16118 cards found
Highland Forest

Highland Forest

Snow Land - Mountain Forest
({T}: Add {R} or {G}.)
This land enters tapped.
"Tread carefully! The last time I walked this path, half the snowdrifts were, in fact, sleeping trolls. I've never run so fast in my life!"
—Iskene, Kannah storyteller
  • Commander Legends: Battle for Baldur's Gate
  • Kaldheim
Highland Game

Highland Game {1}{G}

Creature - Elk
When this creature dies, you gain 2 life.
"Bring down a stag and fix its horns upon Arel's head. She hears the wisdom of our ancestors."
—Chianul, Who Whispers Twice
2/1
Related card: Hinterland Chef
Highland Lake

Highland Lake

Land
This land enters tapped.
{T}: Add {U} or {R}.
"A place like this makes me wonder if there's more to life than blood and treasure . . . Nah."
—Boyl Bucksalt, Storm Fleet swab
Highspire Artisan

Highspire Artisan {2}{G}

Creature - Elf Artificer
Reach
Fabricate 1
0/3
Highspire Infusion

Highspire Infusion {1}{G}

Instant
Target creature gets +3/+3 until end of turn. You get {E}{E}.
Highspire Mantis

Highspire Mantis {2}{R}{W}

Creature - Insect
Flying, trample
Its wings produce a high-pitched, barely audible whirring sound in flight. Only Jeskai masters are quiet enough to hear one coming.
3/3
Hightide Hermit

Hightide Hermit {4}{U}

Creature - Crab
Defender
When this creature enters, you get {E}{E}{E}{E}.
Pay {E}{E}: This creature can attack this turn as though it didn't have defender.
4/4
Highway Robber

Highway Robber {2}{B}{B}

Creature - Human Mercenary
When this creature enters, target opponent loses 2 life and you gain 2 life.
"Tonight, madam, it's your money and your life."
2/2
Higure, the Still Wind

Higure, the Still Wind {3}{U}{U}

Legendary Creature - Human Ninja
Ninjutsu {2}{U}{U}
Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, put it into your hand, then shuffle.
{2}: Target Ninja creature can't be blocked this turn.
3/4
Hijack

Hijack {1}{R}{R}

Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
Trapped on Ixalan, the Planeswalker Angrath is the only minotaur sailing the seas. No matter how many ships he captures, he cannot break free.
Hikari, Twilight Guardian

Hikari, Twilight Guardian {3}{W}{W}

Legendary Creature - Spirit
Flying
Whenever you cast a Spirit or Arcane spell, you may exile Hikari. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.
4/4
Hill Giant

Hill Giant {3}{R}

Creature - Giant
Fortunately, hill giants have large blind spots in which a human can easily hide. Unfortunately, these blind spots are beneath the bottoms of their feet.
3/3
Hill Giant Herdgorger

Hill Giant Herdgorger {4}{G}{G}

Creature - Giant
When this creature enters, you gain 3 life.
7/6
Hillcomber Giant

Hillcomber Giant {2}{W}{W}

Creature - Giant Scout
Mountainwalk
The giants believe the fossils they find in Lorwyn's rocky heights are dreams frozen in time, and they treasure them.
3/3
Hinata, Dawn-Crowned

Hinata, Dawn-Crowned {1}{U}{R}{W}

Legendary Creature - Kirin Spirit
Flying, trample
Spells you cast cost {1} less to cast for each target.
Spells your opponents cast cost {1} more to cast for each target.
4/4
Hinder

Hinder {1}{U}{U}

Instant
Counter target spell. If that spell is countered this way, put that card on your choice of the top or bottom of its owner's library instead of into that player's graveyard.
"Do not react to force in kind. Turn it aside. Direct it to where it can do no harm."
—Meloku the Clouded Mirror
Hindering Light

Hindering Light {W}{U}

Instant
Counter target spell that targets you or a permanent you control.
Draw a card.
Hats Off! Quick-Thinking Sterling Merc Puts a Cap on Surprise Attack
Hindervines

Hindervines {2}{G}

Instant
Prevent all combat damage that would be dealt this turn by creatures with no +1/+1 counters on them.
"Woodlands and laws. Both grow faster than the Azorius's ability to manage them."
—Suniel the Woodwise
Hinterland Drake

Hinterland Drake {2}{U}

Creature - Drake
Flying
This creature can't block artifact creatures.
"As a kid, I dreamed of flying on those wild drakes. They inspired me to build wings of my own."
—Nadja Cloudtoucher, aerowright
2/3
Hinterland Harbor

Hinterland Harbor

Land
This land enters tapped unless you control a Forest or an Island.
{T}: Add {G} or {U}.
"Our ancestors brought down a Phyrexian portal ship, then built our town on its hull. We're pretty proud of that."
—Alene of Riverspan
Hinterland Logger
Timber Shredder

Hinterland Logger {1}{G}

Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
"There's a forester lives up in the highlands. Tried to sell her one of my finest axes at a bargain, but she wasn't interested."
—Old Rutstein
2/1
Card has other part: Timber Shredder
Hipparion

Hipparion {1}{W}

Creature - Horse
This creature can't block creatures with power 3 or greater unless you pay {1}.
"Someone once said that hipparions are to warriors what aesthir are to skyknights. Don't believe it."
—General Jarkeld, the Arctic Fox
1/3
Hired Blade

Hired Blade {2}{B}

Creature - Human Assassin
Flash
Once the Assassins gained a foothold in the West Indies, they made sure there were no safe places left for Templars.
3/2
Hissing Iguanar

Hissing Iguanar {2}{R}

Creature - Lizard
Whenever another creature dies, you may have this creature deal 1 damage to target player or planeswalker.
Viashino thrashes keep iguanars as hunting companions, giving them wounded captives as playthings.
3/1
Hissing Quagmire

Hissing Quagmire

Land
This land enters tapped.
{T}: Add {B} or {G}.
{1}{B}{G}: This land becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.