11127 cards found
Paladin of the Bloodstained

Paladin of the Bloodstained {3}{W}

Creature - Vampire Knight
When this creature enters, create a 1/1 white Vampire creature token with lifelink.
Closely linked to the Church of Dusk, the paladins of the Bloodstained order are devout to the point of fanaticism.
3/2
Paladin's Arms

Paladin's Arms {2}{W}

Artifact - Equipment
Job select
Equipped creature gets +2/+1, has ward {1}, and is a Knight in addition to its other types.
Lightbringer and Hero's Shield — Equip {4}
  • Final Fantasy
Paladin's Shield

Paladin's Shield {1}{W}

Artifact - Equipment
Flash
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +0/+2.
Equip {3}
  • Adventures in the Forgotten Realms
Pale Recluse

Pale Recluse {4}{G}{W}

Creature - Spider
Reach
Forestcycling {2}, plainscycling {2}
4/5
Paliano

Paliano

Plane - Fiora
When one or more creatures you control deal combat damage to a player, if there is no monarch, you become the monarch.
Whenever chaos ensues, create a 1/1 black Assassin creature token with deathtouch and haste.
  • March of the Machine Commander
Pallid Mycoderm

Pallid Mycoderm {3}{W}

Creature - Fungus
At the beginning of your upkeep, put a spore counter on this creature.
Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Each creature you control that's a Fungus or a Saproling gets +1/+1 until end of turn.
2/4
Pandora's Box

Pandora's Box {5}

Artifact
{3}, {T}: Choose a random summon card from all players' decks. For each player, flip a coin. If the flip ends up heads, put a token creature into play and treat it as though an exact copy of the chosen summon card were just played.
  • Astral Cards
Panic

Panic {R}

Instant
Cast this spell only during combat before blockers are declared.
Target creature can't block this turn.
Draw a card at the beginning of the next turn's upkeep.
Panic Attack

Panic Attack {2}{R}

Sorcery
Up to three target creatures can't block this turn.
"What do they see in the throes of panic? I'm not sure I want to know."
—Kezim, prodigal pyromancer
Panic Spellbomb

Panic Spellbomb {1}

Artifact
{T}, Sacrifice this artifact: Target creature can't block this turn.
When this artifact is put into a graveyard from the battlefield, you may pay {R}. If you do, draw a card.
Panicked Altisaur

Panicked Altisaur {4}{R}

Creature - Dinosaur
Reach
{T}: This creature deals 2 damage to each opponent.
Early Sun Empire expeditions learned the hard way that some surface dinosaurs were particularly ill-suited to the caverns' enclosed environments.
4/5
  • The Lost Caverns of Ixalan
Panopticon

Panopticon

Plane - Mirrodin
When you planeswalk to Panopticon, draw a card.
At the beginning of your draw step, draw an additional card.
Whenever chaos ensues, draw a card.
Panther Warriors

Panther Warriors {4}{G}

Creature - Cat Warrior
The dogs of war are nothing compared to the cats.
6/3
Paper Tiger

Paper Tiger {4}

Artifact Creature - Cat
Creatures named Rock Lobster can't attack or block.
The tiger is always quick to fold.
4/3
Related cards: Rock Lobster Scissors Lizard
Papercraft Decoy

Papercraft Decoy {2}

Artifact Creature - Frog
When this creature leaves the battlefield, you may pay {2}. If you do, draw a card.
"And what, precisely, was so important that you left the entrance unguarded?"
—Fumika, Imperial enforcer
2/1
  • Kamigawa: Neon Dynasty
Paperfin Rascal

Paperfin Rascal {2}{U}

Creature - Merfolk Rogue
When this creature enters, clash with an opponent. If you win, put a +1/+1 counter on this creature.
2/2
  • Lorwyn
Paragon of Modernity

Paragon of Modernity {4}

Artifact Creature - Angel Warrior
Flying
{3}: This creature gets +1/+1 until end of turn. If exactly three colors of mana were spent to activate this ability, put a +1/+1 counter on it instead.
No true angels have been created since the founding of New Capenna, but artisans have learned to craft elegant facsimiles.
2/2
Related card: Paragon of Modernity (Alchemy)
  • Streets of New Capenna
Paragon of Modernity (Alchemy)

Paragon of Modernity (Alchemy) {4}

Artifact Creature - Angel Warrior
Flying
{3}: Paragon of Modernity gets +1/+1 until end of turn. If exactly three colors of mana were spent to activate this ability, put a +1/+1 counter on it instead.
2/3
Related card: Paragon of Modernity
  • Streets of New Capenna
Parallax Dementia

Parallax Dementia {1}{B}

Enchantment - Aura
Enchant creature
Fading 1
Enchanted creature gets +3/+2.
When this Aura leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.
Paralyze

Paralyze {B}

Enchantment - Aura
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If the player does, untap the creature.
Paralyzing Grasp

Paralyzing Grasp {2}{U}

Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
"Obviously, the Firemind's mission is worth more than a few goblins."
—Pelener, chamberlain of Niv-Mizzet
Paranoid Delusions

Paranoid Delusions {U}{B}

Sorcery
Target player mills three cards.
Cipher
  • Gatecrash
Parapet

Parapet {1}{W}

Enchantment
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Creatures you control get +0/+1.
There is no wall that can't be improved by making it taller.
  • Visions
Parapet Watchers

Parapet Watchers {2}{U}

Creature - Kithkin Soldier
{W/U}: This creature gets +0/+1 until end of turn.
A kithkin doun is not so much a town as a fortress, built to withstand the constantly besieging darkness. Only those most watchful and trustworthy are tasked with guarding its walls.
2/2
  • Shadowmoor
Parasitic Impetus

Parasitic Impetus {2}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and is goaded.
Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life.