10909 cards found
Phantasmal Dragon

Phantasmal Dragon {2}{U}{U}

Creature - Dragon Illusion
Flying
When this creature becomes the target of a spell or ability, sacrifice it.
Its hunger and ire are no less for being wrought of lies and mist.
5/5
Phantasmal Extraction

Phantasmal Extraction {1}{B}

Sorcery
If you weren't the starting player, this spell costs {1} less to cast.
Target opponent reveals each nonland card in their hand with mana value 4 or less. Choose a card revealed this way or a card in their graveyard. Exile that card.
  • Alchemy: Ixalan
Phantasmal Forces

Phantasmal Forces {3}{U}

Creature - Illusion
Flying
At the beginning of your upkeep, sacrifice this creature unless you pay {U}.
These beings embody the essence of true heroes long dead. Summoned from the dreamrealms, they rise to meet their enemies.
4/1
Phantasmal Mount

Phantasmal Mount {1}{U}

Creature - Illusion Horse
Flying
{T}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When this creature leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice this creature.
1/1
Phantasmal Shieldback

Phantasmal Shieldback {U}

Creature - Turtle Illusion
When this creature becomes the target of a spell or ability, sacrifice it.
When this creature dies, draw a card.
It materialized in the mist, and the invading horde broke like waves against solid rock.
1/3
  • Foundations Jumpstart
Phantatog

Phantatog {1}{W}{U}

Creature - Atog
Sacrifice an enchantment: This creature gets +1/+1 until end of turn.
Discard a card: This creature gets +1/+1 until end of turn.
1/2
  • Odyssey
Phantom Blade

Phantom Blade {4}{B}

Artifact - Equipment
When this Equipment enters, attach it to up to one target creature you control. Destroy up to one other target creature.
Equipped creature gets +1/+1 and has menace.
Equip {2}
  • Assassin's Creed 29 210
Phantom Carriage

Phantom Carriage {4}{U}{U}

Creature - Spirit
Flying
When this creature enters, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle.
Passage to the abyss is free, but the return trip will cost you.
4/4
Related card: Phantom Carriage (Alchemy)
Phantom Carriage (Alchemy)

Phantom Carriage (Alchemy) {2}{U}{U}

Creature - Spirit
Flying
When Phantom Carriage enters, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle.
4/4
Related card: Phantom Carriage
  • Innistrad: Midnight Hunt
Phantom Centaur

Phantom Centaur {2}{G}{G}

Creature - Centaur Spirit
Protection from black
This creature enters with three +1/+1 counters on it.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
2/0
Phantom Flock

Phantom Flock {3}{W}{W}

Creature - Bird Soldier Spirit
Flying
This creature enters with three +1/+1 counters on it.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
0/0
Phantom General

Phantom General {3}{W}

Creature - Spirit Soldier
Creature tokens you control get +1/+1.
After his death, the general was reunited with fallen soldiers from over thirty of his campaigns.
2/3
Phantom Monster

Phantom Monster {3}{U}

Creature - Illusion
Flying
"While, like a ghastly rapid river,
Through the pale door,
A hideous throng rush out forever,
And laugh—but smile no more."
—Edgar Allan Poe, "The Haunted Palace"
3/3
Phantom Train

Phantom Train {3}{B}

Artifact - Vehicle
Trample
Sacrifice another artifact or creature: Put a +1/+1 counter on this Vehicle. It becomes a Spirit artifact creature in addition to its other types until end of turn.
4/4
  • Final Fantasy
Phantom Warrior

Phantom Warrior {1}{U}{U}

Creature - Illusion Warrior
This creature can't be blocked.
"The construction of a defense is not accomplished by adding bricks."
—Jace Beleren
2/2
Phantom Wurm

Phantom Wurm {4}{G}{G}

Creature - Wurm Spirit
This creature enters with four +1/+1 counters on it.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
It died with the forest, yet both linger on in twisted form.
2/0
Pharika's Mender

Pharika's Mender {3}{B}{G}

Creature - Gorgon
When this creature enters, you may return target creature or enchantment card from your graveyard to your hand.
"The direst venom becomes a panacea under Pharika's guidance. I bring it to the worthy, clinging at the edge of the abyss."
4/3
Pharika's Spawn

Pharika's Spawn {3}{B}

Creature - Gorgon
Escape — {5}{B}, Exile three other cards from your graveyard.
This creature escapes with two +1/+1 counters on it. When it enters this way, each opponent sacrifices a non-Gorgon creature of their choice.
3/4
  • Theros Beyond Death
Pheres-Band Brawler

Pheres-Band Brawler {4}{G}{G}

Creature - Centaur Warrior
When this creature enters, it fights up to one target creature you don't control.
4/4
  • Theros Beyond Death
Pheres-Band Raiders

Pheres-Band Raiders {5}{G}

Creature - Centaur Warrior
Inspired — Whenever this creature becomes untapped, you may pay {2}{G}. If you do, create a 3/3 green Centaur enchantment creature token.
"Who can deny the call to battle when it sings in our blood?"
5/5
  • Born of the Gods
Phobian Phantasm

Phobian Phantasm {1}{B}{B}

Creature - Illusion
Flying; fear
Cumulative upkeep {B}
3/3
  • Coldsnap
Phoenix Chick

Phoenix Chick {R}

Creature - Phoenix
Flying, haste
This creature can't block.
Whenever you attack with three or more creatures, you may pay {R}{R}. If you do, return this card from your graveyard to the battlefield tapped and attacking with a +1/+1 counter on it.
1/1
  • Dominaria United
Phoenix Down

Phoenix Down {W}

Artifact
{1}{W}, {T}, Exile this artifact: Choose one —
• Return target creature card with mana value 4 or less from your graveyard to the battlefield tapped.
• Exile target Skeleton, Spirit, or Zombie.
A feather with the power to revive those who have exhausted their strength.
  • Final Fantasy 29 578
Phosphorescent Feast

Phosphorescent Feast {2}{G}{G}{G}

Sorcery
Chroma — Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs.
The boggarts gorged themselves until their bellies glowed.
Phthisis

Phthisis {3}{B}{B}{B}{B}

Sorcery
Destroy target creature. Its controller loses life equal to its power plus its toughness.
Suspend 5—{1}{B}