607 cards found
Bloodghast

Bloodghast {B}{B}

Creature - Vampire Spirit
Bloodghast can't block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.
2/1
Bloodhusk Ritualist

Bloodhusk Ritualist {2}{B}

Creature - Vampire Shaman
Multikicker {B}
When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked.
2/2
Bloodrite Invoker

Bloodrite Invoker {2}{B}

Creature - Vampire Shaman
{8}: Target player loses 3 life and you gain 3 life.
"The brood lineages unfolded across the world, each patterned after one of three progenitors, each a study in mindless consumption."
—The Invokers' Tales
3/1
Bloodthrone Vampire

Bloodthrone Vampire {1}{B}

Creature - Vampire
Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.
Some humans willingly offered up their blood, hoping it would grant the vampire families the strength to stave off the Eldrazi.
1/1
Boar Umbra

Boar Umbra {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
Totem armor
"From in here, everything looks like dinner."
Bog Tatters

Bog Tatters {4}{B}

Creature - Wraith
Swampwalk
A wraith is a tale of brutal slaying told anew whenever it finds a victim.
4/2
  • Zendikar
Bojuka Bog

Bojuka Bog

Land
Bojuka Bog enters the battlefield tapped.
When Bojuka Bog enters the battlefield, exile target player's graveyard.
{T}: Add {B}.
Bojuka Brigand

Bojuka Brigand {1}{B}

Creature - Human Warrior Ally
Bojuka Brigand can't block.
Whenever Bojuka Brigand or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand.
"I don't do tactics. I don't do guard duty. I do damage. Take it or leave it."
1/1
  • Worldwake
Bold Defense

Bold Defense {2}{W}

Instant
Kicker {3}{W}
Creatures you control get +1/+1 until end of turn. If this spell was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.
  • Zendikar
Bramblesnap

Bramblesnap {1}{G}

Creature - Elemental
Trample
Tap an untapped creature you control: Bramblesnap gets +1/+1 until end of turn.
A bramblesnap is formed by grafting together thirteen different plants that already hunger for meat.
1/1
  • Rise of the Eldrazi
Brave the Elements

Brave the Elements {W}

Instant
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
"Trust me, your lost fingers and toes are nothing compared to the lost treasures of Sejiri."
—Zahr Gada, Halimar expedition leader
Brimstone Mage

Brimstone Mage {2}{R}

Creature - Human Shaman
Level up {3}{R}
LEVEL 1-2
2/3
{T}: Brimstone Mage deals 1 damage to any target.
LEVEL 3+
2/4
{T}: Brimstone Mage deals 3 damage to any target.
2/2
Brink of Disaster

Brink of Disaster {2}{B}{B}

Enchantment - Aura
Enchant creature or land
When enchanted permanent becomes tapped, destroy it.
"You always have a choice. That doesn't mean you always have a good choice."
—Alubri, Guul Draz gatekeeper
Brood Birthing

Brood Birthing {1}{R}

Sorcery
If you control an Eldrazi Spawn, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}." Otherwise, create one of those tokens.
  • Rise of the Eldrazi
Broodwarden

Broodwarden {3}{G}{G}

Creature - Eldrazi Drone
Eldrazi Spawn creatures you control get +2/+1.
"The least of gods shall tower over the mightiest of mortals, and death shall reign over all."
—Crypt of Agadeem inscription
4/4
  • Rise of the Eldrazi
Bull Rush

Bull Rush {R}

Instant
Target creature gets +2/+0 until end of turn.
"It's gone mad! Loose the chains and save what you can!"
  • Worldwake
Burst Lightning

Burst Lightning {R}

Instant
Kicker {4}
Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.
Butcher of Malakir

Butcher of Malakir {5}{B}{B}

Creature - Vampire Warrior
Flying
Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.
His verdict is always guilty. His sentence is always death.
5/4
Cadaver Imp

Cadaver Imp {1}{B}{B}

Creature - Imp
Flying
When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.
The mouth must be pried open before rigor mortis sets in. Otherwise the returning soul can find no ingress.
1/1
Calcite Snapper

Calcite Snapper {1}{U}{U}

Creature - Turtle
Shroud
Landfall — Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn.
1/4
  • Worldwake
Caller of Gales

Caller of Gales {U}

Creature - Merfolk Wizard
{1}{U}, {T}: Target creature gains flying until end of turn.
"Some merfolk choose to rest their fins in the water. I believe wisdom exists not only where we were born but where we were told not to go."
1/1
Cancel

Cancel {1}{U}{U}

Instant
Counter target spell.
Zendikar's volatile mana is the basis for many spectacular spells—and some equally astonishing failures.
Canopy Cover

Canopy Cover {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked except by creatures with flying or reach.
Enchanted creature can't be the target of spells or abilities your opponents control.
  • Worldwake
Caravan Escort

Caravan Escort {W}

Creature - Human Knight
Level up {2}
LEVEL 1-4
2/2
LEVEL 5+
5/5
First strike
1/1
Caravan Hurda

Caravan Hurda {4}{W}

Creature - Giant
Lifelink
"Not too bright, but good enough for the job required—carrying and walking in a straight line."
—Bruse Tarl, Goma Fada nomad
1/5
  • Zendikar