13578 cards found
Lord Xander, the Collector

Lord Xander, the Collector {4}{U}{B}{R}

Legendary Creature - Vampire Demon Noble
When Lord Xander enters, target opponent discards half the cards in their hand, rounded down.
Whenever Lord Xander attacks, defending player mills half their library, rounded down.
When Lord Xander dies, target opponent sacrifices half the nonland permanents they control of their choice, rounded down.
6/6
Lord of Atlantis

Lord of Atlantis {U}{U}

Creature - Merfolk
Other Merfolk get +1/+1 and have islandwalk.
"Ooh, a Tide Shaper! This is going straight into my Svyelun deck."
2/2
Lord of Change

Lord of Change {6}{U}

Creature - Demon
Flying, ward {3}
Architect of Deception — When this creature enters, draw three cards.
The Lords of Change are Tzeentch's greatest servants. The most powerful of them wield fragments of his power over destiny.
6/6
  • Warhammer 40,000 Commander 24 24★
Lord of Extinction

Lord of Extinction {3}{B}{G}

Creature - Elemental
Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards.
The forlorn cries of the dead combine to make its laugh.
*/*
Lord of Lineage
Bloodline Keeper

Lord of Lineage

Creature - Vampire
(Color indicator: Lord of Lineage is black)
Flying
Other Vampire creatures you control get +2/+2.
{T}: Create a 2/2 black Vampire creature token with flying.
5/5
Card has other part: Bloodline Keeper
Lord of Shatterskull Pass

Lord of Shatterskull Pass {3}{R}

Creature - Minotaur Shaman
Level up {1}{R}
LEVEL 1-5
6/6
LEVEL 6+
6/6
Whenever this creature attacks, it deals 6 damage to each creature defending player controls.
3/3
Lord of Tresserhorn

Lord of Tresserhorn {1}{U}{B}{R}

Legendary Creature - Zombie
When Lord of Tresserhorn enters, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards.
{B}: Regenerate Lord of Tresserhorn.
10/4
Lord of the Forsaken

Lord of the Forsaken {4}{B}{B}

Creature - Demon
Flying, trample
{B}, Sacrifice another creature: Target player mills three cards.
Pay 1 life: Add {C}. Spend this mana only to cast a spell from your graveyard.
6/6
Lord of the Nazgûl

Lord of the Nazgûl {3}{U}{B}

Legendary Creature - Wraith Noble
Flying
Wraiths you control have protection from Ring-bearers.
Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn.
4/3
Related cards: The Ring The Ring Tempts You
  • Tales of Middle-earth Commander 60 142 467
Lord of the Pit

Lord of the Pit {4}{B}{B}{B}

Creature - Demon
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than this creature. If you can't, this creature deals 7 damage to you.
7/7
Lord of the Undead

Lord of the Undead {1}{B}{B}

Creature - Zombie
Other Zombie creatures get +1/+1.
{1}{B}, {T}: Return target Zombie card from your graveyard to your hand.
"Do not weep at your defeat, my dear. In death, you will serve a greater purpose—mine."
2/2
Lord of the Unreal

Lord of the Unreal {U}{U}

Creature - Human Wizard
Illusion creatures you control get +1/+1 and have hexproof.
"The dream does not end until I say so."
2/2
Lord of the Void

Lord of the Void {4}{B}{B}{B}

Creature - Demon
Flying
Whenever this creature deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control.
7/7
Lore Seeker

Lore Seeker {2}

Artifact Creature - Construct
Reveal this card as you draft it. After you draft this card, you may add a booster pack to the draft.
Each volume contains wonders.
2/2
  • Conspiracy
Lorehold Command

Lorehold Command {3}{R}{W}

Instant
Choose two —
• Create a 3/2 red and white Spirit creature token.
• Creatures you control get +1/+0 and gain indestructible and haste until end of turn.
• Lorehold Command deals 3 damage to any target. Target player gains 3 life.
• Sacrifice a permanent, then draw two cards.
Lorthos, Tentacled Terror

Lorthos, Tentacled Terror {6}{U}{U}

Legendary Creature - Octopus
Mono Eminence — As the game begins, if Lorthos is your commander and your deck's color identity is mono-blue, your starting hand size becomes 8. (You draw 8 cards and your maximum hand size is 8.)
Whenever Lorthos attacks, tap all permanents your opponent controls.
Partner (You can have two commanders if both have partner.)
8/8
  • Unknown Event
Lorthos, the Tidemaker

Lorthos, the Tidemaker {5}{U}{U}{U}

Legendary Creature - Octopus
Whenever Lorthos attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.
When Lorthos emerges from his deepwater realm, the tides bow to his will and the coastline cowers in his presence.
8/8
Losheel, Clockwork Scholar

Losheel, Clockwork Scholar {2}{W}

Legendary Creature - Elephant Artificer
Prevent all combat damage that would be dealt to attacking artifact creatures you control.
Whenever one or more artifact creatures you control enter, draw a card. This ability triggers only once each turn.
2/4
Lossarnach Captain

Lossarnach Captain {3}{W}

Creature - Human Soldier
First strike
Whenever this creature or another Human you control enters, tap target creature an opponent controls.
At the beginning of your upkeep, create a 1/1 white Human Soldier creature token.
3/1
  • Tales of Middle-earth Commander 16 100 418
Lost Isle Calling

Lost Isle Calling {1}{U}

Enchantment
Whenever you scry, put a verse counter on this enchantment.
{4}{U}{U}, Exile this enchantment: Draw a card for each verse counter on this enchantment. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery.
"To the Sea, to the Sea!"
Lost Jitte

Lost Jitte {1}

Legendary Artifact - Equipment
Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte.
Remove a charge counter from Lost Jitte: Choose one —
• Untap target land.
• Target creature can't block this turn.
• Put a +1/+1 counter on equipped creature.
Equip {1}
Lost Legacy

Lost Legacy {1}{B}{B}

Sorcery
Choose a nonartifact, nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
"That name shall not be spoken."
—Baral, Chief of Compliance
Lost Monarch of Ifnir

Lost Monarch of Ifnir {3}{B}

Creature - Zombie Noble
Afflict 3
Other Zombies you control have afflict 3.
At the beginning of your second main phase, if a player was dealt combat damage by a Zombie this turn, mill three cards, then you may return a creature card from your graveyard to your hand.
4/4
  • Aetherdrift Commander 11 27
Lost Order of Jarkeld

Lost Order of Jarkeld {2}{W}{W}

Creature - Human Knight
As this creature enters, choose an opponent.
Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.
"Let us remember brave Jarkeld and his troops, who perished in the Adarkar Wastes so long ago."
—Halvor Arenson, Kjeldoran Priest
1+*/1+*
Lost Vale
Dowsing Dagger

Lost Vale

Land
{T}: Add three mana of any one color.
The pirates had ventured into the interior for treasure. They found something far greater.
Card has other part: Dowsing Dagger