15826 cards found
Illusionist's Bracers

Illusionist's Bracers {2}

Artifact - Equipment
Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.
Equip {3}
It's easy to believe you're a god when you're twice as powerful as everyone else.
Illusionist's Gambit

Illusionist's Gambit {2}{U}{U}

Instant
Cast this spell only during the declare blockers step on an opponent's turn.
Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.
Illusionist's Stratagem

Illusionist's Stratagem {3}{U}

Instant
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
Draw a card.
Illusions of Grandeur

Illusions of Grandeur {3}{U}

Enchantment
Cumulative upkeep {2}
When this enchantment enters, you gain 20 life.
When this enchantment leaves the battlefield, you lose 20 life.
Illusory Ambusher

Illusory Ambusher {4}{U}

Creature - Cat Illusion
Flash
Whenever this creature is dealt damage, draw that many cards.
"Violence is the food it craves. Feed it if you dare."
—Doriel, mentor of Mistral Isle
4/1
Illusory Angel

Illusory Angel {2}{U}

Creature - Angel Illusion
Cast this spell only if you've cast another spell this turn.
Flying
"In a daze, I woke and looked upon the battlefield, where I could swear my dreams were laying waste to the enemy."
—Letter from a soldier
4/4
Ilysian Caryatid

Ilysian Caryatid {1}{G}

Creature - Plant
{T}: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
Those who die as heroes are permitted to dwell in Ilysia, a protected realm of the Underworld as tranquil and vibrant as the rest is bleak.
1/1
Imaginary Friends

Imaginary Friends {1}{W}

Sorcery - Arcane
Create three 0/0 white Spirit creature tokens with flying.
Imaginary Pet

Imaginary Pet {1}{U}

Creature - Illusion
At the beginning of your upkeep, if you have a card in hand, return this creature to its owner's hand.
"It followed me home. Can I keep it?"
4/4
Imbraham, Dean of Theory
Kianne, Dean of Substance

Imbraham, Dean of Theory {2}{U}{U}

Legendary Creature - Bird Wizard
Flying
{X}{U}{U}, {T}: Exile the top X cards of your library and put a study counter on each of them. Then you may put a card you own in exile with a study counter on it into your hand.
3/3
Card has other part: Kianne, Dean of Substance
Immaculate Magistrate

Immaculate Magistrate {3}{G}

Creature - Elf Shaman
{T}: Put a +1/+1 counter on target creature for each Elf you control.
Elves of the immaculate class weave flora into living creatures—sometimes to endorse an elite warrior, sometimes to create a breathing work of art.
2/2
Immersturm

Immersturm

Plane - Valla
Whenever a creature enters, that creature's controller may have it deal damage equal to its power to any target of their choice.
Whenever chaos ensues, exile target creature, then return it to the battlefield under its owner's control.
Immersturm Predator

Immersturm Predator {2}{B}{R}

Creature - Vampire Dragon
Flying
Whenever this creature becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on this creature.
Sacrifice another creature: This creature gains indestructible until end of turn. Tap it.
3/3
Related card: Darigaaz, Shivan Champion
Immersturm Raider

Immersturm Raider {1}{R}

Creature - Demon Berserker
When this creature enters, you may discard a card. If you do, draw a card.
The demons took no captives and claimed no spoils; they sought only to destroy.
2/1
Immerwolf

Immerwolf {1}{R}{G}

Creature - Wolf
Intimidate
Each other creature you control that's a Wolf or a Werewolf gets +1/+1.
Non-Human Werewolves you control can't transform.
"I'LL MAKE YOU WISH THIS WAS AN EMAIL."
2/2
Imminent Doom

Imminent Doom {2}{R}

Enchantment
This enchantment enters with a doom counter on it.
Whenever you cast a spell with mana value equal to the number of doom counters on this enchantment, this enchantment deals that much damage to any target. Then put a doom counter on this enchantment.
Immolating Glare

Immolating Glare {1}{W}

Instant
Destroy target attacking creature.
Immolating Souleater

Immolating Souleater {2}

Artifact Creature - Phyrexian Dog
{R/P}: This creature gets +1/+0 until end of turn.
"We thank the souleaters for melting the sinful that we may be reminded of our own insignificance."
—Drones' hymn of gratitude
1/1
Immolation

Immolation {R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/-2.
Nothing is funnier to a devil than setting someone—anyone—on fire.
Immortal Phoenix

Immortal Phoenix {4}{R}{R}

Creature - Phoenix
Flying
When this creature dies, return it to its owner's hand.
Their fires burn quietly, allowing the phoenixes to glide silently through the canyon.
5/3
Imoti, Celebrant of Bounty

Imoti, Celebrant of Bounty {3}{G}{U}

Legendary Creature - Snake Druid
Cascade
Spells you cast with mana value 6 or greater have cascade.
3/1
Imp's Mischief

Imp's Mischief {1}{B}

Instant
Change the target of target spell with a single target. You lose life equal to that spell's mana value.
Rude Rascal Robs Rube's Robes
Impact Resonance

Impact Resonance {1}{R}

Instant
Impact Resonance deals X damage divided as you choose among any number of target creatures, where X is the greatest amount of damage dealt by a source to a permanent or player this turn.
Impact Tremors

Impact Tremors {1}{R}

Enchantment
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
"If their ears are to the ground, we will make them bleed!"
—Taklai, Kolaghan warrior
Impassioned Orator

Impassioned Orator {1}{W}

Creature - Human Cleric
Whenever another creature you control enters, you gain 1 life.
In times of unrest, the crowd is eager for the comfort of strong convictions.
2/2