108 cards found
Illusionary Servant

Illusionary Servant {1}{U}{U}

Creature - Illusion
Flying
When Illusionary Servant becomes the target of a spell or ability, sacrifice it.
"Illusion is a handy but fragile medium. Use it only in a pinch, or against the dim-witted."
—Jace Beleren
3/4
  • Magic 2010
Indestructibility

Indestructibility {3}{W}

Enchantment - Aura
Enchant permanent
Enchanted permanent has indestructible.
"By all means, keep trying."
Inferno Elemental

Inferno Elemental {4}{R}{R}

Creature - Elemental
Whenever Inferno Elemental blocks or becomes blocked by a creature, Inferno Elemental deals 3 damage to that creature.
"Those who wish to invade our monastery, please take it up with my servant."
—Chandra Nalaar
4/4
  • Magic 2010
Jackal Familiar

Jackal Familiar {R}

Creature - Jackal
Jackal Familiar can't attack or block alone.
"Let the gray-hairs keep their ravens and drakes. My familiar will be a reflection of me: bloodthirsty, with a predator's instinct."
—Taivang, barbarian warlord
2/2
  • Magic 2010
Kalonian Behemoth

Kalonian Behemoth {5}{G}{G}

Creature - Beast
Shroud
"Do not fire upon it—it is bad luck. And a waste of arrows."
—Alera Benath, Kalonian ranger
9/9
  • Magic 2010
Kelinore Bat

Kelinore Bat {2}{B}

Creature - Bat
Flying
The nesting bats of Kelinore sleep soundly while the sun passes, nestled among their grisly collections.
2/1
  • Magic 2010
Lifelink

Lifelink {W}

Enchantment - Aura
Enchant creature
Enchanted creature has lifelink.
The spoils of war are not measured only in gold and silver.
Lightwielder Paladin

Lightwielder Paladin {3}{W}{W}

Creature - Human Knight
First strike
Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.
4/4
Lurking Predators

Lurking Predators {4}{G}{G}

Enchantment
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
All are prey to the eyes of the wild.
Magebane Armor

Magebane Armor {3}

Artifact - Equipment
Equipped creature gets +2/+4 and loses flying.
Prevent all noncombat damage that would be dealt to equipped creature.
Equip {2}
  • Magic 2010
Magma Phoenix

Magma Phoenix {3}{R}{R}

Creature - Phoenix
Flying
When Magma Phoenix dies, it deals 3 damage to each creature and each player.
{3}{R}{R}: Return Magma Phoenix from your graveyard to your hand.
3/3
Master of the Wild Hunt

Master of the Wild Hunt {2}{G}{G}

Creature - Human Shaman
At the beginning of your upkeep, create a 2/2 green Wolf creature token.
{T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
3/3
Merfolk Sovereign

Merfolk Sovereign {1}{U}{U}

Creature - Merfolk Noble
Other Merfolk creatures you control get +1/+1.
{T}: Target Merfolk creature can't be blocked this turn.
"Be like the sea: flow around that which is unmovable; for everything else, crash into it unrelentingly."
2/2
Mind Control

Mind Control {3}{U}{U}

Enchantment - Aura
Enchant creature
You control enchanted creature.
"Every primitive mind has a motive. Easy to find, and eminently exploitable."
—Noyan Dar, Tazeem lullmage
Mirror of Fate

Mirror of Fate {5}

Artifact
{T}, Sacrifice Mirror of Fate: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library.
As the glass shattered, forgotten realities and dead memories came flooding back.
  • Magic 2010
Mist Leopard

Mist Leopard {3}{G}

Creature - Cat
Shroud
"I can't claim to hunt all creatures. There are some things in the jungle that simply can't be hunted."
—Garruk Wildspeaker
3/2
  • Magic 2010
Mold Adder

Mold Adder {G}

Creature - Fungus Snake
Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder.
The more you struggle against its coils, the tighter they get.
1/1
  • Magic 2010
Nature's Spiral

Nature's Spiral {1}{G}

Sorcery
Return target permanent card from your graveyard to your hand.
"As Argoth's last defenders fell to Urza's juggernauts, Titania said, 'Nature cannot be destroyed, only changed.'"
—The Antiquities War
Oakenform

Oakenform {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
"When the beast cloaks itself in the mighty oak, what good is a bow? When the oak wraps itself around the snarling beast, what good is a hatchet?"
—Dionus, elvish archdruid
Open the Vaults

Open the Vaults {4}{W}{W}

Sorcery
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control.
When the vaults are empty, everyone is rich.
Palace Guard

Palace Guard {2}{W}

Creature - Human Soldier
Palace Guard can block any number of creatures.
"I'm not nearly as bothered by being outnumbered as I am by their foul stench."
1/4
Planar Cleansing

Planar Cleansing {3}{W}{W}{W}

Sorcery
Destroy all nonland permanents.
Prized Unicorn

Prized Unicorn {3}{G}

Creature - Unicorn
All creatures able to block Prized Unicorn do so.
"Friend and foe alike are irresistibly drawn to its beauty—the good, to their lasting reward, and the evil, to their brief and painful regret."
—Vivien Reid
2/2
Related card: Loose in the Park
Protean Hydra

Protean Hydra {X}{G}

Creature - Hydra
Protean Hydra enters the battlefield with X +1/+1 counters on it.
If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.
Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.
0/0
Regenerate

Regenerate {1}{G}

Instant
Regenerate target creature.
"This wound shall be like the chills of winter: swiftly forgotten when spring shoots rise."
  • Magic 2010