25187 cards found
Flowstone Hellion

Flowstone Hellion {4}{R}

Creature - Hellion Beast
Haste
{0}: This creature gets +1/-1 until end of turn.
Volrath leaves no stone untrained.
3/3
Flowstone Infusion

Flowstone Infusion {R}

Instant
Target creature gets +2/-2 until end of turn.
The rumor that contact with flowstone would reveal Phyrexian sleeper agents was spread mostly by Phyrexian sleeper agents.
  • Dominaria United
Flowstone Kavu

Flowstone Kavu {2}{R}

Creature - Kavu
Menace
{R}: This creature gets +1/-1 until end of turn.
The kavu adjusted easily to the Rathi overlay, incorporating the invasive flowstone into their own adaptable forms.
2/3
  • Dominaria United
Flowstone Mauler

Flowstone Mauler {4}{R}{R}

Creature - Beast
Trample
{R}: This creature gets +1/-1 until end of turn.
Once these horrifying creatures were perfected, there was no need for armodons.
4/5
Flowstone Wyvern

Flowstone Wyvern {3}{R}{R}

Creature - Drake
Flying
{R}: This creature gets +2/-2 until end of turn.
"Where I come from, stone stays on the ground."
—Tahngarth of the Weatherlight
3/3
Flubs, the Fool

Flubs, the Fool {G}{U}{R}

Legendary Creature - Frog Scout
You may play an additional land on each of your turns.
Whenever you play a land or cast a spell, draw a card if you have no cards in hand. Otherwise, discard a card.
He knows exactly where he's going and exactly how he isn't getting there.
0/5
  • Bloomburrow Commander
Fluctuator

Fluctuator {2}

Artifact
Cycling abilities you activate cost {2} less to activate.
"It generates power by harnessing the nature of possibility itself."
"But will it work?"
". . . Possibly."
Fludge, Gunk Guardian

Fludge, Gunk Guardian {3}{B}{G}

Legendary Creature - Slug Ooze
Whenever Fludge, Gunk Guardian or another Slug, Ooze, Fungus, or Mutant enters the battlefield under your control, each opponent shuffles three Gunk cards into their library. (Gunk is a colorless sorcery card with no mana cost that has cycling {4}.)
5/5
  • Mystery Booster 2
Flummoxed Cyclops

Flummoxed Cyclops {3}{R}

Creature - Cyclops
Reach
Whenever two or more creatures your opponents control attack, this creature can't block this combat.
"A cyclops thinks slowly but strikes quickly. Try to keep it thinking."
—Brigone, soldier of Meletis
4/4
  • Theros Beyond Death
Flumph

Flumph {1}{W}

Creature - Jellyfish
Defender, flying
Whenever this creature is dealt damage, you and target opponent each draw a card.
Flumphs siphon thoughts and energy from evil aberrations, and are often eager to share the dark knowledge they obtain with friendly adventurers.
0/4
Flunk

Flunk {1}{B}

Instant
Target creature gets -X/-X until end of turn, where X is 7 minus the number of cards in that creature's controller's hand.
"I assure you, no one fails my course more than once."
—Embrose, Silverquill dean
  • Strixhaven: School of Mages
Fluros of Myra's Marvels

Fluros of Myra's Marvels {2}{U}{U}

Legendary Creature - Merfolk Performer
As Fluros of Myra's Marvels enters, choose a number greater than 0.
Whenever you cast a spell with power, toughness, or loyalty equal to the chosen number, target artifact or creature becomes an artifact creature with base power and toughness X/X until end of turn, where X is the chosen number.
Partner
3/4
Flurry of Horns

Flurry of Horns {4}{R}

Sorcery
Create two 2/3 red Minotaur creature tokens with haste.
A minotaur does not distinguish between human, satyr, and triton. They are all meat.
Flush Out

Flush Out {1}{R}

Sorcery - Omen
Discard a card. If you do, draw two cards.
Card has other part: Stormshriek Feral
  • Tarkir: Dragonstorm 124b 304b
Flusterstorm

Flusterstorm {U}

Instant
Counter target instant or sorcery spell unless its controller pays {1}.
Storm
"You said you'd hit me with everything you have. Was that all?"
Flutterfox

Flutterfox {1}{W}

Creature - Fox
As long as you control an artifact or enchantment, this creature has flying.
"The white fox grinned. 'How about a bet, dragon? If I win, the skies are mine.' After he stopped laughing, the dragon agreed."
—Tales of the Fae
2/2
Fluttershy

Fluttershy {1}{G}{W}

Legendary Creature - Pegasus
Defender, flying
{1}, {T}: Put a +1/+1 counter on each creature with a tail target player controls. Stare down up to one target creature until end of turn. (It can't attack or block as long as you're looking directly at it.)
"My sanctuary can be the one place in Equestria critters call home."
0/4
  • Secret Lair Drop
Flux

Flux {2}{U}

Sorcery
Each player discards any number of cards, then draws that many cards.
Draw a card.
Flux Channeler

Flux Channeler {2}{U}

Creature - Human Wizard
Whenever you cast a noncreature spell, proliferate.
"Inform our allies in the Tenth and throw the circuit. It's about to get weird."
2/2
Related card: Contagion Dispenser
Fly

Fly {U}

Enchantment - Aura
Enchant creature
Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon."
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms
Flycatcher Giraffid

Flycatcher Giraffid {4}{G}

Creature - Antelope Lizard
This creature enters with your choice of a vigilance counter or a reach counter on it.
Poachers use the harvested tongues to snare pests, plumb caves, and scale tall buildings.
3/5
  • Ikoria: Lair of Behemoths
Flying Dolphin-Fish

Flying Dolphin-Fish {1}{U}

Creature - Whale Fish
Flying
Schools of dolphin-fish follow Fire Nation vessels, hoping to score an easy meal from broken nets.
1/3
  • Avatar: The Last Airbender Eternal
Flying Octobot

Flying Octobot {1}{U}

Artifact Creature - Robot Villain
Flying
Whenever another Villain you control enters, put a +1/+1 counter on this creature. This ability triggers only once each turn.
"How many helping hands do you need, Doc?"
—Spider-Man
1/1
Flywheel Racer

Flywheel Racer {2}

Artifact - Vehicle
Vigilance
{T}: Add one mana of any color. Activate only if this permanent is a creature.
Crew 1
3/2
  • March of the Machine
Foam Weapons Kiosk

Foam Weapons Kiosk

Artifact - Attraction
Visit — Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn.
Nothing is safe in the hands of an eight-year-old.
Attraction Lights: 2, 6