672 cards found
Unruly Mob

Unruly Mob {1}{W}

Creature - Human
Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.
"We survived the Travails! Killer angels! Horrors from beyond the moon! Now some big werewolves think they can scare us? Let 'em try."
1/1
Urgent Exorcism

Urgent Exorcism {1}{W}

Instant
Destroy target Spirit or enchantment.
"To show geists pity is to prolong their agonies. Whether they know it or not, they seek the Blessed Sleep, and we are to give it to them."
—Mikaeus, the Lunarch
  • Innistrad
Vampire Interloper

Vampire Interloper {1}{B}

Creature - Vampire Scout
Flying
Vampire Interloper can't block.
The Voldaren have begun demanding blood offerings from the villagers in their territory. Their agents arrive from the sky to collect the ceremonial bowls in eerie silence.
2/1
Vampiric Fury

Vampiric Fury {1}{R}

Instant
Vampire creatures you control get +2/+0 and gain first strike until end of turn.
Many peasants secretly admire vampires' glamour and elegance—until they witness a moment of pure bloodlust.
Vanguard's Shield

Vanguard's Shield {2}

Artifact - Equipment
Equipped creature gets +0/+3 and can block an additional creature each combat.
Equip {3}
Wars are not fought on a single front.
  • Avacyn Restored
Vanishment

Vanishment {4}{U}

Instant
Put target nonland permanent on top of its owner's library.
Miracle {U}
  • Avacyn Restored
Vault of the Archangel

Vault of the Archangel

Land
{T}: Add {C}.
{2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
"For centuries my creation kept this world in balance. Now only her shadow remains."
—Sorin Markov
Vengeful Vampire

Vengeful Vampire {4}{B}{B}

Creature - Vampire
Flying
Undying
He wields the full power of wrath unfettered by the sympathies of a soul.
3/2
  • Dark Ascension
Vessel of Endless Rest

Vessel of Endless Rest {3}

Artifact
When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owner's library.
{T}: Add one mana of any color.
Vexing Devil

Vexing Devil {R}

Creature - Devil
When Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to them. If a player does, sacrifice Vexing Devil.
It's not any fun until someone loses an eye.
4/3
Victim of Night

Victim of Night {B}{B}

Instant
Destroy target non-Vampire, non-Werewolf, non-Zombie creature.
"Do not touch a drop. Not yet. I want to watch this so-called slayer's last crisis of faith."
—Olivia Voldaren
Vigilante Justice

Vigilante Justice {3}{R}

Enchantment
Whenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to any target.
It begins as a whisper and ends with the red roar of fire.
Village Bell-Ringer

Village Bell-Ringer {2}{W}

Creature - Human Scout
Flash
When Village Bell-Ringer enters the battlefield, untap all creatures you control.
"Priests, hunters, slayers—to arms! The enemy approaches!"
1/4
Village Cannibals

Village Cannibals {2}{B}

Creature - Human
Whenever another Human creature dies, put a +1/+1 counter on Village Cannibals.
Some have endured the horrors of Innistrad by becoming the worst monsters of all.
2/2
  • Innistrad
Village Ironsmith
Ironfang

Village Ironsmith {1}{R}

Creature - Human Werewolf
First strike
At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith.
Each night, he abandons the trappings of civilization.
1/1
Card has other part: Ironfang
  • Innistrad
Village Survivors

Village Survivors {4}{G}

Creature - Human
Vigilance
Fateful hour — As long as you have 5 or less life, other creatures you control have vigilance.
As their villages fell to werewolves, fleeing refugees discovered they too had remarkable survival instincts.
4/5
  • Dark Ascension
Villagers of Estwald
Howlpack of Estwald

Villagers of Estwald {2}{G}

Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald.
You can spot a werewolf-infested town by its lack of butcher shops.
2/3
Card has other part: Howlpack of Estwald
  • Innistrad
Voice of the Provinces

Voice of the Provinces {4}{W}{W}

Creature - Angel
Flying
When Voice of the Provinces enters the battlefield, create a 1/1 white Human creature token.
Her horn is heard across Innistrad, lifting the hearts of the righteous.
3/3
Voiceless Spirit

Voiceless Spirit {2}{W}

Creature - Spirit
Flying, first strike
"I'd rather take on a neckbiter or moonhowler any day. Oh well, looks like I'm going to end up parrying with empty air half the night."
—Saint Trogen, the Slayer
2/1
  • Innistrad
Vorapede

Vorapede {2}{G}{G}{G}

Creature - Insect
Vigilance, trample
Undying
"If you think you've killed one, guess again."
—Thalia, Knight-Cathar
5/4
Vorstclaw

Vorstclaw {4}{G}{G}

Creature - Elemental Horror
Roots reach deep, and sometimes they tap into things better left undisturbed.
7/7
Wakedancer

Wakedancer {2}{B}

Creature - Human Shaman
Morbid — When Wakedancer enters the battlefield, if a creature died this turn, create a 2/2 black Zombie creature token.
Hers is an ancient form of necromancy, steeped in shamanic trance and ritual that few skaberen or ghoulcallers comprehend.
2/2
Walking Corpse

Walking Corpse {1}{B}

Creature - Zombie
"Feeding a normal army is a problem of logistics. With zombies, it is an asset. Feeding is why they fight. Feeding is why they are feared."
—Jadar, ghoulcaller of Nephalia
2/2
Wandering Wolf

Wandering Wolf {1}{G}

Creature - Wolf
Creatures with power less than Wandering Wolf's power can't block it.
Humans still feared wolves, though no connection between them and the curse of lycanthropy had ever been proved.
2/1
Warden of the Wall

Warden of the Wall {3}

Artifact
Warden of the Wall enters the battlefield tapped.
{T}: Add {C}.
As long as it's not your turn, Warden of the Wall is a 2/3 Gargoyle artifact creature with flying.
  • Dark Ascension