15826 cards found
Horncaller's Chant

Horncaller's Chant {7}{G}

Sorcery
Create a 4/4 green Rhino creature token with trample, then populate.
"The Selesnya are gathering armies. Do you still believe they aren't preparing for war?"
—Teysa, to Isperia
Horned Helm

Horned Helm {2}

Artifact - Equipment
Equipped creature gets +1/+1 and has trample.
{G}{G}: Attach this Equipment to target creature you control.
Equip {1}
Horned Sliver

Horned Sliver {2}{G}

Creature - Sliver
All Sliver creatures have trample.
A bristling wave of slivers broke against the Weatherlight's timbers.
2/2
Horned Troll

Horned Troll {2}{G}

Creature - Troll
{G}: Regenerate this creature.
Sword hilts jut from some trolls' bodies where wounds healed so fast that the weapons were trapped inside.
2/2
Horned Turtle

Horned Turtle {2}{U}

Creature - Turtle
It's a mistake to say turtles hide in their shells. They merely need time to contemplate how best to bite your head off.
1/4
Hornet Cannon

Hornet Cannon {4}

Artifact
{3}, {T}: Create a 1/1 colorless Insect artifact creature token with flying and haste named Hornet. Destroy it at the beginning of the next end step.
Hornet Nest

Hornet Nest {2}{G}

Creature - Insect
Defender
Whenever this creature is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch.
0/2
Hornet Queen

Hornet Queen {4}{G}{G}{G}

Creature - Insect
Flying, deathtouch
When this creature enters, create four 1/1 green Insect creature tokens with flying and deathtouch.
2/2
Hornet Sting

Hornet Sting {G}

Instant
Hornet Sting deals 1 damage to any target.
It was only then—to his infinite sorrow—that Gork realized hornets don't make honey.
Horobi's Whisper

Horobi's Whisper {1}{B}{B}

Instant - Arcane
If you control a Swamp, destroy target nonblack creature.
Splice onto Arcane—Exile four cards from your graveyard.
Horobi, Death's Wail

Horobi, Death's Wail {2}{B}{B}

Legendary Creature - Spirit
Flying
Whenever a creature becomes the target of a spell or ability, destroy that creature.
"Wherever it went, death came to Phyrexians and Kamigawans alike."
—Records of the Living Historians
4/4
Horror of Horrors

Horror of Horrors {3}{B}{B}

Enchantment
Sacrifice a Swamp: Regenerate target black creature.
Horror of the Broken Lands

Horror of the Broken Lands {4}{B}

Creature - Horror
Whenever you cycle or discard another card, this creature gets +2/+1 until end of turn.
Cycling {B}
It feeds on dry bones in the sand and desperate pleas in the wind.
4/4
Horses of the Bruinen

Horses of the Bruinen {3}{U}{U}

Sorcery
Return up to two target creatures to their owners' hands. Scry 1. The Ring tempts you.
The black horses were filled with madness, and leaping forward in terror they bore their riders into the rushing flood.
Related cards: The Ring The Ring Tempts You
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Horseshoe Crab

Horseshoe Crab {2}{U}

Creature - Crab
{U}: Untap this creature.
"Hmm . . . It looks kinda like a bug. Let's crack it open an' see if it tastes like one!"
—Squee, goblin cabin hand
1/3
Hostage Taker

Hostage Taker {2}{U}{B}

Creature - Human Pirate
When this creature enters, exile another target creature or artifact until this creature leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
2/3
Hostile Desert

Hostile Desert

Land - Desert
{T}: Add {C}.
{2}, Exile a land card from your graveyard: This land becomes a 3/4 Elemental creature until end of turn. It's still a land.
Amonkhet's desiccated land thirsts for blood.
Hostile Hostel
Creeping Inn

Hostile Hostel

Land
{T}: Add {C}.
{1}, {T}, Sacrifice a creature: Put a soul counter on this land. Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery.
Card has other part: Creeping Inn
Hostile Minotaur

Hostile Minotaur {3}{R}

Creature - Minotaur
Haste
The bellow of a minotaur always translates to "charge."
3/3
Hostile Negotiations

Hostile Negotiations {3}{B}

Instant
Exile the top three cards of your library in a face-down pile, then exile the top three cards of your library in another face-down pile. Look at the cards in each pile, then turn a pile of your choice face up. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. You lose 3 life.
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Hostility

Hostility {3}{R}{R}{R}

Creature - Elemental Incarnation
Haste
If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way.
When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.
6/6
Hot Fix

Hot Fix {4}{W}{U}

Sorcery
You have ten seconds to look at and rearrange the cards in your library. At the end of those ten seconds, if you're touching one or more of those cards, shuffle.
It's not a carpet moth, it's a feature.
Hot Soup

Hot Soup {1}

Artifact - Equipment
Equipped creature can't be blocked.
Whenever equipped creature is dealt damage, destroy it.
Equip {3}
"Comin' through!" Designed by James Ernest
Hotshot Mechanic

Hotshot Mechanic {W}

Artifact Creature - Fox Pilot
This creature crews Vehicles as though its power were 2 greater.
"If your mech is factory standard, you might as well be walking."
2/1
Hound Tamer
Untamed Pup

Hound Tamer {2}{G}

Creature - Human Werewolf
Trample
{3}{G}: Put a +1/+1 counter on target creature.
Daybound
"You and me, we're not built for captivity."
3/3
Card has other part: Untamed Pup
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