10620 cards found
Power Depot

Power Depot

Artifact Land
This land enters tapped.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Modular 1
  • Modern Horizons 2
Power Level Analyzer

Power Level Analyzer {3}

Artifact Creature - Construct
As Power Level Analyzer enters the battlefield, you and target opponent each secretly choose a number between 1 and 10, then reveal. Power Level Analyzer enters with a number of +1/+1 counters equal to the distance between the two numbers. If both players chose the same number, put seven +1/+1 counters on Power Level Analyzer instead.
0/0
  • Unknown Event
Power Play

Power Play

Conspiracy
You are the starting player. If multiple players would be the starting player, one of those players is chosen at random.
  • Conspiracy
Power Sink

Power Sink {X}{U}

Instant
Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
Power Word Kill

Power Word Kill {1}{B}

Instant
Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature.
Aramil issued a long, heroic challenge, then the lich felled him with a single word.
Power of Persuasion

Power of Persuasion {2}{U}

Sorcery
Choose target creature an opponent controls, then roll a d20.
1—9 | Return it to its owner's hand.
10—19 | Its owner puts it on their choice of the top or bottom of their library.
20 | Gain control of it until the end of your next turn.
  • Adventures in the Forgotten Realms
Powerleech

Powerleech {G}{G}

Enchantment
Whenever an artifact an opponent controls becomes tapped or an opponent activates an artifact's ability without {T} in its activation cost, you gain 1 life.
The Forest of Argoth has developed a resistance to mechanical intrusion.
Related card: Golgothian Sylex
  • Antiquities
Practical Research

Practical Research {3}{U}{R}

Instant
Draw four cards. Then discard two cards unless you discard an instant or sorcery card.
The twins each researched spells to defeat Extus in their own way. Will hit the library. Rowan hit everything else.
  • Strixhaven: School of Mages
Pradesh Gypsies

Pradesh Gypsies {2}{G}

Creature - Human Nomad
{1}{G}, {T}: Target creature gets -2/-0 until end of turn.
1/1
Prahv, Spires of Order

Prahv, Spires of Order

Land
{T}: Add {C}.
{4}{W}{U}, {T}: Prevent all damage a source of your choice would deal this turn.
Prahv, where much work is done to make sure nothing is accomplished.
  • Dissension
Prairie Dog

Prairie Dog {1}{W}

Creature - Squirrel
Lifelink
At the beginning of your end step, if you haven't cast a spell from your hand this turn, put a +1/+1 counter on this creature.
{4}{W}: Until end of turn, if you would put one or more +1/+1 counters on a creature you control, put that many plus one +1/+1 counters on it instead.
2/2
  • Outlaws of Thunder Junction
Prava of the Steel Legion

Prava of the Steel Legion {2}{W}

Legendary Creature - Cat Soldier
During your turn, creature tokens you control get +1/+4.
{3}{W}: Create a 1/1 white Soldier creature token.
Partner
1/4
Prayer of Binding

Prayer of Binding {3}{W}

Enchantment
Flash
When this enchantment enters, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield. You gain 2 life.
"We do not make martyrs of villains. We leave them and their vile ideologies to be forgotten."
—Lyra Dawnbringer
Predator's Howl

Predator's Howl {3}{G}

Instant
Create a 2/2 green Wolf creature token.
Morbid — Create three 2/2 green Wolf creature tokens instead if a creature died this turn.
"And Muzzio says my arguments have no teeth."
—Selvala, ranger of the Lowlands
Predatory Focus

Predatory Focus {3}{G}{G}

Sorcery
You may have creatures you control assign their combat damage this turn as though they weren't blocked.
Instinct blood-tinted his world until he could see only one thing clearly: his prey.
  • Guildpact
Predatory Impetus

Predatory Impetus {4}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3, must be blocked if able, and is goaded.
Predatory Nightstalker

Predatory Nightstalker {3}{B}{B}

Creature - Nightstalker
When this creature enters, you may have target opponent sacrifice a creature of their choice.
3/2
Predatory Rampage

Predatory Rampage {3}{G}{G}

Sorcery
Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able.
"It is the fate of the weak to fall."
—Garruk Wildspeaker
Predatory Wurm

Predatory Wurm {3}{G}

Creature - Wurm
Vigilance
This creature gets +2/+2 as long as you control a Garruk planeswalker.
"The strong eat. The weak are eaten. That's the way of things."
—Garruk Wildspeaker
4/4
Related card: Loose in the Park
  • Core Set 2021
Predict

Predict {1}{U}

Instant
Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card.
Premature Burial

Premature Burial {1}{B}

Sorcery
Destroy target nonblack creature that entered since your last turn ended.
"This soil knows well the taste of the dead. Give it the hunger for a living meal, and it can become a deadly ally."
—Ezrith, druid of the Dark Hours
Presence of the Master

Presence of the Master {3}{W}

Enchantment
Whenever a player casts an enchantment spell, counter it.
Peace to all. Peace be all.
—Great Hall floor inscription
Presence of the Wise

Presence of the Wise {2}{W}{W}

Sorcery
You gain 2 life for each card in your hand.
"Humbly I bow. Silently I wait. Deeply I listen."
  • Saviors of Kamigawa
Press into Service

Press into Service {4}{R}

Sorcery
Support 2.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
  • Oath of the Gatewatch
Press the Advantage

Press the Advantage {2}{G}{G}

Instant
Up to two target creatures each get +2/+2 and gain trample until end of turn.
"Show your enemies as much mercy as they would show you."
—Surrak, the Hunt Caller