11648 cards found
Nightshade Peddler

Nightshade Peddler {1}{G}

Creature - Human Druid
Soulbond
As long as this creature is paired with another creature, both creatures have deathtouch.
1/1
Nightshade Stinger

Nightshade Stinger {B}

Creature - Faerie Rogue
Flying
This creature can't block.
"Most faeries are harmless pranksters. Every now and again, though, you get one that crosses over from mischievous to malicious."
—Gaddock Teeg
1/1
Nightsky Mimic

Nightsky Mimic {1}{W/B}

Creature - Shapeshifter
Whenever you cast a spell that's both white and black, this creature has base power and toughness 4/4 until end of turn and gains flying until end of turn.
A mimic need only touch a being to learn its shape, but touching usually leads to mauling and messily eating.
2/1
  • Eventide
Nightsnare

Nightsnare {3}{B}

Sorcery
Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, that player discards two cards.
Ravnica would be safer if mere coin was all the Dimir could steal.
  • Magic Origins
Nightsoil Kami

Nightsoil Kami {4}{G}{G}

Creature - Spirit
Soulshift 5
6/4
  • Saviors of Kamigawa
Nightsquad Commando

Nightsquad Commando {2}{B}

Creature - Human Soldier
When this creature enters, if you attacked this turn, create a 1/1 white Human Soldier creature token.
"The big fella sounds hungry. Let's send him to bed without his supper."
2/3
  • Ikoria: Lair of Behemoths
Nightwhorl Hermit

Nightwhorl Hermit {2}{U}

Creature - Rat Rogue
Vigilance
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+0 and can't be blocked.
He etches his secrets onto the shimmering shells of mussels, saving them to share with the Great Snail.
1/4
  • Bloomburrow
Nightwind Glider

Nightwind Glider {2}{W}

Creature - Human Rebel
Flying, protection from black
Once you learn to float on the shadows, you'll never fear them again.
2/1
Nightwing Shade

Nightwing Shade {4}{B}

Creature - Shade
Flying
{1}{B}: This creature gets +1/+1 until end of turn.
"There is one hour of the night even we do not watch."
—Sedva, captain of the watch
2/2
Nihil Spellbomb

Nihil Spellbomb {1}

Artifact
{T}, Sacrifice this artifact: Exile target player's graveyard.
When this artifact is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card.
Nim Lasher

Nim Lasher {2}{B}

Creature - Zombie
This creature gets +1/+0 for each artifact you control.
The rotting metal feeds the necrogen mists, and in turn the mists feed the nim.
1/1
  • Mirrodin
Nim Replica

Nim Replica {3}

Artifact Creature - Zombie
{2}{B}, Sacrifice this creature: Target creature gets -1/-1 until end of turn.
It kills with unfeeling malice.
3/1
  • Mirrodin
Nim Shrieker

Nim Shrieker {3}{B}

Creature - Zombie
Flying
This creature gets +1/+0 for each artifact you control.
As imps they were an annoyance. As nim they are a pestilence.
0/1
  • Mirrodin
Nimana Sell-Sword

Nimana Sell-Sword {3}{B}

Creature - Human Warrior Ally
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
"He asked if I had work for him. No wasn't the right answer."
—Samila, Murasa Expeditionary House
2/2
  • Zendikar
Nimana Skitter-Sneak

Nimana Skitter-Sneak {3}{B}

Creature - Human Rogue
As long as an opponent has eight or more cards in their graveyard, this creature gets +1/+0 and has menace.
"When navigating dangerous terrain, one hundred legs are better than two."
3/4
  • Zendikar Rising
Nimana Skydancer

Nimana Skydancer {2}{B}

Creature - Human Rogue
Flash
Flying
When this creature enters, target opponent mills two cards.
The Free City of Nimana is a great place to recruit adventurers with shady skill sets.
2/1
  • Zendikar Rising
Nimble Birdsticker

Nimble Birdsticker {2}{R}

Creature - Goblin
Reach
"What goes up must get stuck."
2/3
Nimble Hobbit

Nimble Hobbit {1}{W}

Creature - Halfling Peasant
Whenever this creature attacks, you may sacrifice a Food or pay {2}{W}. When you do, tap target creature an opponent controls.
The ruffian knew too little of Hobbits to understand his peril. Foolishly, he decided to fight.
1/3
  • The Lord of the Rings: Tales of Middle-earth 23 474
Nimble Innovator

Nimble Innovator {3}{U}

Creature - Vedalken Artificer
When this creature enters, draw a card.
"A failure is simply another opportunity for improvement. Just wait until you see what I come up with next."
2/2
Nimble Mongoose

Nimble Mongoose {G}

Creature - Mongoose
Shroud
Threshold — This creature gets +2/+2 as long as there are seven or more cards in your graveyard.
One thread connected all the travelers' stories: the ferocity of the mongoose.
1/1
Nimble Pilferer

Nimble Pilferer {1}{B}

Creature - Human Rogue
Flash
2/1
Nimble Thopterist

Nimble Thopterist {3}{U}

Creature - Vedalken Artificer
When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying.
The Aether Rangers repurposed thopters once used for Consulate surveillance so they could scout the track.
3/2
  • Aetherdrift
Nimble-Blade Khenra

Nimble-Blade Khenra {1}{R}

Creature - Jackal Warrior
Prowess
"In the Hour of Glory, the gods and the untested will prove their worth before the God-Pharaoh."
—The Accounting of Hours
1/3
Nimbleclaw Adept

Nimbleclaw Adept {3}{U}

Creature - Dragon Wizard
Bigby's Hand{T}: Untap two other target permanents. Activate only as a sorcery and only once each turn.
"Don't worry, I can reach it."
2/3
  • Commander Legends: Battle for Baldur's Gate
Nimblewright Schematic

Nimblewright Schematic {2}

Artifact
When this artifact enters or is put into a graveyard from the battlefield, create a 1/1 colorless Construct artifact creature token.
"While it is certainly a unique touch, Jan, does the mustache really need to be there?"
—High Artificer Andar Beech
  • Commander Legends: Battle for Baldur's Gate