20858 cards found
Griffin Protector

Griffin Protector {3}{W}

Creature - Griffin
Flying
Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.
Griffin flocks still patrol the skies above the Zhalfirin void, as though they are waiting for their old home to reappear.
2/3
Griffin Sentinel

Griffin Sentinel {2}{W}

Creature - Griffin
Flying
Vigilance
Once a griffin sentinel adopts a territory as its own, only death can force it to betray its post.
1/3
Griffnaut Tracker

Griffnaut Tracker {3}{W}

Creature - Human Detective
Flying
When Griffnaut Tracker enters the battlefield, exile up to two target cards from a single graveyard.
"The desperate will tread unexpected paths. Be prepared to follow."
—Tam Sennic, Ezrim's second-in-command
3/2
  • Murders at Karlov Manor
Grim Affliction

Grim Affliction {2}{B}

Instant
Put a -1/-1 counter on target creature, then proliferate.
Even the small wounds let hope bleed out.
Grim Backwoods

Grim Backwoods

Land
{T}: Add {C}.
{2}{B}{G}, {T}, Sacrifice a creature: Draw a card.
Grim Bounty

Grim Bounty {2}{B}{B}

Sorcery
Destroy target creature or planeswalker. Create a Treasure token.
Freed from the need to pay tribute to the dragon, the villages gladly paid the dragon-slayers instead.
Grim Captain's Call

Grim Captain's Call {2}{B}

Sorcery
Return a Pirate card from your graveyard to your hand, then do the same for Vampire, Dinosaur, and Merfolk.
When the battle is over, the bitterest foes at last find common ground.
  • Ixalan
Grim Contest

Grim Contest {1}{B}{G}

Instant
Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.
The invader hoped he could survive the beast's jaws and emerge through its rotting skin.
Grim Discovery

Grim Discovery {1}{B}

Sorcery
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target land card from your graveyard to your hand.
Few among the living understand just how much of their world is shaped by the ruins of the dead.
Grim Draugr

Grim Draugr {2}{B}

Snow Creature - Zombie Berserker
{1}{S}: Grim Draugr gets +1/+0 and gains menace until end of turn.
She was a ragged shadow of her living form, but she had lost none of her deadly prowess.
3/2
  • Kaldheim
Grim Flayer

Grim Flayer {B}{G}

Creature - Human Warrior
Trample
Whenever Grim Flayer deals combat damage to a player, surveil 3.
Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.
2/2
Grim Flowering

Grim Flowering {5}{G}

Sorcery
Draw a card for each creature card in your graveyard.
"Nothing in nature goes to waste, not even the rotting corpse of a good-for-nothing, blood-sucking vampire."
—Halana of Ulvenwald
Grim Giganotosaurus

Grim Giganotosaurus {5}{B}{G}

Creature - Dinosaur
{10}{B}{G}: Monstrosity 10. This ability costs {1} less to activate for each creature with power 4 or greater your opponents control.
When Grim Giganotosaurus becomes monstrous, destroy all artifacts and creatures other than Grim Giganotosaurus.
10/10
  • Jurassic World Collection 11 36
Grim Haruspex

Grim Haruspex {2}{B}

Creature - Human Wizard
Morph {B}
Whenever another nontoken creature you control dies, draw a card.
3/2
Grim Harvest

Grim Harvest {1}{B}

Instant
Return target creature card from your graveyard to your hand.
Recover {2}{B}
Grim Hireling

Grim Hireling {3}{B}

Creature - Tiefling Rogue
Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens.
{B}, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.
3/2
Grim Initiate

Grim Initiate {R}

Creature - Zombie Warrior
First strike
When Grim Initiate dies, amass Zombies 1.
Beneath each gleaming mineral shell rots a once-proud warrior of Amonkhet.
1/1
  • War of the Spark
Grim Lavamancer

Grim Lavamancer {R}

Creature - Human Wizard
{R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.
"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."
1/1
Grim Monolith

Grim Monolith {2}

Artifact
Grim Monolith doesn't untap during your untap step.
{T}: Add {C}{C}{C}.
{4}: Untap Grim Monolith.
Grim Physician

Grim Physician {B}

Creature - Zombie
When Grim Physician dies, target creature an opponent controls gets -1/-1 until end of turn.
The Returned retain no memory of their identities, but sometimes they mindlessly attempt familiar tasks.
1/1
  • Theros Beyond Death
Grim Reaper's Sprint

Grim Reaper's Sprint {4}{R}

Enchantment - Aura
Morbid — This spell costs {3} less to cast if a creature died this turn.
Enchant creature
When Grim Reaper's Sprint enters the battlefield, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase.
Enchanted creature gets +2/+2 and has haste.
Grim Strider

Grim Strider {3}{B}

Creature - Horror
Grim Strider gets -1/-1 for each card in your hand.
"As a child I saw something walking in the distance, far beyond the Hekma—shadow-dark, and taller than the gods. Even now, it passes through my dreams."
—Pytamun, initiate of Nef crop
6/6
Grim Tutor

Grim Tutor {1}{B}{B}

Sorcery
Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
As blood touched the empty page, it formed words that seared themselves into the wizard's mind.
Grim Wanderer

Grim Wanderer {1}{B}

Creature - Goblin Warlock
Flash
Tragic Backstory — Cast this spell only if a creature died this turn.
There is a stillness that walks with him, the quiet that follows great tragedy, when even the mourners are too exhausted to weep.
5/3
Grimclimb Pathway
Brightclimb Pathway

Grimclimb Pathway

Land
{T}: Add {B}.
"My mother wanted me to take over the family dry goods business, but no. I had to come here."
—Yavotz, Sea Gate Expeditionary House
Card has other part: Brightclimb Pathway