15878 cards found
Honden of Cleansing Fire

Honden of Cleansing Fire {3}{W}

Legendary Enchantment - Shrine
At the beginning of your upkeep, you gain 2 life for each Shrine you control.
To the sorrow of all, its fire was turned toward those who worshipped it.
Honden of Infinite Rage

Honden of Infinite Rage {2}{R}

Legendary Enchantment - Shrine
At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.
To the sorrow of all, its rage became focused on those who once stoked it.
Honden of Life's Web

Honden of Life's Web {4}{G}

Legendary Enchantment - Shrine
At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.
To the sorrow of all, its web became a net that strangled those who helped weave it.
Honden of Night's Reach

Honden of Night's Reach {3}{B}

Legendary Enchantment - Shrine
At the beginning of your upkeep, target opponent discards a card for each Shrine you control.
To the sorrow of all, its dark reach grasped and crushed those who guarded its silent vigil.
Honden of Seeing Winds

Honden of Seeing Winds {4}{U}

Legendary Enchantment - Shrine
At the beginning of your upkeep, draw a card for each Shrine you control.
To the sorrow of all, its winds found sin in the hearts of those who once learned from its wisdom.
Honeymoon Hearse

Honeymoon Hearse {2}{R}

Artifact - Vehicle
Trample
Tap two untapped creatures you control: This Vehicle becomes an artifact creature until end of turn.
A carriage crafted from the finest materials. Horses bred from the finest stock. Skulls taken from the finest foes.
5/5
Honor Guard

Honor Guard {W}

Creature - Human Soldier
{W}: This creature gets +0/+1 until end of turn.
The strength of one. The courage of ten.
1/1
Honor of the Pure

Honor of the Pure {1}{W}

Enchantment
White creatures you control get +1/+1.
Together the soldiers were like a golden blade, cutting down their enemies and scarring the darkness.
Honor the God-Pharaoh

Honor the God-Pharaoh {2}{R}

Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards. Amass Zombies 1.
In life, they revered a diverse pantheon of gods. Now they revere only the God-Pharaoh.
Honor-Worn Shaku

Honor-Worn Shaku {3}

Artifact
{T}: Add {C}.
Tap an untapped legendary permanent you control: Untap this artifact.
Before being presented to its lord, each shaku is blessed by every hero of every region within that lord's domain.
Honorable Passage

Honorable Passage {1}{W}

Instant
The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.
Honored Crop-Captain

Honored Crop-Captain {R}{W}

Creature - Human Warrior
Whenever this creature attacks, other attacking creatures get +1/+0 until end of turn.
3/2
Honored Heirloom

Honored Heirloom {3}

Artifact
{T}: Add one mana of any color.
{2}, {T}: Exile target card from a graveyard.
After the Travails, Runechanters set about repairing twisted symbols of Avacyn as the first step in restoring faith in the Church.
Related card: Big Spender
Honored Hierarch

Honored Hierarch {G}

Creature - Human Druid
Renown 1
As long as this creature is renowned, it has vigilance and "{T}: Add one mana of any color."
1/1
Honored Hydra

Honored Hydra {5}{G}

Creature - Snake Hydra
Trample
Embalm {3}{G}
6/6
Hooded Assassin

Hooded Assassin {2}{B}

Creature - Human Assassin
When this creature enters, choose one —
• Put a +1/+1 counter on this creature.
• Destroy target creature that was dealt damage this turn.
1/2
Hooded Blightfang

Hooded Blightfang {2}{B}

Creature - Snake
Deathtouch
Whenever a creature you control with deathtouch attacks, each opponent loses 1 life and you gain 1 life.
Whenever a creature you control with deathtouch deals damage to a planeswalker, destroy that planeswalker.
1/4
Hooded Brawler

Hooded Brawler {2}{G}

Creature - Snake Warrior
You may exert this creature as it attacks. When you do, it gets +2/+2 until end of turn.
Nagas wielding twin daggers excel at the fighting technique known as the Bite of Rhonas.
3/2
Hooded Hydra

Hooded Hydra {X}{G}{G}

Creature - Snake Hydra
This creature enters with X +1/+1 counters on it.
When this creature dies, create a 1/1 green Snake creature token for each +1/+1 counter on it.
Morph {3}{G}{G}
As this creature is turned face up, put five +1/+1 counters on it.
0/0
Hoodwink

Hoodwink {1}{U}

Instant
Return target artifact, enchantment, or land to its owner's hand.
Hoofprints of the Stag

Hoofprints of the Stag {1}{W}

Kindred Enchantment - Elemental
Whenever you draw a card, you may put a hoofprint counter on this enchantment.
{2}{W}, Remove four hoofprint counters from this enchantment: Create a 4/4 white Elemental creature token with flying. Activate only during your turn.
Hook-Haunt Drifter
Baithook Angler

Hook-Haunt Drifter

Creature - Spirit
(Color indicator: Hook-Haunt Drifter is blue)
Flying
If Hook-Haunt Drifter would be put into a graveyard from anywhere, exile it instead.
Even in death, he casts his lines, forever fishing for reasons long forgotten.
1/2
Card has other part: Baithook Angler
Hookhand Mariner
Riphook Raider

Hookhand Mariner {3}{G}

Creature - Human Werewolf
Daybound
The local gossips swore Nesmith lost his hands in a fight with a werewolf.
4/4
Card has other part: Riphook Raider
Hooting Mandrills

Hooting Mandrills {5}{G}

Creature - Ape
Delve
Trample
Interlopers in Sultai territory usually end up as crocodile chow or baboon bait.
4/4
Hope Against Hope

Hope Against Hope {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each creature you control.
As long as enchanted creature is a Human, it has first strike.