16125 cards found
Hurricane

Hurricane {X}{G}

Sorcery
Hurricane deals X damage to each creature with flying and each player.
"Don't envy the grandeur of drakes. Their impression of grace fades when the first gust sends them crashing into one another."
—Molimo, maro-sorcerer
Hushbringer

Hushbringer {1}{W}

Creature - Faerie
Flying, lifelink
Creatures entering or dying don't cause abilities to trigger.
"Let's begin this conversation again, and this time you will only listen."
1/2
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Hushwing Gryff

Hushwing Gryff {2}{W}

Creature - Hippogriff
Flash
Flying
Creatures entering don't cause abilities to trigger.
An overwhelming sense of calm accompanies the gryffs that wheel above the roofs of Gavony.
2/1
Hussar Patrol

Hussar Patrol {2}{W}{U}

Creature - Human Knight
Flash
Vigilance
"You think no one is watching, you think you're smart enough to escape, and most foolish of all, you think no one cares."
—Arrester Lavinia, Tenth Precinct
2/4
Hyalopterous Lemure

Hyalopterous Lemure {4}{B}

Creature - Spirit
{0}: This creature gets -1/-0 and gains flying until end of turn.
"I was wrong! Not harmless at all!"
—Norin the Wary
4/3
Hydra Broodmaster

Hydra Broodmaster {4}{G}{G}

Creature - Hydra
{X}{X}{G}: Monstrosity X.
When this creature becomes monstrous, create X X/X green Hydra creature tokens.
7/7
Hydra Omnivore

Hydra Omnivore {4}{G}{G}

Creature - Hydra
Whenever this creature deals combat damage to an opponent, it deals that much damage to each other opponent.
"We should learn from the hydra. It never plays favorites; it devours everyone equally."
—Thrass, elder druid
8/8
Hydra's Growth

Hydra's Growth {2}{G}

Enchantment - Aura
Enchant creature
When this Aura enters, put a +1/+1 counter on enchanted creature.
At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.
Hydradoodle

Hydradoodle {X}{X}{G}{G}

Creature - Hydra Dog
As this creature enters, roll X six-sided dice. This creature enters with a number of +1/+1 counters on it equal to the total of those results.
Reach, trample
Less housebroken than housebreaking.
0/0
Hydro-Man, Fluid Felon

Hydro-Man, Fluid Felon {U}{U}

Legendary Creature - Elemental Villain
Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn.
At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains "{T}: Add {U}."
"Well, I always wanted a waterfront view."
—Spider-Man
2/2
Hydroblast

Hydroblast {U}

Instant
Choose one —
• Counter target spell if it's red.
• Destroy target permanent if it's red.
"Heed the lessons of our time: the forms of water may move the land itself and hold captive the fires within."
—Gustha Ebbasdotter, Kjeldoran royal mage
Hydroid Krasis

Hydroid Krasis {X}{G}{U}

Creature - Jellyfish Hydra Beast
When you cast this spell, you gain half X life and draw half X cards. Round down each time.
Flying, trample
This creature enters with X +1/+1 counters on it.
Havoc is a small price to pay for data.
0/0
Hydrolash

Hydrolash {2}{U}

Instant
Attacking creatures get -2/-0 until end of turn.
Draw a card.
"I don't need your mage-rings or your mana equations. I call, and the sea answers."
—Keyta, rebel hydromancer
Hydrosurge

Hydrosurge {U}

Instant
Target creature gets -5/-0 until end of turn.
"Thirsty?"
—Drunvalus, hydromancer
Hyena Pack

Hyena Pack {2}{R}{R}

Creature - Hyena
With carrion a rarity in the Broken Lands, the hyenas that stalk the deserts hunt in packs.
3/4
Hyena Umbra

Hyena Umbra {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has first strike.
Umbra armor
Hylda of the Icy Crown

Hylda of the Icy Crown {2}{W}{U}
(Hylda von der Eiskrone)

Legendary Creature - Human Warlock
Whenever you tap an untapped creature an opponent controls, you may pay {1}. When you do, choose one —
• Create a 4/4 white and blue Elemental creature token.
• Put a +1/+1 counter on each creature you control.
• Scry 2, then draw a card.
3/4
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Hymn of Rebirth

Hymn of Rebirth {3}{G}{W}

Sorcery
Put target creature card from a graveyard onto the battlefield under your control.
"There will come soft rains, and spring shall be amongst us, a welcome friend."
—Halvor Arenson, Kjeldoran priest
Hymn of the Wilds

Hymn of the Wilds

Conspiracy
The first creature spell you cast each turn costs {1} less to cast.
You can't cast instant or sorcery spells.
Many attempt to speak with nature. Selvala speaks less, and nature answers more.
Hymn to Tourach

Hymn to Tourach {B}{B}

Sorcery
Target player discards two cards at random.
The priests plead for your anguish and pray for your despair.
Hypergenesis

Hypergenesis

Sorcery
(Color indicator: Hypergenesis is green)
Suspend 3—{1}{G}{G}
Starting with you, each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
Hypersonic Dragon

Hypersonic Dragon {3}{U}{R}

Creature - Dragon
Flying, haste
You may cast sorcery spells as though they had flash.
"Even this primitive specimen of my kind is impressive."
—Niv-Mizzet
4/4
Hypnotic Cloud

Hypnotic Cloud {1}{B}

Sorcery
Kicker {4}
Target player discards a card. If this spell was kicked, that player discards three cards instead.
Hypnotic Specter

Hypnotic Specter {1}{B}{B}

Creature - Specter
Flying
Whenever this creature deals damage to an opponent, that player discards a card at random.
Its victims are known by their eyes: shattered vessels leaking broken dreams.
2/2
Hypnotic Sprite

Hypnotic Sprite {U}{U}

Creature - Faerie
Flying
2/1
Card has other part: Mesmeric Glare