howlpack was getting bolder, smarter, and stronger.
Foul Rebirth

Foul Rebirth {2}{B}

Sorcery - Adventure
Sacrifice a non-Demon creature. If you do, create a 4/3 white and black Vampire Demon creature token with flying.
Card has other part: Promise of Aclazotz
  • The Lost Caverns of Ixalan Commander 52b 84b
Foul Renewal

Foul Renewal {3}{B}

Instant
Return target creature card from your graveyard to your hand. Target creature gets -X/-X until end of turn, where X is the toughness of the card returned this way.
The cycle of life and death is rarely pretty.
  • Dragons of Tarkir
Foul Roads

Foul Roads

Land
This land enters tapped unless you control a Mount or Vehicle.
{T}: Add {B}.
{1}{B}, {T}, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.
  • Aetherdrift
Foul Watcher

Foul Watcher {1}{U}

Creature - Nightmare Bird
Flying
When this creature enters, surveil 1.
Delirium — This creature gets +1/+0 as long as there are four or more card types among cards in your graveyard.
1/2
Foul-Tongue Invocation

Foul-Tongue Invocation {2}{B}

Instant
As an additional cost to cast this spell, you may reveal a Dragon card from your hand.
Target player sacrifices a creature of their choice. If you revealed a Dragon card or controlled a Dragon as you cast this spell, you gain 4 life.
Foul-Tongue Shriek

Foul-Tongue Shriek {B}

Instant
Target opponent loses 1 life for each attacking creature you control. You gain that much life.
Foul-Tongue shamans draw their powers from a dark twisting of the Draconic language.
  • Dragons of Tarkir
Foulmire Knight

Foulmire Knight {B}

Creature - Zombie Knight
Deathtouch
1/1
Card has other part: Profane Insight