12012 cards found
Mutavault

Mutavault

Land
{T}: Add {C}.
{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Some worlds possess a hidden core where life's essence constantly surges.
Mutilate

Mutilate {2}{B}{B}

Sorcery
All creatures get -1/-1 until end of turn for each Swamp you control.
"It's only torture if you're strong enough to survive. Otherwise, it's a simple, gruesome death. I'm happy either way."
—Liliana Vess
Muxus, Goblin Grandee

Muxus, Goblin Grandee {4}{R}{R}

Legendary Creature - Goblin Noble
When Muxus, Goblin Grandee enters the battlefield, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order.
Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.
4/4
Muzzio, Visionary Architect

Muzzio, Visionary Architect {1}{U}{U}

Legendary Creature - Human Artificer
{3}{U}, {T}: Look at the top X cards of your library, where X is the highest mana value among artifacts you control. You may put an artifact card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
1/3
Mwonvuli Ooze

Mwonvuli Ooze {G}

Creature - Ooze
Cumulative upkeep {2}
Mwonvuli Ooze's power and toughness are each equal to 1 plus twice the number of age counters on it.
"Ewww!"
1+*/1+*
  • Weatherlight
Mycelic Ballad

Mycelic Ballad {3}{B}

Sorcery - Chorus
Starting intensity 2
Each player sacrifices X creatures and you gain X life, where X is this spell's intensity.
All Chorus cards you own intensify by 1.
  • Alchemy: Ixalan
Mycoid Resurrection

Mycoid Resurrection {4}{B}{G}

Sorcery
Fathomless descent — Each creature card in your graveyard perpetually gets +X/+X, where X is the number of permanent cards in your graveyard. Then return a creature card from your graveyard to the battlefield.
  • Alchemy: Ixalan
Mycoid Shepherd

Mycoid Shepherd {1}{G}{G}{W}

Creature - Fungus
Whenever Mycoid Shepherd or another creature you control with power 5 or greater dies, you may gain 5 life.
As pure mana flooded across the shards, it brought a sense of unity even to Jund's vicious food chain.
5/4
Mycoloth

Mycoloth {3}{G}{G}

Creature - Fungus
Devour 2
At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on Mycoloth.
4/4
Mycosynth Golem

Mycosynth Golem {11}

Artifact Creature - Golem
Affinity for artifacts
Artifact creature spells you cast have affinity for artifacts.
4/5
Mycosynth Lattice

Mycosynth Lattice {6}

Artifact
All permanents are artifacts in addition to their other types.
All cards that aren't on the battlefield, spells, and permanents are colorless.
Players may spend mana as though it were mana of any color.
Mycosynth Wellspring

Mycosynth Wellspring {2}

Artifact
When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
The mycosynth created the groove. The groove created the party.
Myntasha, Honored One

Myntasha, Honored One {2}{G}{G}

Legendary Snow Creature - Elk
As an additional cost to cast this spell, you may open a sealed Magic booster pack and put the cards on the bottom of your booster pile in a random order.
Spells you cast have booster cascade. (It's like cascade, but use your booster pile rather than your library.)
3/3
  • 2019 Heroes of the Realm
Myojin of Blooming Dawn

Myojin of Blooming Dawn {5}{W}{W}{W}

Legendary Creature - Spirit
Myojin of Blooming Dawn enters the battlefield with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control.
4/6
Myojin of Cleansing Fire

Myojin of Cleansing Fire {5}{W}{W}{W}

Legendary Creature - Spirit
Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand.
Myojin of Cleansing Fire has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.
4/6
  • Champions of Kamigawa
Myojin of Cryptic Dreams

Myojin of Cryptic Dreams {5}{U}{U}{U}

Legendary Creature - Spirit
Myojin of Cryptic Dreams enters the battlefield with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from Myojin of Cryptic Dreams: Copy target permanent spell you control three times.
3/3
  • Neon Dynasty Commander 33 52
Myojin of Grim Betrayal

Myojin of Grim Betrayal {5}{B}{B}{B}

Legendary Creature - Spirit
Myojin of Grim Betrayal enters the battlefield with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from Myojin of Grim Betrayal: Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn.
5/2
  • Neon Dynasty Commander 34 55
Myojin of Infinite Rage

Myojin of Infinite Rage {7}{R}{R}{R}

Legendary Creature - Spirit
Myojin of Infinite Rage enters the battlefield with a divinity counter on it if you cast it from your hand.
Myojin of Infinite Rage has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands.
7/4
  • Champions of Kamigawa
Myojin of Life's Web

Myojin of Life's Web {6}{G}{G}{G}

Legendary Creature - Spirit
Myojin of Life's Web enters the battlefield with a divinity counter on it if you cast it from your hand.
Myojin of Life's Web has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield.
8/8
Myojin of Night's Reach

Myojin of Night's Reach {5}{B}{B}{B}

Legendary Creature - Spirit
Myojin of Night's Reach enters the battlefield with a divinity counter on it if you cast it from your hand.
Myojin of Night's Reach has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Night's Reach: Each opponent discards their hand.
5/2
  • Champions of Kamigawa
Myojin of Roaring Blades

Myojin of Roaring Blades {5}{R}{R}{R}

Legendary Creature - Spirit
Myojin of Roaring Blades enters the battlefield with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from Myojin of Roaring Blades: It deals 7 damage to each of up to three targets.
7/4
Myojin of Seeing Winds

Myojin of Seeing Winds {7}{U}{U}{U}

Legendary Creature - Spirit
Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand.
Myojin of Seeing Winds has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.
3/3
  • Champions of Kamigawa
Myojin of Towering Might

Myojin of Towering Might {5}{G}{G}{G}

Legendary Creature - Spirit
Myojin of Towering Might enters the battlefield with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn.
8/8
Myr Battlesphere

Myr Battlesphere {7}

Artifact Creature - Myr Construct
When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens.
Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
4/7
Myr Enforcer

Myr Enforcer {7}

Artifact Creature - Myr
Affinity for artifacts
Most myr monitor other species. Some myr monitor other myr.
4/4