9629 cards found
Recollect

Recollect {2}{G}

Sorcery
Return target card from your graveyard to your hand.
"The bones of the past will tell their tales—if you know how to speak their language."
Reconnaissance

Reconnaissance {W}

Enchantment
{0}: Remove target attacking creature you control from combat and untap it.
War favors the informed.
Reconnaissance Mission

Reconnaissance Mission {2}{U}{U}

Enchantment
Whenever a creature you control deals combat damage to a player, you may draw a card.
Cycling {2}
"The bonders work with creatures that fly, slink, and burrow. Assume they know everything."
—Jirina Kudro
Reconstruct History

Reconstruct History {2}{R}{W}

Sorcery
Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand.
Exile Reconstruct History.
  • Strixhaven: School of Mages
Reconstructed Thopter

Reconstructed Thopter {3}

Artifact Creature - Thopter
Flying
Unearth {2}
From above, the brothers noticed strange glyphs etched into the desert sand.
2/1
  • The Brothers' War
Recoup

Recoup {1}{R}

Sorcery
Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Flashback {3}{R}
Recross the Paths

Recross the Paths {2}{G}

Sorcery
Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand.
  • Morningtide
Recruitment Officer

Recruitment Officer {W}

Creature - Human Soldier
{3}{W}: Look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
"Every name on this list is already a hero! Will you add your own to it?"
2/1
Red Cliffs Armada

Red Cliffs Armada {4}{U}

Creature - Human Soldier
Red Cliffs Armada can't attack unless defending player controls an Island.
By the battle of Red Cliffs in the year 208, the Wu kingdom controlled more than 7,000 warships on the Yangtze.
5/4
Red Dragon

Red Dragon {4}{R}{R}

Creature - Dragon
Flying
Fire Breath — When Red Dragon enters the battlefield, it deals 4 damage to each opponent.
Red dragons consider the world and every creature in it as theirs to command.
4/4
Related card: Darigaaz, Shivan Champion
Red Elemental Blast

Red Elemental Blast {R}

Instant
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
Nothing restrains a burning passion.
Red Mana Battery

Red Mana Battery {4}

Artifact
{2}, {T}: Put a charge counter on Red Mana Battery.
{T}, Remove any number of charge counters from Red Mana Battery: Add {R}, then add an additional {R} for each charge counter removed this way.
Red Scarab

Red Scarab {W}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked by red creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a red permanent.
  • Ice Age
Red Ward

Red Ward {W}

Enchantment - Aura
Enchant creature
Enchanted creature has protection from red. This effect doesn't remove Red Ward.
Redcap Melee

Redcap Melee {R}

Instant
Redcap Melee deals 4 damage to target creature or planeswalker. If a nonred permanent is dealt damage this way, you sacrifice a land.
At first, Syr Fenwick scoffed when he saw his opponents for the final match.
  • Throne of Eldraine
Redeem

Redeem {1}{W}

Instant
Prevent all damage that would be dealt this turn to up to two target creatures.
"That they are saved from death is immaterial. What is important is that they know the source of their benefaction."
—Radiant, archangel
Redeem the Lost

Redeem the Lost {1}{W}

Instant
Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand.
  • Morningtide
Redrock Sentinel

Redrock Sentinel {3}

Artifact Creature - Golem
Defender
{2}, {T}, Sacrifice a land: Draw a card and create a Treasure token.
The miners thought it would be genius to increase their productivity with explosives. The land thought otherwise.
2/4
  • Outlaws of Thunder Junction
Redtooth Vanguard

Redtooth Vanguard {1}{G}

Creature - Elf Warrior
Trample
Whenever an enchantment enters the battlefield under your control, you may pay {2}. If you do, return Redtooth Vanguard from your graveyard to your hand.
"I'm just as deadly during the day."
3/1
  • Wilds of Eldraine
Reduce

Reduce {2}{U}

Instant
Counter target spell unless its controller pays {3}.
Card has other part: Rubble
Reduce to Memory

Reduce to Memory {1}{W}{W}

Sorcery - Lesson
Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token.
"Do not flinch from studying the horrors of the past. History's most important lessons are cloaked in terror and tragedy."
—Augusta, Lorehold dean
Referee Squad

Referee Squad {2}{U}

Creature - Homunculus
Convoke
Vigilance
When Referee Squad enters the battlefield, tap target creature an opponent controls and put a stun counter on it.
2/2
  • March of the Machine
Reflecting Mirror

Reflecting Mirror {4}

Artifact
{X}, {T}: Change the target of target spell with a single target if that target is you. The new target must be a player. X is twice the mana value of that spell.
  • The Dark
Reflection Net

Reflection Net {1}{W}{U}

Artifact
Flash
When Reflection Net enters the battlefield, exile target creature until Reflection Net leaves the battlefield.
{2}: Target creature you control becomes a copy of a creature card exiled with Reflection Net. Activate only as a sorcery and only once.
  • Alchemy: Ixalan
Reflective Golem

Reflective Golem {3}

Artifact Creature - Golem
Whenever you cast an instant or sorcery spell that targets only Reflective Golem, you may pay {2}. If you do, copy that spell. You may choose new targets for the copy.
"We don't cut through Sedgemoor anymore. Can't get five steps without a groff trying to fight its own reflection."
2/3
  • Strixhaven: School of Mages