25596 cards found
Fists of Flame

Fists of Flame {1}{R}

Instant
Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn.
"Fire has always been my most faithful companion."
—Jared Carthalion
Fists of Ironwood

Fists of Ironwood {1}{G}

Enchantment - Aura
Enchant creature
When this Aura enters, create two 1/1 green Saproling creature tokens.
Enchanted creature has trample.
Saprolings add the three and the four to the "one-two punch."
Five Hundred Year Diary

Five Hundred Year Diary {3}{U}

Legendary Artifact - Clue
Five Hundred Year Diary enters tapped.
{T}: Add {U} for each Clue you control.
{2}, Sacrifice Five Hundred Year Diary: Draw a card.
Five Kids in a Trenchcoat

Five Kids in a Trenchcoat {2}{W}

Creature - Human Citizen
Five Kids in a Trenchcoat counts as five creatures for spells and effects that count the number of creatures you control.
1/5
Five-Alarm Fire

Five-Alarm Fire {1}{R}{R}

Enchantment
Whenever a creature you control deals combat damage, put a blaze counter on this enchantment.
Remove five blaze counters from this enchantment: It deals 5 damage to any target.
Five-Finger Discount

Five-Finger Discount {4}{U}{U}

Sorcery
Put target nonland permanent into your hand. You may spend mana as though it were mana of any color the next time you cast that card.
"Dognapping is such an ugly word. I would characterize this as a unilateral redistribution of pets."
  • Unstable
Fixed Point in Time

Fixed Point in Time

Phenomenon
When you encounter Fixed Point in Time, until your next turn, if a player would planeswalk as a result of rolling the planar die, chaos ensues instead.
  • Doctor Who
Flagstones of Trokair

Flagstones of Trokair

Legendary Land
{T}: Add {W}.
When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Dust-spiked winds eroded the stones, but the ground where they had stood still holds power.
Flame Blitz

Flame Blitz {R}

Enchantment
At the beginning of your end step, this enchantment deals 5 damage to each planeswalker.
Cycling {2}
"Blast it, not again!"
  • Modern Horizons 2
Flame Channeler
Embodiment of Flame

Flame Channeler {1}{R}

Creature - Human Wizard
When a spell you control deals damage, transform this creature.
At the edge of night, on the cusp of winter, the allure of fire grows ever stronger.
2/2
Card has other part: Embodiment of Flame
Flame Discharge

Flame Discharge {X}{R}

Instant
Flame Discharge deals X damage to target creature or planeswalker. If you controlled a modified creature as you cast this spell, it deals X plus 2 damage instead.
"What? Why would it need a cooling unit?"
  • Kamigawa: Neon Dynasty
Flame Elemental

Flame Elemental {2}{R}{R}

Creature - Elemental
{R}, {T}, Sacrifice this creature: It deals damage equal to its power to target creature.
Storyteller: By my hand in the fire, this story is a tale of power. Listeners: May it give you strength.
3/2
Flame Jab

Flame Jab {R}

Sorcery
Flame Jab deals 1 damage to any target.
Retrace
"Fire's out. Should be safe now."
—Gnarltrunk
Flame Javelin

Flame Javelin {2/R}{2/R}{2/R}

Instant
Flame Javelin deals 4 damage to any target.
Gyara Spearhurler would have been renowned for her deadly accuracy, if it weren't for her deadly accuracy.
Flame Lash

Flame Lash {3}{R}

Instant
Flame Lash deals 4 damage to any target.
"This is just my warm-up."
Flame Rift

Flame Rift {1}{R}

Sorcery
Flame Rift deals 4 damage to each player.
"You might want to step back."
—Jaya Ballard, task mage
Flame Slash

Flame Slash {R}

Sorcery
Flame Slash deals 4 damage to target creature.
After millennia asleep, the Eldrazi had forgotten about Zendikar's fiery temper and dislike of strangers.
Flame Spill

Flame Spill {2}{R}

Instant
Flame Spill deals 4 damage to target creature. Excess damage is dealt to that creature's controller instead.
Fragile, floating Skysail suddenly seemed like an appealingly safe place to live.
Flame Sweep

Flame Sweep {2}{R}

Instant
Flame Sweep deals 2 damage to each creature except for creatures you control with flying.
"I have calculated that a dragon in flight, in a single strafing run, can cover an area of—"
—Thaedus the Clever, last words
Flame Wave

Flame Wave {3}{R}{R}{R}{R}

Sorcery
Flame Wave deals 4 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
"I hear the roaring of a wave whose waters are red and whose mists are black."
—Oracle en-Vec
Flame of Anor

Flame of Anor {1}{U}{R}

Instant
Choose one. If you control a Wizard as you cast this spell, you may choose two instead.
• Target player draws two cards.
• Destroy target artifact.
• Flame of Anor deals 5 damage to target creature.
There was a ringing clash and a stab of white fire, and the Balrog fell back.
Flame-Blessed Bolt

Flame-Blessed Bolt {R}

Instant
Flame-Blessed Bolt deals 2 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
"I noticed you were short on party favors, so I brought my own."
—Higa, slayer-captain of Gatstaf
Flame-Kin Zealot

Flame-Kin Zealot {1}{R}{R}{W}

Creature - Elemental Berserker
When this creature enters, creatures you control get +1/+1 and gain haste until end of turn.
Boros soldiers are like a cache of bombs ready to explode, and the flame-kin light their fuses.
2/2
Flameblade Adept

Flameblade Adept {R}

Creature - Jackal Warrior
Menace
Whenever you cycle or discard a card, this creature gets +1/+0 until end of turn.
"Allow zealous flames to light your path and the glory you seek will be revealed."
—Hazoret, god of zeal
1/2
Flameblade Angel

Flameblade Angel {4}{R}{R}

Creature - Angel
Flying
Whenever a source an opponent controls deals damage to you or a permanent you control, you may have this creature deal 1 damage to that source's controller.
"You must pay for your sin in blood."
4/4