14631 cards found
Kolaghan, the Storm's Fury

Kolaghan, the Storm's Fury {3}{B}{R}

Legendary Creature - Dragon
Flying
Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn.
Dash {3}{B}{R}
4/5
Kolodin, Triumph Caster

Kolodin, Triumph Caster {R}{W}

Legendary Creature - Human Pilot
Mounts and Vehicles you control have haste.
Whenever a Mount you control enters, it becomes saddled until end of turn.
Whenever a Vehicle you control enters, it becomes an artifact creature until end of turn.
"Stay in formation! We win this together, or not at all."
2/3
Kolvori, God of Kinship
The Ringhart Crest

Kolvori, God of Kinship {2}{G}{G}

Legendary Creature - God
As long as you control three or more legendary creatures, Kolvori gets +4/+2 and has vigilance.
{1}{G}, {T}: Look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/4
Card has other part: The Ringhart Crest
Koma and Toski, Compleated

Koma and Toski, Compleated {6}{U}{G}

Legendary Creature - Phyrexian Serpent Squirrel
This spell can't be countered.
At the beginning of each upkeep, create a 1/1 Phyrexian Serpent Squirrel artifact creature token named Toski's Coil with "Whenever this creature deals combat damage to a player, draw a card."
Sacrifice another Serpent or Squirrel: Choose one —
• Target creature attacks this turn if able. Its activated abilities can't be activated this turn.
• Koma and Toski, Compleated gains indestructible until end of turn.
7/7
  • Unknown Event
Koma, Cosmos Serpent

Koma, Cosmos Serpent {3}{G}{G}{U}{U}

Legendary Creature - Serpent
This spell can't be countered.
At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil.
Sacrifice another Serpent: Choose one —
• Tap target permanent. Its activated abilities can't be activated this turn.
• Koma gains indestructible until end of turn.
6/6
Koma, World-Eater

Koma, World-Eater {3}{G}{G}{U}{U}

Legendary Creature - Serpent
This spell can't be countered.
Trample, ward {4}
Whenever Koma deals combat damage to a player, create four 3/3 blue Serpent creature tokens named Koma's Coil.
The gods imprisoned Koma, fearing he would eventually devour the Cosmos itself.
8/12
Komainu Battle Armor

Komainu Battle Armor {2}{R}

Artifact Creature - Equipment Dog
Menace
Equipped creature gets +2/+2 and has menace.
Whenever this creature or equipped creature deals combat damage to a player, goad each creature that player controls.
Reconfigure {4}
2/2
Kona, Rescue Beastie

Kona, Rescue Beastie {3}{G}

Legendary Creature - Beast Survivor
Survival — At the beginning of your second main phase, if Kona is tapped, you may put a permanent card from your hand onto the battlefield.
She's got a heart of gold, a nose for danger, and jaws that can pulverize a cellarspawn with a single snap.
4/3
Related card: Kona, Rescue Beastie (Alchemy)
  • Duskmourn: House of Horror Promos 187p 187s
  • Duskmourn: House of Horror 187 299 358
Kona, Rescue Beastie (Alchemy)

Kona, Rescue Beastie (Alchemy) {4}{G}

Legendary Creature - Beast Survivor
Survival — At the beginning of your second main phase, if Kona is tapped, you may put a permanent card from your hand onto the battlefield.
4/3
Related card: Kona, Rescue Beastie
  • Duskmourn: House of Horror
Konda's Banner

Konda's Banner {2}

Legendary Artifact - Equipment
Konda's Banner can be attached only to a legendary creature.
Creatures that share a color with equipped creature get +1/+1.
Creatures that share a creature type with equipped creature get +1/+1.
Equip {2}
  • Champions of Kamigawa
Konda, Lord of Eiganjo

Konda, Lord of Eiganjo {5}{W}{W}

Legendary Creature - Human Samurai
Vigilance, indestructible
Bushido 5
3/3
  • Champions of Kamigawa
Kongming's Contraptions

Kongming's Contraptions {3}{W}

Creature - Human Soldier
{T}: This creature deals 2 damage to target attacking creature. Activate only during the declare attackers step and only if you've been attacked this step.
2/4
  • Portal Three Kingdoms
Kongming, "Sleeping Dragon"

Kongming, "Sleeping Dragon" {2}{W}{W}

Legendary Creature - Human Advisor
Other creatures you control get +1/+1.
"Such a lord as this—all virtues' height—Had never been, nor ever was again."
2/2
Kookus

Kookus {3}{R}{R}

Creature - Djinn
Trample
At the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, this creature deals 3 damage to you and attacks this turn if able.
{R}: This creature gets +1/+0 until end of turn.
3/5
Related card: Keeper of Kookus
  • Visions
Kopala, Warden of Waves

Kopala, Warden of Waves {1}{U}{U}

Legendary Creature - Merfolk Wizard
Spells your opponents cast that target a Merfolk you control cost {2} more to cast.
Abilities your opponents activate that target a Merfolk you control cost {2} more to activate.
"I know these waters better than you know yourselves."
2/2
Kor Duelist

Kor Duelist {W}

Creature - Kor Soldier
As long as this creature is equipped, it has double strike.
"Swords cannot reach far enough. Chains cannot strike hard enough. An eternal dilemma, but a simple one."
1/1
Kor Firewalker

Kor Firewalker {W}{W}

Creature - Kor Soldier
Protection from red
Whenever a player casts a red spell, you may gain 1 life.
"A river of lava is just another river to cross."
2/2
Kor Haven

Kor Haven

Legendary Land
{T}: Add {C}.
{1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.
Kor Skyfisher

Kor Skyfisher {1}{W}

Creature - Kor Soldier
Flying
When this creature enters, return a permanent you control to its owner's hand.
www.MagicTheGathering.com
2/3
Kor Spiritdancer

Kor Spiritdancer {1}{W}

Creature - Kor Wizard
This creature gets +2/+2 for each Aura attached to it.
Whenever you cast an Aura spell, you may draw a card.
She reaches beyond the physical realm, touching the ideals from which all creatures draw their power.
0/2
Korlash, Heir to Blackblade

Korlash, Heir to Blackblade {2}{B}{B}

Legendary Creature - Zombie Warrior
Korlash's power and toughness are each equal to the number of Swamps you control.
{1}{B}: Regenerate Korlash.
Grandeur — Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle.
*/*
Kormus Bell

Kormus Bell {4}

Artifact
All Swamps are 1/1 black creatures that are still lands.
Korvold, Fae-Cursed King

Korvold, Fae-Cursed King {2}{B}{R}{G}

Legendary Creature - Dragon Noble
Flying
Whenever Korvold enters or attacks, sacrifice another permanent.
Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.
Transformed at his own wedding, he promptly ate the banquet, the gifts, and the guests.
4/4
Korvold, Gleeful Glutton

Korvold, Gleeful Glutton {5}{B}{R}{G}

Legendary Creature - Dragon Noble
This spell costs {1} less to cast for each card type among permanents you've sacrificed this turn.
Flying, trample, haste
Whenever Korvold deals combat damage to a player, put X +1/+1 counters on Korvold and draw X cards, where X is the number of permanent types among cards in your graveyard.
4/4
  • Wilds of Eldraine Commander 26 38
Kosei, Penitent Warlord

Kosei, Penitent Warlord {1}{G}{G}

Legendary Creature - Ogre Samurai
As long as Kosei is enchanted, equipped, and has a counter on it, Kosei has "Whenever Kosei deals combat damage to an opponent, you draw that many cards and Kosei deals that much damage to each other opponent."
0/5
  • Neon Dynasty Commander 26 67