29693 cards found
Sunbird Effigy
Sunbird Standard

Sunbird Effigy

Artifact Creature - Bird Construct
Flying, vigilance, haste
Sunbird Effigy's power and toughness are each equal to the number of colors among the exiled cards used to craft it.
{T}: For each color among the exiled cards used to craft Sunbird Effigy, add one mana of that color.
*/*
Card has other part: Sunbird Standard
  • The Lost Caverns of Ixalan
Aquus Steed

Aquus Steed {3}{U}

Creature - Beast
{2}{U}, {T}: Target creature gets -2/-0 until end of turn.
In water, it's as graceful as a dolphin. On land, it darts and jerks so unpredictably that few can ride it for long.
1/3
  • Return to Ravnica
Blizzard Elemental

Blizzard Elemental {5}{U}{U}

Creature - Elemental
Flying
{3}{U}: Untap Blizzard Elemental.
Students who had seen Rayne argue with Urza were certain she had summoned it to make him seem warmer by comparison.
5/5
Invasion of Regatha
Disciples of the Inferno

Invasion of Regatha {2}{R}

Battle - Siege
When Invasion of Regatha enters the battlefield, it deals 4 damage to another target battle or opponent and 1 damage to up to one target creature.
Defense: 5
Card has other part: Disciples of the Inferno
  • March of the Machine
Sylvan Bounty

Sylvan Bounty {5}{G}

Instant
Target player gains 8 life.
Basic landcycling {1}{G}
Some who scouted new lands chose to stay.
Thorn Lieutenant

Thorn Lieutenant {1}{G}

Creature - Elf Warrior
Whenever Thorn Lieutenant becomes the target of a spell or ability an opponent controls, create a 1/1 green Elf Warrior creature token.
{5}{G}: Thorn Lieutenant gets +4/+4 until end of turn.
2/3
Myr Moonvessel

Myr Moonvessel {1}

Artifact Creature - Myr
When Myr Moonvessel dies, add {C}.
Memnarch created the myr with three qualities in mind: dependability, controllability, and disposability.
1/1
  • Darksteel
Gold Pan

Gold Pan {2}

Artifact - Equipment
When Gold Pan enters the battlefield, create a Treasure token.
Equipped creature gets +1/+1.
Equip {1}
  • Outlaws of Thunder Junction
Bad River

Bad River

Land
Bad River enters the battlefield tapped.
{T}, Sacrifice Bad River: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Death Wish

Death Wish {1}{B}{B}

Sorcery
You may put a card you own from outside the game into your hand. You lose half your life, rounded up. Exile Death Wish.
He wished for power, but not for the longevity to abuse it.
  • Judgment
Darba

Darba {3}{G}

Creature - Bird Beast
At the beginning of your upkeep, sacrifice Darba unless you pay {G}{G}.
Legend has it the darba gave up its wings in return for an extra stomach.
5/4
  • Prophecy
Kolaghan, the Storm's Fury

Kolaghan, the Storm's Fury {3}{B}{R}

Legendary Creature - Dragon
Flying
Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn.
Dash {3}{B}{R}
4/5
High Sentinels of Arashin

High Sentinels of Arashin {3}{W}

Creature - Bird Soldier
Flying
High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it.
{3}{W}: Put a +1/+1 counter on target creature.
3/4
Weldfast Engineer

Weldfast Engineer {1}{B}{R}

Creature - Human Artificer
At the beginning of combat on your turn, target artifact creature you control gets +2/+0 until end of turn.
"Let's err on the side of glorious mayhem."
3/3
Leafkin Druid

Leafkin Druid {1}{G}

Creature - Elemental Druid
{T}: Add {G}. If you control four or more creatures, add {G}{G} instead.
"I am rooted in the life of all that thrives around me. You cannot move me."
0/3
Ice Cage

Ice Cage {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.
High Alert

High Alert {1}{W}{U}

Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.
Creatures you control can attack as though they didn't have defender.
{2}{W}{U}: Untap target creature.
Crack Open

Crack Open {2}{G}

Sorcery
Destroy target artifact or enchantment. Create a Treasure token.
What no spell or lockpick could open, the forest coaxed apart.
Ignition Team

Ignition Team {5}{R}{R}

Creature - Goblin Warrior
Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield.
{2}{R}, Remove a +1/+1 counter from Ignition Team: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land.
0/0
  • Conspiracy
Cruel Ultimatum

Cruel Ultimatum {U}{U}{B}{B}{B}{R}{R}

Sorcery
Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
There is always a greater power.
Gollum's Bite

Gollum's Bite {B}

Instant
Target creature gets -2/-2 until end of turn.
{3}{B}, Exile Gollum's Bite from your graveyard: The Ring tempts you. Activate only as a sorcery.
"It was Pity that stayed Bilbo's hand. Do not be too eager to deal out death in judgment; Gollum has some part to play yet, before the end."
—Gandalf, to Frodo
Related cards: The Ring The Ring Tempts You
  • The Lord of the Rings: Tales of Middle-earth 85 536
Reckoner Bankbuster

Reckoner Bankbuster {2}

Artifact - Vehicle
Reckoner Bankbuster enters the battlefield with three charge counters on it.
{2}, {T}, Remove a charge counter from Reckoner Bankbuster: Draw a card. Then if there are no charge counters on Reckoner Bankbuster, create a Treasure token and a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."
Crew 3
4/4
Related card: Experimental Pilot
Krenko's Enforcer

Krenko's Enforcer {1}{R}{R}

Creature - Goblin Warrior
Intimidate
He just likes to break legs. Collecting the debt is a bonus.
2/2
Magus of the Will

Magus of the Will {2}{B}

Creature - Human Wizard
{2}{B}, {T}, Exile Magus of the Will: Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.
"These eyes have shown me the flaws of flesh."
3/3
Roots of Wisdom

Roots of Wisdom {1}{G}

Sorcery
Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card.
Though imprisoned in Jaspera trees, the elvish gods known as the Einir still whisper through the ages.