2669 cards found
Felothar the Steadfast

Felothar the Steadfast {1}{W}{B}{G}

Legendary Creature - Human Warrior
Each creature you control assigns combat damage equal to its toughness rather than its power.
Creatures you control can attack as though they didn't have defender.
{3}, {T}, Sacrifice another creature: Draw cards equal to the sacrificed creature's toughness, then discard cards equal to its power.
0/5
  • Tarkir: Dragonstorm Commander
Fetid Heath

Fetid Heath

Land
{T}: Add {C}.
{W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.
Field of the Dead

Field of the Dead

Land
This land enters tapped.
{T}: Add {C}.
Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
Fiend Artisan

Fiend Artisan {B/G}{B/G}

Creature - Nightmare
This creature gets +1/+1 for each creature card in your graveyard.
{X}{B/G}, {T}, Sacrifice another creature: Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Activate only as a sorcery.
1/1
Fiendish Duo

Fiendish Duo {4}{R}{R}

Creature - Devil
First strike
If a source would deal damage to an opponent, it deals double that damage to that player instead.
Half the size, double the mayhem.
5/5
Fiery Emancipation

Fiery Emancipation {3}{R}{R}{R}

Enchantment
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
"One day the mountain's fire will rise up to burn away our chains and end this age of oppression."
—The Molten Prophecy
Final Judgment

Final Judgment {4}{W}{W}

Sorcery
Exile all creatures.
"Let this be a lesson to all those who
would walk the path of sin—the wicked
shall not inherit this world!"
—Vauthry
Final Showdown

Final Showdown {W}

Instant
Spree
+ {1} — All creatures lose all abilities until end of turn.
+ {1} — Choose a creature you control. It gains indestructible until end of turn.
+ {3}{W}{W} — Destroy all creatures.
  • Outlaws of Thunder Junction Promos 11p 11s
  • Outlaws of Thunder Junction 11 312
Finale of Devastation

Finale of Devastation {X}{G}{G}

Sorcery
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Some spells sing a quiet tune. Others roar.
Finale of Eternity

Finale of Eternity {X}{B}{B}

Sorcery
Destroy up to three target creatures with toughness X or less. If X is 10 or more, return all creature cards from your graveyard to the battlefield.
When you rule by fear, your greatest weakness is one who's no longer afraid.
  • War of the Spark
  • War of the Spark Promos 91p 91s
Finale of Glory

Finale of Glory {X}{W}{W}

Sorcery
Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.
The sky boiled over the citadel, dire and dark. Then the angels brought the dawn.
Finale of Promise

Finale of Promise {X}{R}{R}

Sorcery
You may cast up to one target instant card and/or up to one target sorcery card from your graveyard each with mana value X or less without paying their mana costs. If a spell cast this way would be put into your graveyard, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies.
Finale of Revelation

Finale of Revelation {X}{U}{U}

Sorcery
Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game.
Exile Finale of Revelation.
"Brother, your fate has always been bound to mine. Now we have reached the place where they shall both end."
Fire Lord Ozai

Fire Lord Ozai {3}{B}

Legendary Creature - Human Noble
Whenever Fire Lord Ozai attacks, you may sacrifice another creature. If you do, add an amount of {R} equal to the sacrificed creature's power. Until end of combat, you don't lose this mana as steps end.
{6}: Exile the top card of each opponent's library. Until end of turn, you may play one of those cards without paying its mana cost.
4/4
  • Avatar: The Last Airbender Eternal
Fire Lord Sozin
The Rise of Sozin

Fire Lord Sozin

Legendary Creature - Human Noble
(Color indicator: Fire Lord Sozin is black)
Menace, firebending 3
Whenever Fire Lord Sozin deals combat damage to a player, you may pay {X}. When you do, put any number of target creature cards with total mana value X or less from that player's graveyard onto the battlefield under your control.
5/5
Card has other part: The Rise of Sozin
  • Avatar: The Last Airbender 117b 356b
Fire-Lit Thicket

Fire-Lit Thicket

Land
{T}: Add {C}.
{R/G}, {T}: Add {R}{R}, {R}{G}, or {G}{G}.
Firespout

Firespout {2}{R/G}

Sorcery
Firespout deals 3 damage to each creature without flying if {R} was spent to cast this spell and 3 damage to each creature with flying if {G} was spent to cast this spell.
Firkraag, Cunning Instigator

Firkraag, Cunning Instigator {3}{U}{R}

Legendary Creature - Dragon
Flying, haste
Whenever one or more Dragons you control attack an opponent, goad target creature that player controls.
Whenever a creature deals combat damage to one of your opponents, if that creature had to attack this combat, you put a +1/+1 counter on Firkraag and you draw a card.
3/3
  • Commander Legends: Battle for Baldur's Gate 642 648 933
Flame-Wreathed Phoenix

Flame-Wreathed Phoenix {2}{R}{R}

Creature - Phoenix
Flying
Tribute 2
When this creature enters, if tribute wasn't paid, it gains haste and "When this creature dies, return it to its owner's hand."
3/3
  • Born of the Gods
Flameskull

Flameskull {1}{R}{R}

Creature - Skeleton
Flying
This creature can't block.
Rejuvenation — When this creature dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards.
3/1
Flamewar, Brash Veteran
Flamewar, Streetwise Operative

Flamewar, Brash Veteran {1}{B}{R}

Legendary Artifact Creature - Robot
More Than Meets the Eye {B}{R}
Sacrifice another artifact: Put a +1/+1 counter on Flamewar and convert it. Activate only as a sorcery.
{1}, Discard your hand: Put all exiled cards you own with intel counters on them into your hand.
3/2
Card has other part: Flamewar, Streetwise Operative
  • Transformers 10a 24a
Flamewar, Streetwise Operative
Flamewar, Brash Veteran

Flamewar, Streetwise Operative

Legendary Artifact - Vehicle
(Color indicator: Flamewar, Streetwise Operative is black and red)
Living metal
Menace, deathtouch
Whenever Flamewar deals combat damage to a player, exile that many cards from the top of your library face down. Put an intel counter on each of them. Convert Flamewar.
2/1
Card has other part: Flamewar, Brash Veteran
  • Transformers 10b 24b
Flooded Grove

Flooded Grove

Land
{T}: Add {C}.
{G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.
Flooded Strand

Flooded Strand

Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Flubs, the Fool

Flubs, the Fool {G}{U}{R}

Legendary Creature - Frog Scout
You may play an additional land on each of your turns.
Whenever you play a land or cast a spell, draw a card if you have no cards in hand. Otherwise, discard a card.
He knows exactly where he's going and exactly how he isn't getting there.
0/5
  • Bloomburrow Commander