26607 cards found
Ferocification

Ferocification {2}{R}

Enchantment
At the beginning of combat on your turn, choose one —
• Target creature you control gets +2/+0 until end of turn.
• Target creature you control gains menace and haste until end of turn.
  • Outlaws of Thunder Junction
Ferocious Pup

Ferocious Pup {2}{G}

Creature - Wolf
When this creature enters, create a 2/2 green Wolf creature token.
The strongest pack has the fiercest pups.
0/1
Related card: Garruk, Wrath of the Wilds
Ferocious Tigorilla

Ferocious Tigorilla {3}{R}

Creature - Cat Ape
This creature enters with your choice of a trample counter or a menace counter on it.
From a certain perspective, it's an inspiring story of overcoming obstacles.
4/3
  • Ikoria: Lair of Behemoths
Ferocious Werefox

Ferocious Werefox {3}{G}

Creature - Elf Fox Warrior
Trample
Each night, the elves of Redtooth Keep transform into feral, monstrous beasts.
4/3
Card has other part: Guard Change
  • Wilds of Eldraine
Ferocious Zheng

Ferocious Zheng {2}{G}{G}

Creature - Cat Beast
Known for their glowing horn and stone-rattling roar, zheng are the fiercest predators in the forest. Few survived before Jiang Yanggu came.
4/4
Ferocity of the Wilds

Ferocity of the Wilds {2}{R}

Enchantment
Attacking non-Human creatures you control get +1/+0 and have trample.
Knights who excel in tournaments sometimes underestimate threats beyond the realm.
  • Throne of Eldraine
Ferrafor, Young Yew

Ferrafor, Young Yew {6}{G}

Legendary Creature - Treefolk Druid
When Ferrafor enters, create a number of 1/1 green Saproling creature tokens equal to the number of counters among creatures target player controls.
{T}: Double the number of each kind of counter on target creature.
4/7
  • Lorwyn Eclipsed Commander 16 36
Ferris Wheel

Ferris Wheel

Artifact - Attraction
Visit — Choose target creature that hasn't been phased out with this Attraction. That creature phases out until you roll a 3 or less while rolling to visit your Attractions.
After a certain point, it becomes more of a prison than a ride.
Attraction Lights: 4, 5, 6
  • Unfinity
Ferrous Lake

Ferrous Lake

Land
{1}, {T}: Add {U}{R}.
Stability and volatility churn together, creating beauty and danger both.
Fertile Footsteps

Fertile Footsteps {2}{G}

Sorcery - Adventure
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Card has other part: Beanstalk Giant
Fertile Ground

Fertile Ground {1}{G}

Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
The true strength of nature is not the raging storm or the charging rhino, but the inexorable vitality of life.
Fertile Thicket

Fertile Thicket

Land
This land enters tapped.
When this land enters, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order.
{T}: Add {G}.
Fertilid

Fertilid {2}{G}

Creature - Elemental
This creature enters with two +1/+1 counters on it.
{1}{G}, Remove a +1/+1 counter from this creature: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
0/0
Fertilid's Favor

Fertilid's Favor {3}{G}

Instant
Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Put two +1/+1 counters on up to one target artifact or creature.
The denizens of Lorwyn were accustomed to resisting darkness.
  • March of the Machine
Fervent Cathar

Fervent Cathar {2}{R}

Creature - Human Knight
Haste
When this creature enters, target creature can't block this turn.
"I'll put my sword down only to die. And I don't plan on doing that today."
2/1
Fervent Champion

Fervent Champion {R}

Creature - Human Knight
First strike, haste
Whenever this creature attacks, another target attacking Knight you control gets +1/+0 until end of turn.
Equip abilities you activate that target this creature cost {3} less to activate.
2018 World Champion Javier Domínguez
1/1
  • Throne of Eldraine Promos 124p 124s
  • Throne of Eldraine 124 360
Fervent Charge

Fervent Charge {1}{R}{W}{B}

Enchantment
Whenever a creature you control attacks, it gets +2/+2 until end of turn.
NCR's rangers were feared far and wide. Even Caesar's Legion respected them in single combat.
Fervent Denial

Fervent Denial {3}{U}{U}

Instant
Counter target spell.
Flashback {5}{U}{U}
"I prefer a reality in which you are not."
Fervent Mastery

Fervent Mastery {3}{R}{R}

Sorcery
You may pay {2}{R}{R} rather than pay this spell's mana cost.
If the {2}{R}{R} cost was paid, an opponent discards any number of cards, then draws that many cards.
Search your library for up to three cards, put them into your hand, shuffle, then discard three cards at random.
Fervent Paincaster

Fervent Paincaster {2}{R}

Creature - Human Wizard
{T}: This creature deals 1 damage to target player or planeswalker.
{T}, Exert this creature: It deals 1 damage to target creature.
"Everyone here is a honed fighter. We'll respond the only way we know how."
3/1
Fervent Strike

Fervent Strike {R}

Instant
Target creature gets +1/+0 and gains first strike and haste until end of turn.
"The flame paints a bright wheel on the sky, then shifts into a stabbing spark. The enemy falls; the smoke of victory rises."
—"Legends of the Firedancer"
Fervor

Fervor {2}{R}

Enchantment
Creatures you control have haste.
Festercreep

Festercreep {1}{B}

Creature - Elemental
This creature enters with a +1/+1 counter on it.
{1}{B}, Remove a +1/+1 counter from this creature: All other creatures get -1/-1 until end of turn.
A single festercreep isn't alone. It's already an infestation.
0/0
Festergloom

Festergloom {2}{B}

Sorcery
Nonblack creatures get -1/-1 until end of turn.
The death of a scout can be as informative as a safe return.
Festerhide Boar

Festerhide Boar {3}{G}

Creature - Boar
Trample
Morbid — This creature enters with two +1/+1 counters on it if a creature died this turn.
"Bury your dead deep. The boars are hungriest while the corpse is still warm."
—Paulin, trapper of Somberwald
3/3