20135 cards found
Galestrike

Galestrike {2}{U}

Instant
Return target tapped creature to its owner's hand.
Draw a card.
Strong wings make strong winds.
Gallant Cavalry

Gallant Cavalry {3}{W}

Creature - Human Knight
Vigilance
When Gallant Cavalry enters the battlefield, create a 2/2 white Knight creature token with vigilance.
"Our duty does not stop at our borders."
2/2
Gallant Pie-Wielder

Gallant Pie-Wielder {2}{W}

Creature - Dwarf Knight
First strike
Celebration — Gallant Pie-Wielder has double strike as long as two or more nonland permanents entered the battlefield under your control this turn.
"Time for your just desserts, redcap scum!"
2/3
  • Wilds of Eldraine
Gallantry

Gallantry {1}{W}

Instant
Target blocking creature gets +4/+4 until end of turn.
Draw a card.
"Forgive me," Mirri whispered. "I thought you a burden, and you saved my life." Hanna quietly accepted the apology.
Gallery of Legends

Gallery of Legends

Artifact - Attraction
Visit — Exile cards from the top of your library until you exile a nonland card, then choose a legendary creature card name with the same mana value as that card. Create a token that's a copy of the card with the chosen name. That token gains haste. Exile it at the beginning of the next end step.
Attraction Lights: 3, 6
Gallia of the Endless Dance

Gallia of the Endless Dance {R}{G}

Legendary Creature - Satyr
Haste
Other Satyrs you control get +1/+1 and have haste.
Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards.
"There's no success like excess!"
2/2
Gallifrey Council Chamber

Gallifrey Council Chamber

Legendary Land
When Gallifrey Council Chamber enters the battlefield, surveil 1.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Time Lord or Alien spell or activate an ability of a Time Lord or Alien.
Gallifrey Falls

Gallifrey Falls {4}{R}{R}

Instant
Gallifrey Falls deals 4 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
Fuse
Card has other part: No More
  • Doctor Who 131a 736a
Gallifrey Stands

Gallifrey Stands {4}{W}{U}

Legendary Enchantment
When Gallifrey Stands enters the battlefield, return all Doctor cards from your graveyard to your hand.
At the beginning of your upkeep, you may put a Doctor creature card from your hand onto the battlefield. Then if you control thirteen or more Doctors, you win the game.
Galloping Lizrog

Galloping Lizrog {3}{G}{U}

Creature - Frog Lizard
Trample
When Galloping Lizrog enters the battlefield, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on Galloping Lizrog.
"I might have overfed him."
—Gulistan, Simic biomancer
3/3
  • Ravnica Allegiance
Gallows Warden

Gallows Warden {4}{W}

Creature - Spirit
Flying
Other Spirit creatures you control get +0/+1.
The spirit cares nothing for the crimes or triumphs of the slain. It shelters all beneath its stormy cloak.
3/3
Galvanic Blast

Galvanic Blast {R}

Instant
Galvanic Blast deals 2 damage to any target.
Metalcraft — Galvanic Blast deals 4 damage instead if you control three or more artifacts.
Mirrodin has little weather, but it certainly has lightning.
Galvanic Bombardment

Galvanic Bombardment {R}

Instant
Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard.
Geist-powered devices have no shortage of fuel.
Galvanic Giant

Galvanic Giant {3}{U}

Creature - Giant Wizard
Whenever you cast a spell with mana value 5 or greater, tap target creature an opponent controls and put a stun counter on it.
3/3
Card has other part: Storm Reading
  • Wilds of Eldraine
Galvanic Iteration

Galvanic Iteration {U}{R}

Instant
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Flashback {1}{U}{R}
Better potent than predictable.
Galvanic Juggernaut

Galvanic Juggernaut {4}

Artifact Creature - Juggernaut
Galvanic Juggernaut attacks each combat if able.
Galvanic Juggernaut doesn't untap during your untap step.
Whenever another creature dies, untap Galvanic Juggernaut.
5/5
Galvanic Relay

Galvanic Relay {2}{R}

Sorcery
Exile the top card of your library. During your next turn, you may play that card.
Storm
Abandoned years ago, the experiment continues to iterate upon itself.
Galvanize

Galvanize {1}{R}

Instant
Galvanize deals 3 damage to target creature. If you've drawn two or more cards this turn, Galvanize deals 5 damage to that creature instead.
"Why doesn't Kylox put an off switch on these things?!"
  • Murders at Karlov Manor
Gamble

Gamble {R}

Sorcery
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Game Plan

Game Plan {5}{U}

Sorcery
Assist
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan.
Plan for victory, or prepare for defeat.
Game Trail

Game Trail

Land
As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.
{T}: Add {R} or {G}.
Game of Chaos

Game of Chaos {R}{R}{R}

Sorcery
Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.
Gamekeeper

Gamekeeper {3}{G}

Creature - Elf
When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.
2/2
Ganax, Astral Hunter

Ganax, Astral Hunter {4}{R}

Legendary Creature - Dragon
Flying
Whenever Ganax, Astral Hunter or another Dragon enters the battlefield under your control, create a Treasure token.
Choose a Background
3/4
  • Commander Legends: Battle for Baldur's Gate 176 398 504
Gandalf of the Secret Fire

Gandalf of the Secret Fire {1}{U}{R}{W}

Legendary Creature - Avatar Wizard
Whenever you cast an instant or sorcery spell from your hand during an opponent's turn, exile that card with three time counters on it instead of putting it into your graveyard as it resolves. Then if the exiled card doesn't have suspend, it gains suspend.
3/4
  • Tales of Middle-earth Commander 507 551