1928 cards found
Apocalypse Chime

Apocalypse Chime {2}

Artifact
{2}, {T}, Sacrifice Apocalypse Chime: Destroy all nontoken permanents with a name originally printed in the Homelands expansion. They can't be regenerated.
"One day, or another, perhaps I shall ring my pretty chime . . . loudly, so that all may hear."
—Grandmother Sengir
Related cards: Abbey Gargoyles Abbey Matron Aether Storm Aliban's Tower Ambush Ambush Party An-Havva Constable An-Havva Inn An-Havva Township An-Zerrin Ruins Anaba Ancestor Anaba Bodyguard Anaba Shaman Anaba Spirit Crafter Autumn Willow Aysen Abbey Aysen Bureaucrats Aysen Crusader Aysen Highway Baki's Curse Baron Sengir Beast Walkers Black Carriage Broken Visage Carapace Castle Sengir Cemetery Gate Chain Stasis Chandler Clockwork Gnomes Clockwork Steed Clockwork Swarm Coral Reef Dark Maze Daughter of Autumn Death Speakers Didgeridoo Drudge Spell Dry Spell Dwarven Pony Dwarven Sea Clan Dwarven Trader Ebony Rhino Eron the Relentless Evaporate Faerie Noble Feast of the Unicorn Feroz's Ban Folk of An-Havva Forget Funeral March Ghost Hounds Giant Albatross Giant Oyster Grandmother Sengir Greater Werewolf Hazduhr the Abbot Headstone Heart Wolf Hungry Mist Ihsan's Shade Irini Sengir Ironclaw Curse Jinx Joven Joven's Ferrets Joven's Tools Koskun Falls Koskun Keep Labyrinth Minotaur Leaping Lizard Leeches Mammoth Harness Marjhan Memory Lapse Merchant Scroll Mesa Falcon Mystic Decree Narwhal Orcish Mine Primal Order Prophecy Rashka the Slayer Reef Pirates Renewal Retribution Reveka, Wizard Savant Root Spider Roots Roterothopter Rysorian Badger Samite Alchemist Sea Sprite Sea Troll Sengir Autocrat Sengir Bats Serra Aviary Serra Bestiary Serra Inquisitors Serra Paladin Serrated Arrows Shrink Soraya the Falconer Spectral Bears Timmerian Fiends Torture Trade Caravan Truce Veldrane of Sengir Wall of Kelp Willow Faerie Willow Priestess Winter Sky Wizards' School
Arc Spitter

Arc Spitter {1}

Artifact - Equipment
Equipped creature has "{1}: This creature deals 1 damage to target creature that's blocking it."
Equip {1}
"I'm fresh out of mercy today. Why don't you ask Sparky here for forgiveness?"
  • Streets of New Capenna
Arcane Encyclopedia

Arcane Encyclopedia {3}

Artifact
{3}, {T}: Draw a card.
Knowledge itself is neither good nor evil. Just as the wrong book in the wrong hands could doom all existence, the same book in the right hands could save it.
Related card: Big Spender
Arcane Signet

Arcane Signet {2}

Artifact
{T}: Add one mana of any color in your commander's color identity.
It started as a mere drop of water. The Magic Mirror crystallized it into much more.
Arcane Spyglass

Arcane Spyglass {4}

Artifact
{2}, {T}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass.
Remove three charge counters from Arcane Spyglass: Draw a card.
It breaches not physical distances but temporal ones.
  • Darksteel
Arcbound Crusher

Arcbound Crusher {4}

Artifact Creature - Juggernaut
Trample
Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher.
Modular 1
0/0
Arcbound Hybrid

Arcbound Hybrid {4}

Artifact Creature - Beast
Haste
Modular 2
0/0
  • Darksteel
Arcbound Ravager

Arcbound Ravager {2}

Artifact Creature - Beast
Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.
Modular 1
0/0
Arcbound Reclaimer

Arcbound Reclaimer {4}

Artifact Creature - Golem
Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library.
Modular 2
0/0
  • Darksteel
Arcbound Slith

Arcbound Slith {2}

Artifact Creature - Slith
Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it.
Modular 1
0/0
Arcbound Stinger

Arcbound Stinger {2}

Artifact Creature - Insect
Flying
Modular 1
0/0
Arcbound Worker

Arcbound Worker {1}

Artifact Creature - Construct
Modular 1
The parts are as strong as the whole.
0/0
Arcum's Sleigh

Arcum's Sleigh {1}

Artifact
{2}, {T}: Target creature gains vigilance until end of turn. Activate only during combat and only if defending player controls a snow land.
"With the proper equipment and caution, one can travel anywhere."
—Arcum Dagsson, Soldevi Machinist
  • Ice Age
Arcum's Weathervane

Arcum's Weathervane {2}

Artifact
{2}, {T}: Target snow land is no longer snow.
{2}, {T}: Target nonsnow basic land becomes snow.
Arcum's Whistle

Arcum's Whistle {3}

Artifact
{3}, {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay {X}, where X is that mana value. If they don't pay, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack this turn. Activate only before attackers are declared.
  • Ice Age
Arena of the Ancients

Arena of the Ancients {3}

Artifact
Legendary creatures don't untap during their controllers' untap steps.
When Arena of the Ancients enters the battlefield, tap all legendary creatures.
Ark of Blight

Ark of Blight {2}

Artifact
{3}, {T}, Sacrifice Ark of Blight: Destroy target land.
When opened, it erases entire landscapes from minds and maps.
  • Scourge
Arm-Mounted Anchor

Arm-Mounted Anchor {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has menace.
Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card.
Equip {2}. This ability costs {2} less to activate if you have one or fewer cards in hand.
  • The Lost Caverns of Ixalan Commander 67 99
Armillary Sphere

Armillary Sphere {2}

Artifact
{2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
The mysterious purpose of two of the rings had eluded Esper mages—until now.
Armored Transport

Armored Transport {3}

Artifact Creature - Construct
Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it.
"If only our jails were as secure."
—Arrester Lavinia, Tenth Precinct
2/1
  • Gatecrash
Armory Automaton

Armory Automaton {3}

Artifact Creature - Construct
Whenever Armory Automaton enters the battlefield or attacks, you may attach any number of target Equipment to it.
With no flesh to tire or resolve to falter, the machines soon became the Academy's preferred trainers.
2/2
Armory of Iroas

Armory of Iroas {2}

Artifact - Equipment
Whenever equipped creature attacks, put a +1/+1 counter on it.
Equip {2}
From a distance the weapons look pristine, but in fact they are tarnished and dented, each as unique as the champion who carried it to battle.
Ashes of the Fallen

Ashes of the Fallen {2}

Artifact
As Ashes of the Fallen enters the battlefield, choose a creature type.
Each creature card in your graveyard has the chosen creature type in addition to its other types.
The ashes of the dead mingle with the soil, and both become as one.
  • Saviors of Kamigawa
Ashnod's Altar

Ashnod's Altar {3}

Artifact
Sacrifice a creature: Add {C}{C}.
"If you work at sawing up carcasses, you notice how the joints fit, how the nerves are arrayed, and how the skin peels back."
—Ashnod, to Tawnos
Related card: Golgothian Sylex
Ashnod's Battle Gear

Ashnod's Battle Gear {2}

Artifact
You may choose not to untap Ashnod's Battle Gear during your untap step.
{2}, {T}: Target creature you control gets +2/-2 for as long as Ashnod's Battle Gear remains tapped.
This invention shows why Ashnod was feared by her troops as well as her foes.
Related card: Golgothian Sylex