2922 cards found
Enduring Angel
Angelic Enforcer

Enduring Angel {2}{W}{W}{W}

Creature - Angel
Flying, double strike
You have hexproof.
If your life total would be reduced to 0 or less, instead transform this creature and your life total becomes 3. Then if this creature didn't transform this way, you lose the game.
3/3
Card has other part: Angelic Enforcer
Related card: Celestial Vault
Enduring Courage

Enduring Courage {2}{R}{R}

Enchantment Creature - Dog Glimmer
Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn.
When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.
3/3
Enduring Curiosity

Enduring Curiosity {2}{U}{U}

Enchantment Creature - Cat Glimmer
Flash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.
4/3
Enduring Innocence

Enduring Innocence {1}{W}{W}

Enchantment Creature - Sheep Glimmer
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.
2/1
  • Duskmourn: House of Horror Promos 6p 6s
  • Duskmourn: House of Horror 6 368 386 396
Enduring Tenacity

Enduring Tenacity {2}{B}{B}

Enchantment Creature - Snake Glimmer
Whenever you gain life, target opponent loses that much life.
When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.
4/3
Enduring Vitality

Enduring Vitality {1}{G}{G}

Enchantment Creature - Elk Glimmer
Vigilance
Creatures you control have "{T}: Add one mana of any color."
When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.
3/3
Engineered Explosives

Engineered Explosives {X}

Artifact
Sunburst
{2}, Sacrifice this artifact: Destroy each nonland permanent with mana value equal to the number of charge counters on this artifact.
Enkira, Hostile Scavenger

Enkira, Hostile Scavenger {3}{B}{G}

Legendary Creature - Human Warrior
When Enkira, Hostile Scavenger enters, create two Walker tokens.
As long as Enkira is equipped, it must be blocked if able.
Whenever Enkira and at least two Zombies attack, Enkira gains indestructible until end of turn.
3/3
Ensnaring Bridge

Ensnaring Bridge {3}
(Bridge of Khazad-dûm)

Artifact
Creatures with power greater than the number of cards in your hand can't attack.
The way out lay across a slender bridge of stone. It was an ancient defense of the Dwarves that could only be traversed in single file.
Enter the Infinite

Enter the Infinite {8}{U}{U}{U}{U}

Sorcery
Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.
"Don't just have an idea—have all of them."
—Niv-Mizzet
Entreat the Angels

Entreat the Angels {X}{X}{W}{W}{W}

Sorcery
Create X 4/4 white Angel creature tokens with flying.
Miracle {X}{W}{W}
Ephara, God of the Polis

Ephara, God of the Polis {2}{W}{U}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to white and blue is less than seven, Ephara isn't a creature.
At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.
6/5
Ephemerate

Ephemerate {W}

Instant
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound
Epic Experiment

Epic Experiment {X}{U}{R}

Sorcery
Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard.
Eradicator Valkyrie

Eradicator Valkyrie {2}{B}{B}

Creature - Angel Berserker
Flying, lifelink, hexproof from planeswalkers
Boast — {1}{B}, Sacrifice a creature: Each opponent sacrifices a creature or planeswalker.
4/3
Erebos's Titan

Erebos's Titan {1}{B}{B}{B}

Creature - Giant
As long as your opponents control no creatures, this creature has indestructible.
Whenever a creature card leaves an opponent's graveyard, you may discard a card. If you do, return this card from your graveyard to your hand.
5/5
  • Magic Origins
Erebos, Bleak-Hearted

Erebos, Bleak-Hearted {3}{B}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to black is less than five, Erebos isn't a creature.
Whenever another creature you control dies, you may pay 2 life. If you do, draw a card.
{1}{B}, Sacrifice another creature: Target creature gets -2/-1 until end of turn.
5/6
Erebos, God of the Dead

Erebos, God of the Dead {3}{B}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to black is less than five, Erebos isn't a creature.
Your opponents can't gain life.
{1}{B}, Pay 2 life: Draw a card.
5/7
Eriette of the Charmed Apple

Eriette of the Charmed Apple {1}{W}{B}

Legendary Creature - Human Warlock
Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control.
At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control.
"Hush now. I need your beauty sleep."
2/4
Eris, Roar of the Storm

Eris, Roar of the Storm {8}{U}{R}

Legendary Creature - Elemental Warlock
This spell costs {2} less to cast for each different mana value among instant and sorcery cards in your graveyard.
Flying, prowess
Whenever you cast your second spell each turn, create a 4/4 red Dragon Elemental creature token with flying and prowess.
4/4
  • Outlaws of Thunder Junction Commander 5 41
Ersta, Friend to All

Ersta, Friend to All {W}{U}{B}{R}{G}

Legendary Planeswalker - Ersta
[+1]: Create a 1/1 Human Wizard creature token that's all colors.
[–3]: Choose a card name from among Enlightened Tutor, Mystical Tutor, Booster Tutor, Imperial Recruiter, and Worldly Tutor. Create a copy of the card with the chosen name. You may cast the copy without paying its mana cost.
[–8]: You get an emblem with "At the beginning of your upkeep, if you control twenty or more Wizards, you win the game."
Ersta, Friend to All can be your commander.
Loyalty:
5
  • 2021 Heroes of the Realm
Eshki, Temur's Roar

Eshki, Temur's Roar {G}{U}{R}

Legendary Creature - Human Warrior
Whenever you cast a creature spell, put a +1/+1 counter on Eshki. If that spell's power is 4 or greater, draw a card. If that spell's power is 6 or greater, Eshki deals damage equal to Eshki's power to each opponent.
2/2
  • Tarkir: Dragonstorm Commander
Esika, God of the Tree
The Prismatic Bridge

Esika, God of the Tree {1}{G}{G}

Legendary Creature - God
Vigilance
{T}: Add one mana of any color.
Other legendary creatures you control have vigilance and "{T}: Add one mana of any color."
"I know this world, from canopy to roots."
1/4
Card has other part: The Prismatic Bridge
Esix, Fractal Bloom

Esix, Fractal Bloom {4}{G}{U}

Legendary Creature - Fractal
Flying
The first time you would create one or more tokens during each of your turns, you may instead choose a creature other than Esix and create that many tokens that are copies of that creature.
4/4
Esoteric Duplicator

Esoteric Duplicator {2}{U}

Artifact - Clue
Whenever you sacrifice this artifact or another artifact, you may pay {2}. If you do, at the beginning of the next end step, create a token that's a copy of that artifact.
{2}, Sacrifice this artifact: Draw a card.