7376 cards found
Thran Turbine

Thran Turbine {1}

Artifact
At the beginning of your upkeep, you may add {C}{C}. You can't spend this mana to cast spells.
When Urza asked the viashino what it did, they answered: "It hums."
  • Urza's Saga
Thran War Machine

Thran War Machine {4}

Artifact Creature - Construct
Echo {4}
This creature attacks each combat if able.
4/5
Thran Weaponry

Thran Weaponry {4}

Artifact
Echo {4}
You may choose not to untap this artifact during your untap step.
{2}, {T}: All creatures get +2/+2 for as long as this artifact remains tapped.
  • Urza's Legacy
Thrashing Mudspawn

Thrashing Mudspawn {3}{B}{B}

Creature - Beast
Whenever this creature is dealt damage, you lose that much life.
Morph {1}{B}{B}
It just obeys you. It doesn't like you.
4/4
  • Onslaught
Thrashing Wumpus

Thrashing Wumpus {3}{B}{B}

Creature - Beast
{B}: This creature deals 1 damage to each creature and each player.
Young wumpuses are malevolent and vicious—but they grow out of it.
3/3
  • Mercadian Masques
Threaten

Threaten {2}{R}

Sorcery
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Goblins' motivational techniques are crude, but effective.
Three Visits

Three Visits {1}{G}

Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.
"Trying to meet a worthy man in the wrong way is as bad as closing the door on an invited guest."
—Mencius, a Chinese philosopher
Three Wishes

Three Wishes {1}{U}{U}

Instant
Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard.
  • Visions
Thresher Beast

Thresher Beast {3}{G}{G}

Creature - Beast
Whenever this creature becomes blocked, defending player sacrifices a land of their choice.
It destroys everything in its path, including the path itself.
4/4
  • Prophecy
Thriss, Nantuko Primus

Thriss, Nantuko Primus {5}{G}{G}

Legendary Creature - Insect Druid
{G}, {T}: Target creature gets +5/+5 until end of turn.
"When you live for others, you live for yourself."
5/5
  • Judgment
Thrive

Thrive {X}{G}

Sorcery
Put a +1/+1 counter on each of X target creatures.
"We wait and watch, and as we prepare for war, we grow strong."
Throne of Bone

Throne of Bone {1}

Artifact
Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.
Tainted by a thousand fears.
Through the Breach

Through the Breach {4}{R}

Instant - Arcane
You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step.
Splice onto Arcane {2}{R}{R}
Thrull Champion

Thrull Champion {4}{B}

Creature - Thrull
Thrull creatures get +1/+1.
{T}: Gain control of target Thrull for as long as you control this creature.
"Those idiots should never have bred Thrulls for combat!"
—Jherana Rure
2/2
Thrull Retainer

Thrull Retainer {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice this Aura: Regenerate enchanted creature.
"Until the Rebellion, thrulls served their masters faithfully—even at the cost of their own lives."
—Sarpadian Empires, vol. II
Thrull Surgeon

Thrull Surgeon {1}{B}

Creature - Thrull
{1}{B}, Sacrifice this creature: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery.
"Just take a little off the top."
1/1
Thrull Wizard

Thrull Wizard {2}{B}

Creature - Thrull Wizard
{1}{B}: Counter target black spell unless that spell's controller pays {B} or {3}.
"In crafting intelligent Thrulls to assist in sacrifices, Sahr inadvertantly set the stage for the Thrull Rebellion."
—Sarpadian Empires, vol. II
1/1
  • Fallen Empires
Thumbscrews

Thumbscrews {2}

Artifact
At the beginning of your upkeep, if you have five or more cards in hand, this artifact deals 1 damage to target opponent or planeswalker.
"We will start small, I think."
—Volrath
  • Tempest
Thunder Dragon

Thunder Dragon {5}{R}{R}

Creature - Dragon
Flying
When this creature enters, it deals 3 damage to each creature without flying.
5/5
Thunder Spirit

Thunder Spirit {1}{W}{W}

Creature - Elemental Spirit
Flying, first strike
"It was full of fire and smoke and light and . . . it drove between us and the Efrafans like a thousand thunderstorms with lightning."
—Richard Adams, Watership Down
2/2
Thunder Wall

Thunder Wall {1}{U}{U}

Creature - Wall
Defender
Flying
{U}: This creature gets +1/+1 until end of turn.
"The Lemures had barely taken wing when the sky roared with thunder. The swarm of little beasts wavered, divided, and fell, crashing to the earth."
—General Jarkeld, the Arctic Fox
0/2
Thunder of Hooves

Thunder of Hooves {3}{R}

Sorcery
Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts on the battlefield.
  • Onslaught
Thunderbolt

Thunderbolt {1}{R}

Instant
Choose one —
• Thunderbolt deals 3 damage to target player or planeswalker.
• Thunderbolt deals 4 damage to target creature with flying.
"Most wizards consider a thunderbolt to be a proper retort."
—Ertai, wizard adept
Thunderclap

Thunderclap {2}{R}

Instant
You may sacrifice a Mountain rather than pay this spell's mana cost.
Thunderclap deals 3 damage to target creature.
Thundercloud Elemental

Thundercloud Elemental {5}{U}{U}

Creature - Elemental
Flying
{3}{U}: Tap all creatures with toughness 2 or less.
{3}{U}: All other creatures lose flying until end of turn.
Some days it's better to stay inside.
3/4
  • Scourge