15878 cards found
Ignoble Hierarch

Ignoble Hierarch {G}

Creature - Goblin Shaman
Exalted
{T}: Add {B}, {R}, or {G}.
He protects the fetid bog from light, life, and the hideous sound of laughter.
0/1
Ihsan's Shade

Ihsan's Shade {3}{B}{B}{B}

Legendary Creature - Shade Knight
Protection from white
No mortal could atone for Ihsan's betrayal. Redemption required him to become something else.
5/5
Related card: Apocalypse Chime
Ikra Shidiqi, the Usurper

Ikra Shidiqi, the Usurper {3}{B}{G}

Legendary Creature - Snake Wizard
Menace
Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness.
Partner
"What tribute have you for our dragonlord?"
3/7
Ilharg, the Raze-Boar

Ilharg, the Raze-Boar {3}{R}{R}

Legendary Creature - Boar God
Trample
Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.
When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
6/6
Ill-Gotten Gains

Ill-Gotten Gains {2}{B}{B}

Sorcery
Exile Ill-Gotten Gains. Each player discards their hand, then returns up to three cards from their graveyard to their hand.
Urza thought it a crusade. Xantcha knew it was a robbery.
Ill-Gotten Inheritance

Ill-Gotten Inheritance {3}{B}

Enchantment
At the beginning of your upkeep, this enchantment deals 1 damage to each opponent and you gain 1 life.
{5}{B}, Sacrifice this enchantment: It deals 4 damage to target opponent and you gain 4 life.
"The suffering of others is not my concern."
Ill-Tempered Cyclops

Ill-Tempered Cyclops {3}{R}

Creature - Cyclops
Trample
{5}{R}: Monstrosity 3.
A cyclops has two moods: angry and asleep.
3/3
Ill-Tempered Loner
Howlpack Avenger

Ill-Tempered Loner {2}{R}{R}

Creature - Human Werewolf
Whenever this creature is dealt damage, it deals that much damage to any target.
{1}{R}: This creature gets +2/+0 until end of turn.
Daybound
3/3
Card has other part: Howlpack Avenger
Illicit Auction

Illicit Auction {3}{R}{R}

Sorcery
Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature.
Illithid Harvester

Illithid Harvester {4}{U}

Creature - Horror
Ceremorphosis — When this creature enters, turn any number of target tapped nontoken creatures face down. They're 2/2 Horror creatures.
4/4
Card has other part: Plant Tadpoles
Illness in the Ranks

Illness in the Ranks {B}

Enchantment
Creature tokens get -1/-1.
Illuminate History

Illuminate History {2}{R}{R}

Sorcery - Lesson
Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token.
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Illuna, Apex of Wishes

Illuna, Apex of Wishes {2}{G}{U}{R}

Legendary Creature - Beast Elemental Dinosaur
Mutate {3}{R/G}{U}{U}
Flying, trample
Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.
6/6
Illusion

Illusion {U}

Instant
Target spell or permanent becomes the color of your choice until end of turn.
Card has other part: Reality
Illusionary Forces

Illusionary Forces {3}{U}

Creature - Illusion
Flying
Cumulative upkeep {U}
"This school was founded in secret, operates in secret, and exists for the teaching of secrets. Those who would alter reality must first escape it."
—Gerda Äagesdotter, Archmage of the Unseen
4/4
Illusionary Mask

Illusionary Mask {2}

Artifact
{X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate only as a sorcery.
Illusionary Wall

Illusionary Wall {4}{U}

Creature - Illusion Wall
Defender, flying, first strike
Cumulative upkeep {U}
"Let them see what is not there and feel what does not touch them. When they no longer trust their senses, that is the time to strike."
—Gerda Äagesdotter, Archmage of the Unseen
7/4
Illusionist's Bracers

Illusionist's Bracers {2}

Artifact - Equipment
Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.
Equip {3}
It's easy to believe you're a god when you're twice as powerful as everyone else.
Illusionist's Gambit

Illusionist's Gambit {2}{U}{U}

Instant
Cast this spell only during the declare blockers step on an opponent's turn.
Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.
Illusionist's Stratagem

Illusionist's Stratagem {3}{U}

Instant
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
Draw a card.
Illusions of Grandeur

Illusions of Grandeur {3}{U}

Enchantment
Cumulative upkeep {2}
When this enchantment enters, you gain 20 life.
When this enchantment leaves the battlefield, you lose 20 life.
Illusory Ambusher

Illusory Ambusher {4}{U}

Creature - Cat Illusion
Flash
Whenever this creature is dealt damage, draw that many cards.
"Violence is the food it craves. Feed it if you dare."
—Doriel, mentor of Mistral Isle
4/1
Illusory Angel

Illusory Angel {2}{U}

Creature - Angel Illusion
Cast this spell only if you've cast another spell this turn.
Flying
"In a daze, I woke and looked upon the battlefield, where I could swear my dreams were laying waste to the enemy."
—Letter from a soldier
4/4
Ilysian Caryatid

Ilysian Caryatid {1}{G}

Creature - Plant
{T}: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
Those who die as heroes are permitted to dwell in Ilysia, a protected realm of the Underworld as tranquil and vibrant as the rest is bleak.
1/1
Imaginary Friends

Imaginary Friends {1}{W}

Sorcery - Arcane
Create three 0/0 white Spirit creature tokens with flying.