12012 cards found
Mistcaller

Mistcaller {U}

Creature - Merfolk Wizard
Sacrifice Mistcaller: Until end of turn, if a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.
Hospitality is of little concern to those who do not wish to be disturbed.
1/1
Mistcutter Hydra

Mistcutter Hydra {X}{G}

Creature - Hydra
This spell can't be countered.
Haste, protection from blue
Mistcutter Hydra enters the battlefield with X +1/+1 counters on it.
0/0
  • Theros
Mister Gutsy

Mister Gutsy {2}

Artifact Creature - Robot Soldier
Whenever you cast an Aura or Equipment spell, put a +1/+1 counter on Mister Gutsy.
When Mister Gutsy dies, create X Junk tokens, where X is the number of +1/+1 counters on it.
1/1
Mistform Skyreaver

Mistform Skyreaver {5}{U}{U}

Creature - Illusion
Flying
{1}: Mistform Skyreaver becomes the creature type of your choice until end of turn.
Conviction, the third myth of reality: Only those who seek the truth can be deceived.
6/6
  • Onslaught
Mistform Ultimus

Mistform Ultimus {3}{U}

Legendary Creature - Illusion
Mistform Ultimus is every creature type.
It may wear your face, but its mind is its own.
3/3
Mistgate Pathway
Hengegate Pathway

Mistgate Pathway

Land
{T}: Add {U}.
"I've never seen mist so unnaturally thick as this—where does the sea end and the sky begin?"
—Ekken, Omenseeker navigator
Card has other part: Hengegate Pathway
Misthollow Griffin

Misthollow Griffin {2}{U}{U}

Creature - Griffin
Flying
You may cast Misthollow Griffin from exile.
For some creatures, existing is only a whim.
3/3
Mistmeadow Vanisher

Mistmeadow Vanisher {2}{W/U}

Creature - Kithkin Wizard
Whenever Mistmeadow Vanisher becomes tapped, exile up to one target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Thanks to the thoughtweft, kithkin mages knew the instant one of their own was in danger.
3/2
  • March of the Machine Commander 42 129
Mists of Lórien

Mists of Lórien {2}{U}

Sorcery
Replicate {U}
Return target nonland permanent and each other nonland permanent with the same mana value as that permanent to their owners' hands.
  • Tales of Middle-earth Commander 501 545
Misty Rainforest

Misty Rainforest

Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Mite Overseer

Mite Overseer {3}{W}

Creature - Phyrexian Soldier
First strike
As long as it's your turn, creature tokens you control get +1/+0 and have first strike.
{3}{W/P}: Create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block."
4/2
  • Phyrexia: All Will Be One 404 409
Mithril Coat

Mithril Coat {3}

Legendary Artifact - Equipment
Flash
Indestructible
When Mithril Coat enters the battlefield, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip {3}
Mitotic Manipulation

Mitotic Manipulation {1}{U}{U}

Sorcery
Look at the top seven cards of your library. You may put one of those cards onto the battlefield if it has the same name as a permanent. Put the rest on the bottom of your library in any order.
"They can't even comprehend nature. How could they improve it?"
—Venser
  • Mirrodin Besieged
Mitotic Slime

Mitotic Slime {4}{G}

Creature - Ooze
When Mitotic Slime dies, create two 2/2 green Ooze creature tokens. They have "When this creature dies, create two 1/1 green Ooze creature tokens."
4/4
Mizzium Meddler

Mizzium Meddler {2}{U}

Creature - Vedalken Wizard
Flash
When Mizzium Meddler enters the battlefield, you may change a target of target spell or ability to Mizzium Meddler.
Energy surges in Izzet labs are opportunities for experimentation.
1/4
Mizzium Mortars

Mizzium Mortars {1}{R}

Sorcery
Mizzium Mortars deals 4 damage to target creature you don't control.
Overload {3}{R}{R}{R}
Mizzium Tank

Mizzium Tank {1}{R}{R}

Artifact - Vehicle
Trample
Whenever you cast a noncreature spell, Mizzium Tank becomes an artifact creature and gets +1/+1 until end of turn.
Crew 1
3/2
Mizzium Transreliquat

Mizzium Transreliquat {3}

Artifact
{3}: Mizzium Transreliquat becomes a copy of target artifact until end of turn.
{1}{U}{R}: Mizzium Transreliquat becomes a copy of target artifact, except it has this ability.
"What is it? Um . . . what do you want it to be?"
—Juzba, Izzet tinker
  • Guildpact
Mizzix of the Izmagnus

Mizzix of the Izmagnus {2}{U}{R}

Legendary Creature - Goblin Wizard
Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter.
Instant and sorcery spells you cast cost {1} less to cast for each experience counter you have.
2/2
Mizzix's Mastery

Mizzix's Mastery {3}{R}

Sorcery
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload {5}{R}{R}{R}
Mizzix, Replica Rider

Mizzix, Replica Rider {4}{R}

Legendary Creature - Goblin Wizard
Flying
Whenever you cast a spell from anywhere other than your hand, you may pay {1}{U/R}. If you do, copy that spell and you may choose new targets for the copy. If the copy is a permanent spell, it gains haste and "At the beginning of your end step, sacrifice this permanent."
4/5
  • Jumpstart 2022
Mnemonic Betrayal

Mnemonic Betrayal {1}{U}{B}

Sorcery
Exile all opponents' graveyards. You may cast spells from among those cards this turn, and mana of any type can be spent to cast them. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards.
Exile Mnemonic Betrayal.
  • Guilds of Ravnica
Mnemonic Deluge

Mnemonic Deluge {6}{U}{U}{U}

Sorcery
Exile target instant or sorcery card from a graveyard. Copy that card three times. You may cast the copies without paying their mana costs. Exile Mnemonic Deluge.
Past, present, and future surged through the wizard's mind, bringing a flood of possibilities.
Moat

Moat {2}{W}{W}

Enchantment
Creatures without flying can't attack.
The purpose of any moat is to impede attack. Some are filled with water, some with thistles. Some are filled with things best left unseen.
Mob Rule

Mob Rule {4}{R}{R}

Sorcery
Choose one —
• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.