25187 cards found
Fervent Paincaster

Fervent Paincaster {2}{R}

Creature - Human Wizard
{T}: This creature deals 1 damage to target player or planeswalker.
{T}, Exert this creature: It deals 1 damage to target creature.
"Everyone here is a honed fighter. We'll respond the only way we know how."
3/1
Fervent Strike

Fervent Strike {R}

Instant
Target creature gets +1/+0 and gains first strike and haste until end of turn.
"The flame paints a bright wheel on the sky, then shifts into a stabbing spark. The enemy falls; the smoke of victory rises."
—"Legends of the Firedancer"
Festercreep

Festercreep {1}{B}

Creature - Elemental
This creature enters with a +1/+1 counter on it.
{1}{B}, Remove a +1/+1 counter from this creature: All other creatures get -1/-1 until end of turn.
A single festercreep isn't alone. It's already an infestation.
0/0
Festergloom

Festergloom {2}{B}

Sorcery
Nonblack creatures get -1/-1 until end of turn.
The death of a scout can be as informative as a safe return.
Festerhide Boar

Festerhide Boar {3}{G}

Creature - Boar
Trample
Morbid — This creature enters with two +1/+1 counters on it if a creature died this turn.
"Bury your dead deep. The boars are hungriest while the corpse is still warm."
—Paulin, trapper of Somberwald
3/3
Festering Evil

Festering Evil {3}{B}{B}

Enchantment
At the beginning of your upkeep, this enchantment deals 1 damage to each creature and each player.
{B}{B}, Sacrifice this enchantment: It deals 3 damage to each creature and each player.
Evil is never absent, only hidden.
Festering Goblin

Festering Goblin {B}

Creature - Zombie Goblin
When this creature dies, target creature gets -1/-1 until end of turn.
In life, it was a fetid, disease-ridden thing. In death, not much changed.
1/1
Related card: Skirk Ridge Exhumer
Festering Gulch

Festering Gulch

Land - Desert
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
{T}: Add {B} or {G}.
"Lost a boot in the muck. Get the feeling I'm lucky I got to keep the leg."
—Pioneer journal of Big Ralph
  • Outlaws of Thunder Junction
Festering Mummy

Festering Mummy {B}

Creature - Zombie
When this creature dies, you may put a -1/-1 counter on target creature.
As its parched flesh withers away, its malignant hunger grows.
1/1
Festering Newt

Festering Newt {B}

Creature - Salamander
When this creature dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.
Its back bubbles like a witch's cauldron, and it smells just as vile.
1/1
Related cards: Bogbrew Witch Bubbling Cauldron
Festering Thicket

Festering Thicket

Land - Swamp Forest
({T}: Add {B} or {G}.)
This land enters tapped.
Cycling {2}
Evendo's microbial life swiftly adapted to metabolize the leaking star fuel, devouring it like any other nourishment.
  • Edge of Eternities Commander 21 41
Festerleech

Festerleech {B}

Creature - Zombie Leech
Whenever this creature deals combat damage to a player, you mill two cards.
{1}{B}: This creature gets +2/+2 until end of turn. Activate only once each turn.
"Four Dead in Zombie Leech Attack, Dozens Nauseated"
—Tenth District Times headline
1/1
  • Murders at Karlov Manor
Festival Crasher

Festival Crasher {1}{R}

Creature - Devil
Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn.
So many candles. So many flammables. So little time.
1/3
Related card: Tibalt, Wicked Tormentor
Festival of Embers

Festival of Embers {4}{R}

Enchantment
During your turn, you may cast instant and sorcery spells from your graveyard by paying 1 life in addition to their other costs.
If a card or token would be put into your graveyard from anywhere, exile it instead.
{1}{R}: Sacrifice this enchantment.
Festive Funeral

Festive Funeral {4}{B}

Instant
Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.
"Even as we mourn the last, we look to the next with joy. Hopefully, my new suitor will bring the Cauldron home."
—Ayara, First of Locthwain
  • Throne of Eldraine
Fetch Quest

Fetch Quest {5}{G}{G}

Sorcery - Adventure
Mill seven cards. Then put a creature, enchantment, or land card from among the milled cards onto the battlefield.
Card has other part: Bramble Familiar
Fetching Garden

Fetching Garden

Land - Forest Plains
({T}: Add {G} or {W}.)
({T}: Add {G} or {W}.)
Fetching Garden enters the battlefield tapped if it was played from your hand.
  • Mystery Booster 2
Fetid Gargantua

Fetid Gargantua {4}{B}

Creature - Horror
{2}{B}: Adapt 2.
Whenever one or more +1/+1 counters are put on this creature, you may draw two cards. If you do, you lose 2 life.
When the night comes knocking
—Kessig expression meaning "in dire times"
4/4
  • Modern Horizons 3
Fetid Heath

Fetid Heath

Land
{T}: Add {C}.
{W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.
"Nowhere... to... run... Nowhere... to... hide... No escape... for... you..."
-—Ghosts on the Phantom Train
Fetid Imp

Fetid Imp {1}{B}

Creature - Imp
Flying
{B}: This creature gains deathtouch until end of turn.
1/2
Fetid Pools

Fetid Pools

Land - Island Swamp
({T}: Add {U} or {B}.)
This land enters tapped.
Cycling {2}
Fevered Suspicion

Fevered Suspicion {6}{B}{R}

Sorcery
Each opponent exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among those nonland cards without paying their mana costs.
Rebound
Fevered Visions

Fevered Visions {1}{U}{R}

Enchantment
At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, this enchantment deals 2 damage to that player.
The mind can only expand so far before it flies apart.
Fey Steed

Fey Steed {2}{W}{W}

Creature - Elk
Whenever this creature attacks, another target attacking creature you control gains indestructible until end of turn.
Whenever a creature or planeswalker you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Ride into legend.
4/4
  • Forgotten Realms Commander 5 274
Feywild Caretaker

Feywild Caretaker {4}{U}

Creature - Orc Wizard
When this creature enters, you take the initiative.
At the beginning of your end step, if you have the initiative, create a 1/1 blue Faerie Dragon creature token with flying.
"Hello, my fluttering friends! Isn't it a beautiful day?"
3/4
Related cards: The Initiative Undercity
  • Commander Legends: Battle for Baldur's Gate