12052 cards found
Predatory Rampage

Predatory Rampage {3}{G}{G}

Sorcery
Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able.
"It is the fate of the weak to fall."
—Garruk Wildspeaker
Predatory Sliver

Predatory Sliver {1}{G}

Creature - Sliver
Sliver creatures you control get +1/+1.
No matter how much the slivers change, their collective might remains.
1/1
Predatory Urge

Predatory Urge {3}{G}

Enchantment - Aura
Enchant creature
Enchanted creature has "{T}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."
Predatory Wurm

Predatory Wurm {3}{G}

Creature - Wurm
Vigilance
Predatory Wurm gets +2/+2 as long as you control a Garruk planeswalker.
"The strong eat. The weak are eaten. That's the way of things."
—Garruk Wildspeaker
4/4
Related card: Loose in the Park
  • Core Set 2021
Preferred Selection

Preferred Selection {2}{G}{G}

Enchantment
At the beginning of your upkeep, look at the top two cards of your library. You may sacrifice Preferred Selection and pay {2}{G}{G}. If you do, put one of those cards into your hand. If you don't, put one of those cards on the bottom of your library.
  • Mirage
Presence of Gond

Presence of Gond {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature has "{T}: Create a 1/1 green Elf Warrior creature token."
"Here lies Gond, hero of Safehold Taldwen. May he ever guide our quest."
Press into Service

Press into Service {4}{R}

Sorcery
Support 2.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
  • Oath of the Gatewatch
Press the Advantage

Press the Advantage {2}{G}{G}

Instant
Up to two target creatures each get +2/+2 and gain trample until end of turn.
"Show your enemies as much mercy as they would show you."
—Surrak, the Hunt Caller
Prey Upon

Prey Upon {G}

Sorcery
Target creature you control fights target creature you don't control.
"Light up the dark to find your way, and the dark may seek you out."
—Zalin the Gutter Bard
Related card: Ishkanah, Broodmother
Prey's Vengeance

Prey's Vengeance {G}

Instant
Target creature gets +2/+2 until end of turn.
Rebound
Preyseizer Dragon

Preyseizer Dragon {4}{R}{R}

Creature - Dragon
Flying
Devour 2
Whenever Preyseizer Dragon attacks, it deals damage to any target equal to the number of +1/+1 counters on Preyseizer Dragon.
4/4
Price of Glory

Price of Glory {2}{R}

Enchantment
Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.
"FIRE! FIRE! FIRE!"
Price of Loyalty

Price of Loyalty {2}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If mana from a Treasure was spent to cast this spell, that creature gets +2/+0 until end of turn.
"Most folks got mayhem in their hearts. Just gotta know their price."
  • Adventures in the Forgotten Realms
Price of Progress

Price of Progress {1}{R}

Instant
Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.
MAN VERSUS NATURE
IS NOT A FAIR FIGHT
Prickleboar

Prickleboar {4}{R}

Creature - Boar
As long as it's your turn, Prickleboar gets +2/+0 and has first strike.
"Canyons in the Phoberos badlands are essentially gates to the Underworld."
—Mirinthes, Akroan captain
3/3
Prickly Marmoset

Prickly Marmoset {2}{R}

Creature - Monkey
First strike
Whenever you cycle a card, Prickly Marmoset gets +2/+0 until end of turn.
"It's either terrified or extremely mad at us, definitely one of the two."
—Jonald, mission naturalist
2/3
Prickly Pair

Prickly Pair {2}{R}

Creature - Plant Mercenary
When Prickly Pair enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
They grew together, awoke together, and took up arms together. If they were going to fall, they'd do that together too.
2/2
  • Outlaws of Thunder Junction
Pride of Lions

Pride of Lions {3}{G}{G}

Creature - Cat
You may have Pride of Lions assign its combat damage as though it weren't blocked.
There's only one thing worse than a hungry lion—many hungry lions.
4/4
Pridemalkin

Pridemalkin {2}{G}

Creature - Cat
When Pridemalkin enters the battlefield, put a +1/+1 counter on target creature you control.
Each creature you control with a +1/+1 counter on it has trample.
2/1
Priest of Titania

Priest of Titania {1}{G}

Creature - Elf Druid
{T}: Add {G} for each Elf on the battlefield.
Titania rewards all who honor the forest by making them a living part of it.
1/1
Priest of Urabrask

Priest of Urabrask {2}{R}

Creature - Phyrexian Human Cleric
When Priest of Urabrask enters the battlefield, add {R}{R}{R}.
Even in New Phyrexia, red mana sparks glimmers of individualism, passion, and freedom.
2/1
Primal Adversary

Primal Adversary {2}{G}

Creature - Wolf
Trample
When Primal Adversary enters the battlefield, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.
4/3
Primal Amulet
Primal Wellspring

Primal Amulet {4}

Artifact
Instant and sorcery spells you cast cost {1} less to cast.
Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it.
Card has other part: Primal Wellspring
Primal Bellow

Primal Bellow {G}

Instant
Target creature gets +1/+1 until end of turn for each Forest you control.
"A might spell can be handy against baloths, giants, kraken, the Roil—or if you lose your bearings in the woods."
—Chadir the Navigator
  • Zendikar
Primal Beyond

Primal Beyond

Land
As Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental.
  • Morningtide