12061 cards found
Open the Gates

Open the Gates {G}

Sorcery
Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
"If you don't have a destination in mind, the route is all that matters."
—Tamina, district guide
Open the Omenpaths

Open the Omenpaths {2}{R}

Instant
Choose one —
• Add two mana of any one color and two mana of any other color. Spend this mana only to cast creature or enchantment spells.
• Creatures you control get +1/+0 until end of turn.
  • Kaldheim
Open the Way

Open the Way {X}{G}{G}

Sorcery
X can't be greater than the number of players in the game.
Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
Opportunist

Opportunist {2}{R}

Creature - Human Soldier
{T}: Opportunist deals 1 damage to target creature that was dealt damage this turn.
The third time the Oracle glanced suspiciously at him, Starke decided she had glanced twice too often.
2/2
  • Tempest
Opportunistic Dragon

Opportunistic Dragon {2}{R}{R}

Creature - Dragon
Flying
When Opportunistic Dragon enters the battlefield, choose target Human or artifact an opponent controls. For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block.
4/3
Optical Optimizer

Optical Optimizer

Artifact - Contraption
Whenever you crank Optical Optimizer, until end of turn, target creature becomes an artifact in addition to its other types and gains "{T}: Draw a card."
  • Unstable
Oracle

Oracle

Vanguard
{0}: Untap target attacking creature you control and remove it from combat.
Known simply by her title, Oracle uses her gift of prophecy to aid her people. She believes Gerrard to be the Korvecdal, the one who will unite the people of Rath against Volrath's tyranny. Her only doubt is whether she will be strong enough to guide him to his destiny.
Hand size bonus: +1
Life bonus: +9
  • Vanguard Series
Oracle of Bones

Oracle of Bones {2}{R}{R}

Creature - Minotaur Shaman
Haste
Tribute 2
When Oracle of Bones enters the battlefield, if tribute wasn't paid, you may cast an instant or sorcery spell from your hand without paying its mana cost.
3/1
  • Born of the Gods
Oracle of Mul Daya

Oracle of Mul Daya {3}{G}

Creature - Elf Shaman
You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play lands from the top of your library.
2/2
Oracle's Vault

Oracle's Vault {4}

Artifact
{2}, {T}: Exile the top card of your library. Until end of turn, you may play that card. Put a brick counter on Oracle's Vault.
{T}: Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Activate only if there are three or more brick counters on Oracle's Vault.
Oran-Rief Hydra

Oran-Rief Hydra {4}{G}{G}

Creature - Hydra
Trample
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.
5/5
Oran-Rief Invoker

Oran-Rief Invoker {1}{G}

Creature - Human Shaman
{8}: Oran-Rief Invoker gets +5/+5 and gains trample until end of turn.
"The world was not hostile to us—we were beneath its notice, and presented no danger."
—The Invokers' Tales
2/2
Oran-Rief Ooze

Oran-Rief Ooze {2}{G}

Creature - Ooze
When Oran-Rief Ooze enters the battlefield, put a +1/+1 counter on target creature you control.
Whenever Oran-Rief Ooze attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it.
2/2
Related card: Oran-Rief Ooze (Alchemy)
Oran-Rief Ooze (Alchemy)

Oran-Rief Ooze (Alchemy) {2}{G}

Creature - Ooze
When Oran-Rief Ooze enters the battlefield, put a +1/+1 counter on target creature you control.
Whenever Oran-Rief Ooze attacks, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
2/2
Related card: Oran-Rief Ooze
  • Zendikar Rising
Oran-Rief Recluse

Oran-Rief Recluse {2}{G}

Creature - Spider
Kicker {2}{G}
Reach
When Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying.
1/3
Oran-Rief Survivalist

Oran-Rief Survivalist {1}{G}

Creature - Human Warrior Ally
Whenever Oran-Rief Survivalist or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Oran-Rief Survivalist.
"I'm strong enough to survive alone. I'm smart enough to want companions at my side."
1/1
  • Zendikar
Oran-Rief, the Vastwood

Oran-Rief, the Vastwood

Land
Oran-Rief, the Vastwood enters the battlefield tapped.
{T}: Add {G}.
{T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.
Orazca Frillback

Orazca Frillback {2}{G}

Creature - Dinosaur
The frillbacks of Orazca soak up the sun on their tall spinal fins. They look slow and sleepy—until they catch the scent of prey.
4/2
Orazca Raptor

Orazca Raptor {2}{R}{R}

Creature - Dinosaur
"If you come across a raptor in the city, stay perfectly still. At least then you'll be well rested when you die."
—Captain Brandis Thorn
3/4
  • Rivals of Ixalan
Orazca Relic

Orazca Relic {3}

Artifact
Ascend
{T}: Add {C}.
{T}, Sacrifice Orazca Relic: You gain 3 life and draw a card. Activate only if you have the city's blessing.
Related card: Break Expectations
Orb of Dragonkind

Orb of Dragonkind {1}{R}

Artifact
{1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.
{R}, {T}, Sacrifice Orb of Dragonkind: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Orb of Dreams

Orb of Dreams {3}

Artifact
Permanents enter the battlefield tapped.
"Behind the eyelids, a flickering flame. Beneath the dream, a flickering sorrow. Can peace find you in this sleep When all the world is tossed by war?"
—Snow-Fur, kitsune poet
  • Betrayers of Kamigawa
Orbs of Warding

Orbs of Warding {5}

Artifact
You have hexproof.
If a creature would deal damage to you, prevent 1 of that damage.
One orb to guard the body, one to protect the mind, and one to shield the soul.
  • Magic Origins
Orbweaver Kumo

Orbweaver Kumo {4}{G}{G}

Creature - Spirit
Reach
Whenever you cast a Spirit or Arcane spell, Orbweaver Kumo gains forestwalk until end of turn.
3/4
  • Champions of Kamigawa
Orc General

Orc General {2}{R}

Creature - Orc Warrior
{T}, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn.
"Your army must fear you more than the enemy. Only then will you triumph."
—Malga Phlegmtooth
2/2