12012 cards found
Myr Incubator

Myr Incubator {6}

Artifact
{6}, {T}, Sacrifice Myr Incubator: Search your library for any number of artifact cards, exile them, then create that many 1/1 colorless Myr artifact creature tokens. Then shuffle.
Myr Matrix

Myr Matrix {5}

Artifact
Indestructible
Myr creatures get +1/+1.
{5}: Create a 1/1 colorless Myr artifact creature token.
  • Darksteel
Myr Propagator

Myr Propagator {3}

Artifact Creature - Myr
{3}, {T}: Create a token that's a copy of Myr Propagator.
"We will ingest and remake this world in our image, not unlike some admirable designs I have seen here."
—Vorinclex, Voice of Hunger
1/1
  • Scars of Mirrodin
Myr Reservoir

Myr Reservoir {3}

Artifact
{T}: Add {C}{C}. Spend this mana only to cast Myr spells or activate abilities of Myr.
{3}, {T}: Return target Myr card from your graveyard to your hand.
A mana well as bottomless as the myr are tireless.
  • Scars of Mirrodin
Myr Superion

Myr Superion {2}

Artifact Creature - Myr
Spend only mana produced by creatures to cast this spell.
Two kinds of myr survive: the powerful and those that stay close by them.
5/6
Myr Turbine

Myr Turbine {5}

Artifact
{T}: Create a 1/1 colorless Myr artifact creature token.
{T}, Tap five untapped Myr you control: Search your library for a Myr creature card, put it onto the battlefield, then shuffle.
  • Mirrodin Besieged
Myr Welder

Myr Welder {3}

Artifact Creature - Myr
Imprint{T}: Exile target artifact card from a graveyard.
Myr Welder has all activated abilities of all cards exiled with it.
Memnarch designed some myr to follow the levelers and reaffix lost parts. Mirran partisans put that instinct to good use.
1/4
  • Mirrodin Besieged
Myra the Magnificent

Myra the Magnificent {2}{U}{R}

Legendary Creature - Human Performer
Whenever you cast an instant or sorcery spell from your hand, open an Attraction.
{X}, {T}: Exile target instant or sorcery card with mana value X from your graveyard and choose an Attraction you control that doesn't have a midway counter on it. Put a midway counter on it. For as long as that Attraction is on the battlefield, whenever you visit it, copy the exiled card. You may cast the copy without paying its mana cost.
2/4
Myrel, Shield of Argive

Myrel, Shield of Argive {3}{W}

Legendary Creature - Human Soldier
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Whenever Myrel, Shield of Argive attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
3/4
Myriad Construct

Myriad Construct {4}

Artifact Creature - Construct
Kicker {3}
If Myriad Construct was kicked, it enters the battlefield with a +1/+1 counter on it for each nonbasic land your opponents control.
When Myriad Construct becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power.
4/4
Myrkul, Lord of Bones

Myrkul, Lord of Bones {4}{W}{B}{G}

Legendary Creature - God
As long as your life total is less than or equal to half your starting life total, Myrkul, Lord of Bones has indestructible.
Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types.
7/5
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 287 433 544
Mysterious Limousine

Mysterious Limousine {3}{W}{W}

Artifact - Vehicle
Whenever Mysterious Limousine enters the battlefield or attacks, exile up to one other target creature until Mysterious Limousine leaves the battlefield. If a creature is put into exile this way, return each other card exiled with Mysterious Limousine to the battlefield under its owner's control.
Crew 2
4/4
Mysterious Stranger

Mysterious Stranger {2}{R}{R}

Creature - Human Rogue
Flash
When Mysterious Stranger enters the battlefield, for each graveyard with an instant or sorcery card in it, exile target instant or sorcery card from that graveyard. If two or more cards are exiled this way, choose one of them at random and copy it. You may cast the copy without paying its mana cost.
3/2
Mystic Archaeologist

Mystic Archaeologist {1}{U}

Creature - Human Wizard
{3}{U}{U}: Draw two cards.
The delight of discovery drives the pursuit of knowledge.
2/1
Mystic Barrier

Mystic Barrier {4}{W}

Enchantment
When Mystic Barrier enters the battlefield or at the beginning of your upkeep, choose left or right.
Each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.
  • Commander 2013
Mystic Confluence

Mystic Confluence {3}{U}{U}

Instant
Choose three. You may choose the same mode more than once.
• Counter target spell unless its controller pays {3}.
• Return target creature to its owner's hand.
• Draw a card.
Mystic Crusader

Mystic Crusader {1}{W}{W}

Creature - Human Nomad Mystic
Protection from black and from red
Threshold — As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying.
2/1
  • Odyssey
Mystic Decree

Mystic Decree {2}{U}{U}

World Enchantment
All creatures lose flying and islandwalk.
"Curse Reveka, and curse her coddled conjurers. Their sorcerers' school shall yet be ours."
—Irini Sengir
Related card: Apocalypse Chime
Mystic Enforcer

Mystic Enforcer {2}{G}{W}

Creature - Human Nomad Mystic
Protection from black
Threshold — As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.
3/3
Mystic Forge

Mystic Forge {4}

Artifact
You may look at the top card of your library any time.
You may cast artifact spells and colorless spells from the top of your library.
{T}, Pay 1 life: Exile the top card of your library.
Mystic Gate

Mystic Gate

Land
{T}: Add {C}.
{W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}.
The gate of every kithkin doun is a cunning trap, intended to spill visitors into an oubliette from which there is no escape.
Mystic Genesis

Mystic Genesis {2}{G}{U}{U}

Instant
Counter target spell. Create an X/X green Ooze creature token, where X is that spell's mana value.
"The Simic can grow anything out of a puddle of sludge. I just hope they never join forces with the Golgari."
—Teysa Karlov, Grand Envoy of Orzhov
Mystic Might

Mystic Might {U}

Enchantment - Aura
Enchant land you control
Cumulative upkeep {1}{U}
Enchanted land has "{T}: Target creature gets +2/+2 until end of turn."
  • Ice Age
Mystic Reflection

Mystic Reflection {1}{U}

Instant
Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter the battlefield this turn, they enter as copies of the chosen creature.
Foretell {U}
Mystic Remora

Mystic Remora {U}

Enchantment
Cumulative upkeep {1}
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.