10354 cards found
Razorfin Hunter

Razorfin Hunter {U}{R}

Creature - Merfolk Goblin
{T}: Razorfin Hunter deals 1 damage to any target.
No one knew if they'd been lurking under the sea all along, or if they'd been created by the Phyrexian overlay.
1/1
Razorfoot Griffin

Razorfoot Griffin {3}{W}

Creature - Griffin
Flying
First strike
Like a meteor, it strikes from above without warning. Unlike a meteor, it then carries you off and eats you.
2/2
Razorgrass Screen

Razorgrass Screen {1}

Artifact Creature - Wall
Defender
Razorgrass Screen blocks each combat if able.
Hand-stitched, and marked by the blood of the Auriok.
2/1
  • Fifth Dawn
Razortide Bridge

Razortide Bridge

Artifact Land
Razortide Bridge enters the battlefield tapped.
Indestructible
{T}: Add {W} or {U}.
The path to unity is forged in understanding.
Razortip Whip

Razortip Whip {2}

Artifact
{1}, {T}: Razortip Whip deals 1 damage to target opponent or planeswalker.
"It no longer surprises me what shows up in our raid of a Rakdos revue."
—Janik Bara, Wojek captain
  • Gatecrash
Razortooth Rats

Razortooth Rats {2}{B}

Creature - Rat
Fear
"Men and rats both hunger: we for our playthings; they, for us."
—Crovax, ascendant evincar
2/1
Razzle-Dazzler

Razzle-Dazzler {1}{U}

Creature - Human Wizard
Whenever you cast your second spell each turn, put a +1/+1 counter on Razzle-Dazzler. It can't be blocked this turn.
"Now you see me, now you—"
1/2
  • Outlaws of Thunder Junction
Reach Through Mists

Reach Through Mists {U}

Instant - Arcane
Draw a card.
"Know one part of the name, obsession begins. Know two parts, paranoia sets in. Know three parts, madness descends. Know all, and only the kami know what will become of you."
—Lady Azami
Related card: Sift Through Sands
Reach for the Sky

Reach for the Sky {3}{G}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +3/+2 and has reach.
When Reach for the Sky is put into a graveyard from the battlefield, draw a card.
  • Outlaws of Thunder Junction
Reach of Shadows

Reach of Shadows {4}{B}

Instant
Destroy target creature that's one or more colors.
"Is it better to be a fool or a coward? Fools may get things done occasionally, but cowards live longer."
—Ghelesh Shadowmane, rakshasa mage
  • Fate Reforged
Read the Bones

Read the Bones {2}{B}

Sorcery
Scry 2, then draw two cards. You lose 2 life.
The dead know lessons the living haven't learned.
Read the Tides

Read the Tides {5}{U}

Sorcery
Choose one —
• Draw three cards.
• Return up to two target creatures to their owners' hands.
Charts and instruments work fine, but the best navigators aren't above a spell or two to nudge the tides in a more favorable direction.
  • Core Set 2021
Ready to Rumble

Ready to Rumble {4}{R}

Sorcery
Choose one —
• Ready to Rumble deals 5 damage to target creature or planeswalker.
• Destroy target artifact.
"It's too quiet tonight. Go make trouble."
—Ziatora
Related card: Ready to Rumble (Alchemy)
  • Streets of New Capenna
Ready to Rumble (Alchemy)

Ready to Rumble (Alchemy) {4}{R}

Instant
Choose one —
• Damage can't be prevented this turn. Ready to Rumble deals 5 damage to target creature or planeswalker.
• Destroy target artifact.
Related card: Ready to Rumble
  • Streets of New Capenna
Reality Acid

Reality Acid {2}{U}

Enchantment - Aura
Enchant permanent
Vanishing 3
When Reality Acid leaves the battlefield, enchanted permanent's controller sacrifices it.
Reality Anchor

Reality Anchor {1}{G}

Instant
Target creature loses shadow until end of turn.
Draw a card.
"See how you like it."
—Ertai, wizard adept
Reality Hemorrhage

Reality Hemorrhage {1}{R}

Instant
Devoid
Reality Hemorrhage deals 2 damage to any target.
Tarek could not tell whether he was losing his blood or his mind.
Reality Ripple

Reality Ripple {1}{U}

Instant
Target artifact, creature, or land phases out.
"Can you prepare for the unexpected? No, you cannot. You can prepare only to be surprised."
—Teferi
Reality Shaping

Reality Shaping

Phenomenon
When you encounter Reality Shaping, starting with you, each player may put a permanent card from their hand onto the battlefield.
Really Epic Punch

Really Epic Punch {1}{G}

Sorcery
Target creature you control gets +2/+2 if it's a host or has augment. Then it fights target creature you don't control.
It smarts more than the average bear.
  • Unstable
Realmbreaker's Grasp

Realmbreaker's Grasp {1}{W}

Enchantment - Aura
Enchant artifact or creature
Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
The Invasion Tree wasn't merely a conduit through which to breach planes. It was a living, writhing extension of Phyrexia's will.
  • March of the Machine
Realms Befitting My Majesty

Realms Befitting My Majesty

Scheme
When you set this scheme in motion, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
"Look around you. All you behold is mine to rule. It's the natural way."
  • Archenemy Schemes
Reap and Sow

Reap and Sow {3}{G}

Sorcery
Choose one —
• Destroy target land.
• Search your library for a land card, put that card onto the battlefield, then shuffle.
Entwine {1}{G}
  • Darksteel
Reap the Seagraf

Reap the Seagraf {2}{B}

Sorcery
Create a 2/2 black Zombie creature token.
Flashback {4}{U}
The wreck hung on the jagged reef, each night disgorging more of its gruesome cargo.
  • Dark Ascension
Reaper of Night

Reaper of Night {5}{B}{B}

Creature - Specter
Whenever Reaper of Night attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn.
4/5
Card has other part: Harvest Fear