10354 cards found
Rogue Kavu

Rogue Kavu {1}{R}

Creature - Kavu
Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn.
Every litter of kavu yields one cub that refuses to hunt with the pack.
1/1
Rohirrim Lancer

Rohirrim Lancer {R}

Creature - Human Knight
Menace
When Rohirrim Lancer dies, the Ring tempts you.
"Dire deeds awake, dark is it eastward. Let horse be bridled, horn be sounded!"
—Théoden
1/1
Related cards: The Ring The Ring Tempts You
  • The Lord of the Rings: Tales of Middle-earth 146 597
Roil Eruption

Roil Eruption {1}{R}

Sorcery
Kicker {5}
Roil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead.
"Our feeble villages and tiny encampments stand only at the whim of the Roil."
—The Invokers' Tales
  • Zendikar Rising 155 389
Roiling Terrain

Roiling Terrain {2}{R}{R}

Sorcery
Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.
"The trembling lands ruptured, leaving an open door for things from below to emerge."
—Screed of the Mul Daya
  • Worldwake
Roilmage's Trick

Roilmage's Trick {3}{U}

Instant
Converge — Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spent to cast this spell.
Draw a card.
Weather on Zendikar is unpredictable—unless you're the one telling it what to do.
  • Battle for Zendikar
Rolling Thunder

Rolling Thunder {X}{R}{R}

Sorcery
Rolling Thunder deals X damage divided as you choose among any number of targets.
"Such rage," thought Vhati, gazing up at the thunderhead from the Predator. "It is Greven's mind manifest."
Ronin Cavekeeper

Ronin Cavekeeper {5}{R}

Creature - Human Samurai
Bushido 2
The akki were surprised to encounter a human who could fight in the caves as well as they.
4/3
  • Saviors of Kamigawa
Ronin Houndmaster

Ronin Houndmaster {2}{R}

Creature - Human Samurai
Haste
Bushido 1
Some samurai fell so far out of grace that only dogs would keep them company.
2/2
  • Champions of Kamigawa
Ronom Hulk

Ronom Hulk {4}{G}

Creature - Beast
Protection from snow
Cumulative upkeep {1}
5/6
  • Coldsnap
Ronom Serpent

Ronom Serpent {5}{U}

Snow Creature - Serpent
Ronom Serpent can't attack unless defending player controls a snow land.
When you control no snow lands, sacrifice Ronom Serpent.
With the spread of Rimewind's sorcerous winter, snow dwellers reclaimed their places atop the food chain.
5/6
  • Coldsnap
Ronom Unicorn

Ronom Unicorn {1}{W}

Creature - Unicorn
Sacrifice Ronom Unicorn: Destroy target enchantment.
The aberrant magic of the Rimewind drew the unicorns back from the northern wastes to do battle once again.
2/2
Roofstalker Wight

Roofstalker Wight {1}{B}

Creature - Zombie
{1}{U}: Roofstalker Wight gains flying until end of turn.
No heartbeat to hear, no greed to bribe, no fear of death.
2/1
Rooftop Assassin

Rooftop Assassin {3}{B}

Creature - Vampire Assassin
Flash
Flying, lifelink
When Rooftop Assassin enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
"Sneaking behind people? Pedestrian."
2/2
  • Outlaws of Thunder Junction
Rooftop Nuisance

Rooftop Nuisance {2}{U}

Sorcery
Casualty 1
Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card.
  • Streets of New Capenna
Rookie Mistake

Rookie Mistake {U}

Instant
Until end of turn, target creature gets +0/+2 and another target creature gets -2/-0.
"Stop locking your knees as you strike! Now stand up and try again."
  • Core Set 2021
Root Greevil

Root Greevil {3}{G}

Creature - Beast
{2}{G}, {T}, Sacrifice Root Greevil: Destroy all enchantments of the color of your choice.
The root of all greevils.
2/3
  • Planeshift
Root Out

Root Out {2}{G}

Sorcery
Destroy target artifact or enchantment.
Investigate.
Root Snare

Root Snare {1}{G}

Instant
Prevent all combat damage that would be dealt this turn.
The roots run deep under stone and street, with strength that needs but a whisper to awaken.
Rootborn Defenses

Rootborn Defenses {2}{W}

Instant
Populate. Creatures you control gain indestructible until end of turn.
Rootbreaker Wurm

Rootbreaker Wurm {5}{G}{G}

Creature - Wurm
Trample
As Gerrard made his escape, the wurm covered his flight by helping itself to three great mouthfuls of merfolk.
6/6
Rootgrapple

Rootgrapple {4}{G}

Tribal Instant - Treefolk
Destroy target noncreature permanent. If you control a Treefolk, draw a card.
"All the sylvan secrets of this world are etched between my rings. The skinfolk's metal aberrations can rot between my roots."
—Colfenor, the Last Yew
  • Lorwyn
Rootrider Faun

Rootrider Faun {1}{G}

Creature - Satyr Scout
{T}: Add {G}.
{1}, {T}: Add one mana of any color.
"Human feet aren't inferior to hooves for climbing. It's their plodding, mistrustful personalities that hold them back."
1/3
  • Wilds of Eldraine
Roots

Roots {3}{G}

Enchantment - Aura
Enchant creature without flying
When Roots enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Related card: Apocalypse Chime
Roots of All Evil

Roots of All Evil

Scheme
When you set this scheme in motion, create five 1/1 green Saproling creature tokens.
"I assure you, these are not the kind that thrive on sunlight and water."
  • Archenemy Schemes
Roots of Wisdom

Roots of Wisdom {1}{G}

Sorcery
Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card.
Though imprisoned in Jaspera trees, the elvish gods known as the Einir still whisper through the ages.