20823 cards found
Gryff's Boon

Gryff's Boon {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying.
{3}{W}: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.
Gryffwing Cavalry

Gryffwing Cavalry {3}{W}

Creature - Human Knight
Flying
Training
Whenever Gryffwing Cavalry attacks, you may pay {1}{W}. If you do, target attacking creature without flying gains flying until end of turn.
2/2
Gríma Wormtongue

Gríma Wormtongue {2}{B}

Legendary Creature - Human Advisor
Your opponents can't gain life.
{T}, Sacrifice another creature: Target player loses 1 life. If the sacrificed creature was legendary, amass Orcs 2.
"Do not weary yourself, or tax too heavily your strength. Let others deal with these irksome guests."
1/4
Gríma, Saruman's Footman

Gríma, Saruman's Footman {2}{U}{B}

Legendary Creature - Human Advisor
Gríma, Saruman's Footman can't be blocked.
Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
1/4
  • Tales of Middle-earth Commander 57 140 464
Guard Change

Guard Change {1}{G}

Instant - Adventure
Create a Monster Role token attached to target creature you control.
Each night, the elves of Redtooth Keep transform into feral, monstrous beasts.
Card has other part: Ferocious Werefox
  • Wilds of Eldraine
Guard Duty

Guard Duty {W}

Enchantment - Aura
Enchant creature
Enchanted creature has defender.
"I was told these were standard issue. Do I look standard to you?"
Guard Gomazoa

Guard Gomazoa {2}{U}

Creature - Jellyfish
Defender, flying
Prevent all combat damage that would be dealt to Guard Gomazoa.
It lingers near the outposts of the Makindi Trenches, inadvertently granting another layer of defense.
1/3
Guardian Angel

Guardian Angel {X}{W}

Instant
Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn.
Guardian Archon

Guardian Archon {4}{W}{W}

Creature - Archon
Flying
As Guardian Archon enters the battlefield, secretly choose an opponent.
Reveal the player you chose: You and target permanent you control each gain protection from the chosen player until end of turn. Activate only once.
5/5
Guardian Augmenter

Guardian Augmenter {2}{G}

Creature - Troll Wizard
Flash
Commander creatures you control get +2/+2.
Commanders you control have hexproof.
After years of research, he finally unlocked the formula for a perfect punch.
2/2
Guardian Automaton

Guardian Automaton {4}

Artifact Creature - Construct
When Guardian Automaton dies, you gain 3 life.
The wealthy in the city of Ghirapur outfit their lives with grand machines, entrusting even their children to filigree and gears.
3/3
  • Magic Origins
Guardian Gladewalker

Guardian Gladewalker {1}{G}

Creature - Shapeshifter
Changeling
When Guardian Gladewalker enters the battlefield, put a +1/+1 counter on target creature.
The raiders' only warning was a whisper floating through the mist: "Trespassers."
1/1
  • Kaldheim
Guardian Idol

Guardian Idol {2}

Artifact
Guardian Idol enters the battlefield tapped.
{T}: Add {C}.
{2}: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.
Guardian Kirin

Guardian Kirin {3}{W}

Creature - Kirin
Flying
Whenever another creature you control dies, put a +1/+1 counter on Guardian Kirin.
Followed the kirin
—Ojutai expression meaning
"died a hero's death"
2/3
  • Modern Horizons 2
Guardian Naga

Guardian Naga {5}{W}{W}

Creature - Naga
Vigilance
As long as it's your turn, prevent all damage that would be dealt to Guardian Naga.
5/6
Card has other part: Banishing Coils
Guardian Project

Guardian Project {3}{G}

Enchantment
Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Simic's strength comes from its diversity.
Guardian Scalelord

Guardian Scalelord {4}{W}

Creature - Dragon
Backup 1
Flying
Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power.
3/4
  • March of the Machine Commander 16 103
Guardian Shield-Bearer

Guardian Shield-Bearer {1}{G}

Creature - Human Soldier
Megamorph {3}{G}
When Guardian Shield-Bearer is turned face up, put a +1/+1 counter on another target creature you control.
2/1
Guardian of Faith

Guardian of Faith {1}{W}{W}

Creature - Spirit Knight
Flash
Vigilance
When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out.
3/2
Related card: Raddic, Tal Zealot
Guardian of Ghirapur

Guardian of Ghirapur {2}{W}

Creature - Angel
Flying
When Guardian of Ghirapur enters the battlefield, exile up to one other target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
She was hope incarnate, an incandescent bulwark against the tide of machines.
3/3
  • March of the Machine Promos 16p 16s
  • March of the Machine 16 345
Guardian of New Benalia

Guardian of New Benalia {1}{W}

Creature - Human Soldier
Enlist
Whenever Guardian of New Benalia enlists a creature, scry 2.
Discard a card: Guardian of New Benalia gains indestructible until end of turn. Tap it.
2/2
Guardian of Pilgrims

Guardian of Pilgrims {1}{W}

Creature - Spirit Cleric
When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn.
Immune to the physical warping caused by Emrakul, geists proved to be some of humanity's most important allies.
2/2
Guardian of Tazeem

Guardian of Tazeem {3}{U}{U}

Creature - Sphinx
Flying
Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step.
4/5
Guardian of the Gateless

Guardian of the Gateless {4}{W}

Creature - Angel
Flying
Guardian of the Gateless can block any number of creatures.
Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking.
3/3
Guardian of the Great Conduit

Guardian of the Great Conduit {3}{G}

Creature - Elemental
Reach
As long as you control a Nissa planeswalker, Guardian of the Great Conduit gets +2/+0 and has vigilance.
2/4
  • Kaladesh