25596 cards found
Favored of Iroas

Favored of Iroas {2}{W}

Creature - Human Soldier
Constellation — Whenever an enchantment you control enters, this creature gains double strike until end of turn.
"The promise of victory fills my heart. There is no room for fear."
2/2
Fblthp, Lost on the Range

Fblthp, Lost on the Range {1}{U}{U}

Legendary Creature - Homunculus
Ward {2}
You may look at the top card of your library any time.
The top card of your library has plot. The plot cost is equal to its mana cost.
You may plot nonland cards from the top of your library.
1/1
  • Outlaws of Thunder Junction Promos 48p 48s
  • Outlaws of Thunder Junction 48 319
Fblthp, the Lost

Fblthp, the Lost {1}{U}

Legendary Creature - Homunculus
When Fblthp enters, draw a card. If it entered from your library or was cast from your library, draw two cards instead.
When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.
1/1
Related card: Case of the Lost Witness
Fblthp: Completely, Utterly, Totally Lost

Fblthp: Completely, Utterly, Totally Lost

Plane - Secret Lair
When you planeswalk to this plane and at the beginning of your upkeep, create a Map token.
Whenever chaos ensues, draw two cards, then discard two cards. Untap up to three lands.
  • Secret Lair Showcase Planes
Fealty to the Realm

Fealty to the Realm {4}{U}

Enchantment - Aura
Enchant creature
When this Aura enters, you become the monarch.
The monarch controls enchanted creature.
Enchanted creature attacks each combat if able and can't attack you.
  • Tales of Middle-earth Commander 21 104 423
Fear

Fear {B}{B}

Enchantment - Aura
Enchant creature
Enchanted creature has fear.
Fear My Authority

Fear My Authority

Ongoing Scheme
Creatures you control get +2/+2 and have fear.
At the beginning of your upkeep, abandon this scheme unless you discard a card or pay 3 life.
  • Duskmourn: House of Horror Commander
Fear of Abduction

Fear of Abduction {4}{W}{W}

Enchantment Creature - Nightmare
As an additional cost to cast this spell, exile a creature you control.
Flying
When this creature enters, exile target creature an opponent controls.
When this creature leaves the battlefield, put each card exiled with it into its owner's hand.
5/5
  • Duskmourn: House of Horror
Fear of Being Hunted

Fear of Being Hunted {1}{R}{R}

Enchantment Creature - Nightmare
Haste
This creature must be blocked if able.
It makes no effort to hide itself, savoring its prey's rising panic as the sound of its clacking skull grows closer and closer.
4/2
  • Duskmourn: House of Horror
Fear of Burning Alive

Fear of Burning Alive {4}{R}{R}

Enchantment Creature - Nightmare
When this creature enters, it deals 4 damage to each opponent.
Delirium — Whenever a source you control deals noncombat damage to an opponent, if there are four or more card types among cards in your graveyard, this creature deals that amount of damage to target creature that player controls.
4/4
  • Duskmourn: House of Horror
Fear of Change

Fear of Change {G}{U}

Enchantment Creature - Nightmare
When this creature enters or dies, exile another creature you control. If you do, conjure a duplicate of a random creature card with mana value X onto the battlefield, where X is 2 plus the exiled creature's mana value.
2/3
  • Alchemy: Duskmourn
Fear of Death

Fear of Death {1}{U}

Enchantment - Aura
Enchant creature
When this Aura enters, mill two cards.
Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.
Related card: Bind to Secrecy
Fear of Exposure

Fear of Exposure {2}{G}

Enchantment Creature - Nightmare
As an additional cost to cast this spell, tap two untapped creatures and/or lands you control.
Trample
A mouth like that can never keep secrets.
5/4
  • Duskmourn: House of Horror
Fear of Failed Tests

Fear of Failed Tests {4}{U}

Enchantment Creature - Nightmare
Whenever this creature deals combat damage to a player, draw that many cards.
"W-wait! What do you mean this quiz determines half our grade?"
—Zimone, muttering in her sleep
2/7
  • Duskmourn: House of Horror
Fear of Falling

Fear of Falling {3}{U}{U}

Enchantment Creature - Nightmare
Flying
Whenever this creature attacks, target creature defending player controls gets -2/-0 and loses flying until your next turn.
It had been months since Jakob had started falling but only a few weeks since he'd run out of breath to scream.
4/4
  • Duskmourn: House of Horror
Fear of Fear Itself

Fear of Fear Itself {2}{B}{B}

Enchantment Creature - Nightmare
{2}: Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
4/4
  • Unknown Event
Fear of Forgetting Names

Fear of Forgetting Names {3}{U}

Enchantment Creature - Nightmare
When this creature enters, target creature loses its name.
Creatures you control have protection from creatures with no names.
3/4
  • Unknown Event
Fear of Going 0-2 Drop

Fear of Going 0-2 Drop {1}{R}

Enchantment Creature - Nightmare
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
As long as you have exactly one loss in the event you're playing, this creature gets +2/+0. (For example, if your record is 0-1, this creature gets +2/+0.)
0/2
  • Unknown Event
Fear of Immobility

Fear of Immobility {4}{W}

Enchantment Creature - Nightmare
When this creature enters, tap up to one target creature. If an opponent controls that creature, put a stun counter on it.
As it slunk toward her, Nina told her legs to run, but they stayed rooted and rigid. She screamed—but no sound left her lips.
4/4
  • Duskmourn: House of Horror
Fear of Impostors

Fear of Impostors {1}{U}{U}

Enchantment Creature - Nightmare
Flash
When this creature enters, counter target spell. Its controller manifests dread.
3/2
  • Duskmourn: House of Horror
Fear of Infinity

Fear of Infinity {1}{U}{B}

Enchantment Creature - Nightmare
Flying, lifelink
This creature can't block.
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, you may return this card from your graveyard to your hand.
There are some nightmares so terrible, you're never truly rid of them.
2/2
  • Duskmourn: House of Horror
Fear of Isolation

Fear of Isolation {1}{U}

Enchantment Creature - Nightmare
As an additional cost to cast this spell, return a permanent you control to its owner's hand.
Flying
On the second day after he'd been separated from his friends, Tino worried they'd be panicking at his absence. By the fourth, he was certain they'd never cared for him at all.
2/3
  • Duskmourn: House of Horror
Fear of Lost Teeth

Fear of Lost Teeth {B}

Enchantment Creature - Nightmare
When this creature dies, it deals 1 damage to any target and you gain 1 life.
As it drew closer, Sam felt her own teeth wriggle in their sockets, as if they wanted to leap out and join the thing.
1/1
  • Duskmourn: House of Horror
Fear of Missing Out

Fear of Missing Out {1}{R}

Enchantment Creature - Nightmare
When this creature enters, discard a card, then draw a card.
Delirium — Whenever this creature attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
2/3
  • Duskmourn: House of Horror Promos 136p 136s
  • Duskmourn: House of Horror 136 316
Fear of Ridicule

Fear of Ridicule {1}{B}{B}

Enchantment Creature - Nightmare
Enchantment creatures you control have menace.
Whenever one or more enchantment creatures you control deal combat damage to a player, exile a random creature card from that player's library. Create a token that's a copy of that card, except it's a 1/1 enchantment creature.
2/3
  • Alchemy: Duskmourn