7278 cards found
Wernog, Rider's Chaplain

Wernog, Rider's Chaplain {W}{B}
(Will the Wise)

Legendary Creature - Human
When Wernog, Rider's Chaplain enters or leaves the battlefield, each opponent may investigate. Each opponent who doesn't loses 1 life. You investigate X times, where X is one plus the number of opponents who investigated this way.
Friends forever
1/2
Westvale Abbey
Ormendahl, Profane Prince

Westvale Abbey

Land
{T}: Add {C}.
{5}, {T}, Pay 1 life: Create a 1/1 white and black Human Cleric creature token.
{5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it.
Card has other part: Ormendahl, Profane Prince
Whalebone Glider

Whalebone Glider {2}

Artifact
{2}, {T}: Target creature with power 3 or less gains flying until end of turn.
"It's no ornithopter, but then I'm no Urza."
—Arcum Dagsson, Soldevi machinist
What's Yours Is Now Mine

What's Yours Is Now Mine

Scheme
When you set this scheme in motion, gain control of target creature an opponent controls and untap it.
"Vow your allegiance to true power."
  • Archenemy: Nicol Bolas Schemes
Wheel and Deal

Wheel and Deal {3}{U}

Instant
Any number of target opponents each discard their hands, then draw seven cards.
Draw a card.
Wheel of Fate

Wheel of Fate

Sorcery
(Color indicator: Wheel of Fate is red)
Suspend 4—{1}{R}
Each player discards their hand, then draws seven cards.
Wheel of Misfortune

Wheel of Misfortune {2}{R}

Sorcery
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Wheel of Sun and Moon

Wheel of Sun and Moon {G/W}{G/W}

Enchantment - Aura
Enchant player
If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.
There's always another tomorrow.
Whelming Wave

Whelming Wave {2}{U}{U}

Sorcery
Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.
"I can see why this appeals to Thassa."
—Kiora
When Will You Learn?

When Will You Learn?

Scheme
When you set this scheme in motion, each opponent exiles the top card of their library. You may cast any number of spells from among cards exiled this way without paying their mana costs.
"Don't fret, infants. It wouldn't have worked anyway."
  • Archenemy: Nicol Bolas Schemes
Where Ancients Tread

Where Ancients Tread {4}{R}

Enchantment
Whenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to any target.
"Never subtle nor cryptic is the reckoning of the mighty."
—Mayael the Anima
Which of You Burns Brightest?

Which of You Burns Brightest?

Scheme
When you set this scheme in motion, you may pay {X}. If you do, this scheme deals X damage to target opponent or planeswalker and each creature that player or that planeswalker's controller controls.
"Let that be a lesson to you, your family, and everyone you've ever known."
  • Archenemy Schemes
Whims of the Fates

Whims of the Fates {5}{R}

Sorcery
Starting with you, each player separates all permanents they control into three piles. Then each player chooses one of their piles at random and sacrifices those permanents.
Whimsy

Whimsy {X}{U}{U}

Sorcery
Play X random fast effects.
  • Astral Cards
Whip of Erebos

Whip of Erebos {2}{B}{B}

Legendary Enchantment Artifact
Creatures you control have lifelink.
{2}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
Whipflare

Whipflare {1}{R}

Sorcery
Whipflare deals 2 damage to each nonartifact creature.
The slag-workers wasted no time in creating their own flare pulses to cleanse the area of the incompleat.
Whiplash Trap

Whiplash Trap {3}{U}{U}

Instant - Trap
If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay {U} rather than pay this spell's mana cost.
Return two target creatures to their owners' hands.
Whiptongue Hydra

Whiptongue Hydra {5}{G}

Creature - Lizard Hydra
Reach
When Whiptongue Hydra enters the battlefield, destroy all creatures with flying. Put a +1/+1 counter on Whiptongue Hydra for each creature destroyed this way.
"Where'd all the birds go?"
—Kaldrin, jungle sightseer
4/4
Whir of Invention

Whir of Invention {X}{U}{U}{U}

Instant
Improvise
Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
"Magic hat, I'm gonna be frank. What we need now is a twenty-ton tank!"
Whirler Rogue

Whirler Rogue {2}{U}{U}

Creature - Human Rogue Artificer
When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.
Tap two untapped artifacts you control: Target creature can't be blocked this turn.
2/2
Whirling Dervish

Whirling Dervish {G}{G}

Creature - Human Monk
Protection from black
At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.
1/1
Related card: Dunerider Outlaw
Whirlpool Warrior

Whirlpool Warrior {2}{U}

Creature - Merfolk Warrior
When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.
{R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from their hand into their library, then draws that many cards.
2/2
Whirlpool Whelm

Whirlpool Whelm {1}{U}

Instant
Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead.
Whirlwind

Whirlwind {2}{G}{G}

Sorcery
Destroy all creatures with flying.
Urza tried to rule the air, but Gaea taught him that she controlled all the elements.
Whirlwind of Thought

Whirlwind of Thought {1}{U}{R}{W}

Enchantment
Whenever you cast a noncreature spell, draw a card.
As Narset struggled to meditate, tiny dragonlings spiraled around her, conjuring thoughts of ancient clans.