25304 cards found
Flesh-Eater Imp

Flesh-Eater Imp {3}{B}

Creature - Phyrexian Imp
Flying
Infect
Sacrifice a creature: This creature gets +1/+1 until end of turn.
2/2
Fleshbag Marauder

Fleshbag Marauder {2}{B}

Creature - Zombie Warrior
When this creature enters, each player sacrifices a creature of their choice.
Grixis is a world where the only things found in abundance are death and decay. Corpses, whole or in part, are the standard currency among necromancers and demons.
3/1
Fleshless Gladiator

Fleshless Gladiator {1}{B}

Creature - Phyrexian Skeleton
Corrupted{2}{B}: Return this card from your graveyard to the battlefield tapped. You lose 1 life. Activate only if an opponent has three or more poison counters.
What she lacks in skin she makes up in swagger.
2/2
  • Phyrexia: All Will Be One
Fleshtaker

Fleshtaker {W}{B}

Creature - Human Assassin
Whenever you sacrifice another creature, you gain 1 life and scry 1.
{1}, Sacrifice another creature: This creature gets +2/+2 until end of turn.
A soulless husk of endless hunger.
2/2
Flexible Waterbender

Flexible Waterbender {3}{U}

Creature - Human Warrior Ally
Vigilance
Waterbend {3}: This creature has base power and toughness 5/2 until end of turn.
"Water is the element of change."
—Iroh
2/5
  • Avatar: The Last Airbender
Flick a Coin

Flick a Coin {2}{R}

Instant
Flick a Coin deals 1 damage to any target. You create a Treasure token.
Draw a card.
"From here, hit the antique gong, ricochet off the suit of armor, and get Gunrudd on the nose? Is that all?"
  • Wilds of Eldraine
Flicker of Fate

Flicker of Fate {1}{W}

Instant
Exile target creature or enchantment, then return it to the battlefield under its owner's control.
An infinite journey in an infinitesimal time.
Flickerform

Flickerform {1}{W}

Enchantment - Aura
Enchant creature
{2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.
Flickering Ward

Flickering Ward {W}

Enchantment - Aura
Enchant creature
As this Aura enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.
{W}: Return this Aura to its owner's hand.
Flickerwisp

Flickerwisp {1}{W}{W}

Creature - Elemental
Flying
When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Its wings disturb more than air.
3/1
Flight

Flight {U}

Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Flight of Equenauts

Flight of Equenauts {7}{W}

Creature - Human Knight
Convoke
Flying
"Yes, there's competition between our equenauts and the Boros skyjeks. At least they think it's a competition."
4/5
Flight of Fancy

Flight of Fancy {3}{U}

Enchantment - Aura
Enchant creature
When this Aura enters, draw two cards.
Enchanted creature has flying.
The view from above is an inspiration to the newly winged.
Flight-Deck Coordinator

Flight-Deck Coordinator {2}{W}

Creature - Human Soldier
At the beginning of your end step, if you control two or more tapped creatures, you gain 2 life.
The hidden might of the Sunstar Free Company is its technical staff.
3/3
  • Edge of Eternities
Fling

Fling {1}{R}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.
Giants believe that tossing redcaps at knights is the best way to deal with both.
Flinthoof Boar

Flinthoof Boar {1}{G}

Creature - Boar
This creature gets +1/+1 as long as you control a Mountain.
{R}: This creature gains haste until end of turn.
Through the smoke and flames it hunts, sniffing out the panicked and confused.
2/2
Flip the Switch

Flip the Switch {2}{U}

Instant
Counter target spell unless its controller pays {4}. Create a 2/2 black Zombie creature token with decayed.
"Works every time! Well, every time they don't explode, anyway."
—Barton, stitcher
Flitterstep Eidolon

Flitterstep Eidolon {1}{U}

Enchantment Creature - Spirit
Bestow {5}{U}
This creature can't be blocked.
Enchanted creature gets +1/+1 and can't be blocked.
1/1
Flitting Guerrilla

Flitting Guerrilla {2}{B}

Creature - Faerie Rogue
Flying
When this creature dies, each player mills two cards. Then you may exile this card. When you do, put target creature or battle card from your graveyard on top of your library.
2/2
  • March of the Machine
Flockchaser Phantom

Flockchaser Phantom {4}{W}{U}

Creature - Spirit
Convoke
Flying, vigilance
Whenever this creature attacks, the next spell you cast this turn has convoke.
5/5
  • March of the Machine Commander 41 128
Flood

Flood {U}

Enchantment
{U}{U}: Tap target creature without flying.
Flood Plain

Flood Plain

Land
This land enters tapped.
{T}, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Flood of Recollection

Flood of Recollection {U}{U}

Sorcery
Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.
Jace tumbled down the waterfall and plunged deep into his past.
Related card: Skywriter Djinn
Flood of Tears

Flood of Tears {4}{U}{U}

Sorcery
Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.
"I have wept such a torrent as to scour the land clean."
—Mu Yanling
Flood the Engine

Flood the Engine {2}{U}

Enchantment - Aura
Enchant creature or Vehicle
When this Aura enters, tap enchanted permanent.
Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.
There had been a time when the Endriders would've killed for water.
  • Aetherdrift