7346 cards found
Thunderscape Apprentice

Thunderscape Apprentice {R}

Creature - Human Wizard
{B}, {T}: Target player loses 1 life.
{G}, {T}: Target creature gets +1/+1 until end of turn.
1/1
  • Invasion
Thunderscape Battlemage

Thunderscape Battlemage {2}{R}

Creature - Human Wizard
Kicker {1}{B} and/or {G}
When this creature enters, if it was kicked with its {1}{B} kicker, target player discards two cards.
When this creature enters, if it was kicked with its {G} kicker, destroy target enchantment.
2/2
Thunderscape Familiar

Thunderscape Familiar {1}{R}

Creature - Kavu
First strike
Black spells and green spells you cast cost {1} less to cast.
Thunderscape masters release familiars to help guide their apprentices down the thunderscape path.
1/1
  • Planeshift
Thunderscape Master

Thunderscape Master {2}{R}{R}

Creature - Human Wizard
{B}{B}, {T}: Target player loses 2 life and you gain 2 life.
{G}{G}, {T}: Creatures you control get +2/+2 until end of turn.
2/2
  • Invasion
Thwart

Thwart {2}{U}{U}

Instant
You may return three Islands you control to their owner's hand rather than pay this spell's mana cost.
Counter target spell.
Tiana, Ship's Caretaker

Tiana, Ship's Caretaker {3}{R}{W}

Legendary Creature - Angel Artificer
Flying, first strike
Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.
"Nothing is too broken to mend."
3/3
Ticking Gnomes

Ticking Gnomes {3}

Artifact Creature - Gnome
Echo {3}
Sacrifice this creature: It deals 1 damage to any target.
3/3
Tidal Bore

Tidal Bore {1}{U}

Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
You may tap or untap target creature.
The dry riverbed became a raging torrent, and the Cho-Arrim claimed their prize.
  • Mercadian Masques
Tidal Control

Tidal Control {1}{U}{U}

Enchantment
Cumulative upkeep {2}
Pay 2 life or {2}: Counter target red or green spell. Any player may activate this ability.
  • Alliances
Tidal Courier

Tidal Courier {3}{U}

Creature - Merfolk
When this creature enters, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order.
{3}{U}: This creature gains flying until end of turn.
1/2
Tidal Flats

Tidal Flats {U}

Enchantment
{U}{U}: For each attacking creature without flying, its controller may pay {1}. If that player doesn't, creatures you control blocking that creature gain first strike until end of turn.
Tidal Influence

Tidal Influence {2}{U}

Enchantment
Cast this spell only if no permanents named Tidal Influence are on the battlefield.
This enchantment enters with a tide counter on it.
At the beginning of your upkeep, put a tide counter on this enchantment.
As long as there is exactly one tide counter on this enchantment, all blue creatures get -2/-0.
As long as there are exactly three tide counters on this enchantment, all blue creatures get +2/+0.
Whenever there are four or more tide counters on this enchantment, remove all tide counters from it.
  • Fallen Empires
Tidal Kraken

Tidal Kraken {5}{U}{U}{U}

Creature - Kraken
This creature can't be blocked.
To merfolk, pirates are a nuisance. To pirates, merfolk are a threat. To the kraken, they're both appetizers.
6/6
Tidal Surge

Tidal Surge {1}{U}

Sorcery
Tap up to three target creatures without flying.
"It is nature that gives us our boundaries and nature that enforces them."
—Eladamri, Lord of Leaves
Tidal Visionary

Tidal Visionary {U}

Creature - Merfolk Wizard
{T}: Target creature becomes the color of your choice until end of turn.
Beneath the waves, things appear the way merfolk want them to.
1/1
  • Invasion
Tidal Warrior

Tidal Warrior {U}

Creature - Merfolk Warrior
{T}: Target land becomes an Island until end of turn.
The tide of battle favors those who can swim.
1/1
Tidal Wave

Tidal Wave {2}{U}

Instant
Create a 5/5 blue Wall creature token with defender. Sacrifice it at the beginning of the next end step.
When mountains ride the sea, waves live upon the fields.
Tide Shaper

Tide Shaper {U}

Creature - Merfolk Wizard
Kicker {1}
When this creature enters, if it was kicked, target land becomes an Island for as long as this creature remains on the battlefield.
This creature gets +1/+1 as long as an opponent controls an Island.
1/1
  • Modern Horizons 2 72 394
Tidehollow Sculler

Tidehollow Sculler {W}{B}

Artifact Creature - Zombie
When this creature enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
2/2
Tidespout Tyrant

Tidespout Tyrant {5}{U}{U}{U}

Creature - Djinn
Flying
Whenever you cast a spell, return target permanent to its owner's hand.
He unmakes the world in his own image.
5/5
Tidings

Tidings {3}{U}{U}

Sorcery
Draw four cards.
"Many wearing rapiers are afraid of goose-quills."
—William Shakespeare, Hamlet
Tiger Claws

Tiger Claws {2}{G}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +1/+1 and has trample.
Cho-Arrim martial artists emulate the beasts of their home.
  • Mercadian Masques
Tigereye Cameo

Tigereye Cameo {3}

Artifact
{T}: Add {G} or {W}.
"An elvish adventurer unearthed this stone in Jolrael's jungle. Now it's truly fit for display in one of her palaces."
—Isel, master carver
  • Invasion
Timber Wolves

Timber Wolves {G}

Creature - Wolf
Banding
Though many think of Wolves as solitary predators, they are actually extremely social animals. During a hunt they often call to each other, which can be quite unsettling for their prey.
1/1
Timberland Ruins

Timberland Ruins

Land
This land enters tapped.
{T}: Add {G}.
{T}, Sacrifice this land: Add one mana of any color.
  • Odyssey