24475 cards found
Fourth Stage of Magic Design

Fourth Stage of Magic Design {5}{U}{U}

Enchantment
Once per turn, you may cast a nonland card as though it was another card of your choice with the same mana cost. You can't choose the same card twice. (Mana cost includes color. No looking cards up!)
  • Unknown Event
Fowl Strike

Fowl Strike {1}{G}

Instant
Destroy target creature with flying.
Reinforce 2—{2}{G}
With a resounding wallop, the ancient battle between buzzard and druid was finally finished.
  • Modern Horizons 3
Fractal Harness

Fractal Harness {X}{2}{G}

Artifact - Equipment
When this Equipment enters, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it and attach this Equipment to it.
Whenever equipped creature attacks, double the number of +1/+1 counters on it.
Equip {2}
Fractal Summoning

Fractal Summoning {X}{G/U}{G/U}

Sorcery - Lesson
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.
"Fractals are just pseudo-dimensional manifestations of asynchronous biosymmetries. It's really quite simple."
—Kianne, Quandrix dean
  • Strixhaven: School of Mages
Fracture

Fracture {W}{B}

Instant
Destroy target artifact, enchantment, or planeswalker.
"Your defiance is amusing, little mage. It's time you learn how fragile you really are."
—Extus Narr
Fractured Identity

Fractured Identity {3}{W}{U}

Sorcery
Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
Reality Breach Engulfs Town—All Four Mayors Urge Caution
Fractured Powerstone

Fractured Powerstone {2}

Artifact
{T}: Add {C}.
{T}: Roll the planar die. Activate only as a sorcery.
The Thran learned to capture mana, but power inevitably escapes its bonds.
Fractured Realm

Fractured Realm {5}{U}{U}

Enchantment - Room
If a triggered ability of a permanent you control triggers, that ability triggers an additional time.
Card has other part: Mirror Room
  • Duskmourn: House of Horror Promos 67pb 67sb
  • Duskmourn: House of Horror 67b 337b
Fractured Sanity

Fractured Sanity {U}{U}{U}

Sorcery
Each opponent mills fourteen cards.
Cycling {1}{U}
When you cycle this card, each opponent mills four cards.
The body grows stronger under stress. The mind does not.
Fracturing Gust

Fracturing Gust {2}{G/W}{G/W}{G/W}

Instant
Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.
Fragment Reality

Fragment Reality {W}

Instant
Exile target nontoken artifact, creature, or enchantment an opponent controls. Its controller puts a random creature card with lesser mana value from their library onto the battlefield tapped.
  • Alchemy: Kamigawa
Fragment of Konda
The Fall of Lord Konda

Fragment of Konda

Enchantment Creature - Human Noble
(Color indicator: Fragment of Konda is white)
Defender
When this creature dies, draw a card.
For his transgressions against the kami, Lord Konda's immortal body was turned to stone, then shattered into a thousand still-living pieces.
1/3
Card has other part: The Fall of Lord Konda
  • Kamigawa: Neon Dynasty
Fragmentize

Fragmentize {W}

Sorcery
Destroy target artifact or enchantment with mana value 4 or less.
"Too much friction on your bearings, your countersinking is inconsistent, and there are lines in your casting. Dispose of it, and begin again."
—Dovin Baan
Francisco, Fowl Marauder

Francisco, Fowl Marauder {1}{B}

Legendary Creature - Bird Pirate
Flying
Francisco can't block.
Whenever one or more Pirates you control deal damage to a player, Francisco explores.
Partner
0/1
  • The Lost Caverns of Ixalan Commander 49 81
Frankie Peanuts

Frankie Peanuts {2}{W}{W}

Legendary Creature - Elephant Rogue
At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn.
Don't cross him or you'll end up sleeping with the merfolk.
2/3
Frantic Firebolt

Frantic Firebolt {2}{R}

Instant
Frantic Firebolt deals X damage to target creature, where X is 2 plus the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.
Johann's conjecture about draconic fire dispelling rainwater elementals proved to be correct. Now he just needed a way to dispel draconic fire.
  • Wilds of Eldraine
Frantic Inventory

Frantic Inventory {1}{U}

Instant
Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard.
"Another village, another angry mob. Why do I even bother unpacking?"
  • Core Set 2021 50 394
Frantic Scapegoat

Frantic Scapegoat {R}

Creature - Goat
Haste
When this creature enters, suspect it.
Whenever one or more other creatures you control enter, if this creature is suspected, you may suspect one of the other creatures. If you do, this creature is no longer suspected.
1/1
  • Murders at Karlov Manor 126 347
Frantic Search

Frantic Search {2}{U}

Instant
Draw two cards, then discard two cards. Untap up to three lands.
It took the banning of temporal manipulation at Tolaria West to teach its students the value of time.
Frantic Strength

Frantic Strength {2}{G}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +2/+2 and has trample.
With his friends dead and his weapons broken, Taros seized the only thing he could to defend himself.
  • Duskmourn: House of Horror
Fraying Line

Fraying Line {4}

Artifact
When this artifact enters, put a rope counter on target creature you control.
At the beginning of each player's upkeep, that player may pay {2}. If they do, they put a rope counter on a creature they control. Otherwise, exile this artifact and each creature without a rope counter on it, then remove all rope counters from all creatures.
Fraying Omnipotence

Fraying Omnipotence {3}{B}{B}

Sorcery
Each player loses half their life, then discards half the cards in their hand, then sacrifices half the creatures they control of their choice. Round up each time.
The Great Mending that healed the Multiverse also unraveled the threads of Nicol Bolas's power.
Fraying Sanity

Fraying Sanity {2}{U}

Enchantment - Aura Curse
Enchant player
At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
Those wound tightest are first to unravel.
Free from Flesh

Free from Flesh {R}

Instant
Target creature gets +2/+2 until end of turn. Put two oil counters on it.
He finally understood that phyresis was not an ending, but a new, perfect beginning.
  • Phyrexia: All Will Be One
Free the Fae

Free the Fae {1}{U}

Instant - Adventure
Mill four cards. Then put an instant, sorcery, or Faerie card from among the milled cards into your hand.
You can't cage mischief.
Card has other part: Picklock Prankster
  • Wilds of Eldraine