20507 cards found
Fortifying Draught

Fortifying Draught {G}

Instant
You gain 2 life. Target creature gets +X/+X until end of turn, where X is the amount of life you gained this turn.
"If a seedling can push through solid stone, there's no limit to what I could do."
  • Strixhaven: School of Mages
Fortifying Provisions

Fortifying Provisions {2}{W}

Enchantment
Creatures you control get +0/+1.
When Fortifying Provisions enters the battlefield, create a Food token.
"To the king, to the Circle, and to the realm! And to not dying."
Fortress Crab

Fortress Crab {3}{U}

Creature - Crab
Unbreakable and unappetizing, the crab grows uninterrupted, sometimes to the size of a cottage and beyond.
1/6
Fortuitous Find

Fortuitous Find {2}{B}

Sorcery
Choose one or both —
• Return target artifact card from your graveyard to your hand.
• Return target creature card from your graveyard to your hand.
An aetherborn wastes neither time nor treasure.
Fortunate Few

Fortunate Few {3}{W}{W}

Sorcery
Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents.
"... Is it over?"
Fortune Teller

Fortune Teller

Artifact - Attraction
Visit — Scry 1.
TODAY'S FORTUNE: YOU WILL REGRET SPENDING YOUR MONEY ON THIS FORTUNE.
Attraction Lights: 2, 3, 6
Fortune Thief

Fortune Thief {4}{R}

Creature - Human Rogue
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
Morph {R}{R}
0/1
Fortune's Favor

Fortune's Favor {3}{U}

Instant
Target opponent looks at the top four cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.
Uncertainty has its own allure.
Fortune, Loyal Steed

Fortune, Loyal Steed {2}{W}

Legendary Creature - Beast Mount
When Fortune, Loyal Steed enters the battlefield, scry 2.
Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control.
Saddle 1
2/4
  • Outlaws of Thunder Junction Promos 12p 12s
  • Outlaws of Thunder Junction 12 313
Forum Familiar

Forum Familiar {W}

Creature - Cat
Disguise {1}{W}
When Forum Familiar is turned face up, return another target permanent you control to its owner's hand and put a +1/+1 counter on Forum Familiar.
1/1
  • Murders at Karlov Manor
Foul Emissary

Foul Emissary {2}{G}

Creature - Human Horror
When Foul Emissary enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
When you sacrifice Foul Emissary while casting a spell with emerge, create a 3/2 colorless Eldrazi Horror creature token.
1/1
  • Eldritch Moon
Foul Imp

Foul Imp {B}{B}

Creature - Imp
Flying
When Foul Imp enters the battlefield, you lose 2 life.
The imp, unaware of its own odor, paused to catch its breath . . . and promptly died.
2/2
Foul Orchard

Foul Orchard

Land
Foul Orchard enters the battlefield tapped.
{T}: Add {B} or {G}.
The stench of rotting meat lures flies, goblins, and young raptors.
Foul Play

Foul Play {1}{B}

Sorcery
Destroy target creature with power 2 or less. Investigate.
The evidence was overwhelming. Tovolar's howlpack was getting bolder, smarter, and stronger.
Foul Rebirth

Foul Rebirth {2}{B}

Sorcery - Adventure
Sacrifice a non-Demon creature. If you do, create a 4/3 white and black Vampire Demon creature token with flying.
Card has other part: Promise of Aclazotz
  • The Lost Caverns of Ixalan Commander 52b 84b
Foul Renewal

Foul Renewal {3}{B}

Instant
Return target creature card from your graveyard to your hand. Target creature gets -X/-X until end of turn, where X is the toughness of the card returned this way.
The cycle of life and death is rarely pretty.
  • Dragons of Tarkir
Foul Watcher

Foul Watcher {1}{U}

Creature - Nightmare Bird
Flying
When Foul Watcher enters the battlefield, surveil 1.
Delirium — Foul Watcher gets +1/+0 as long as there are four or more card types among cards in your graveyard.
1/2
Foul-Tongue Invocation

Foul-Tongue Invocation {2}{B}

Instant
As an additional cost to cast this spell, you may reveal a Dragon card from your hand.
Target player sacrifices a creature. If you revealed a Dragon card or controlled a Dragon as you cast this spell, you gain 4 life.
Foul-Tongue Shriek

Foul-Tongue Shriek {B}

Instant
Target opponent loses 1 life for each attacking creature you control. You gain that much life.
Foul-Tongue shamans draw their powers from a dark twisting of the Draconic language.
  • Dragons of Tarkir
Foulmire Knight

Foulmire Knight {B}

Creature - Zombie Knight
Deathtouch
1/1
Card has other part: Profane Insight
Foundation Breaker

Foundation Breaker {3}{G}

Creature - Elemental
When Foundation Breaker enters the battlefield, you may destroy target artifact or enchantment.
Evoke {1}{G}
The castle finally got vengeance for enduring years of royally bad taste.
2/2
  • Modern Horizons 2
Founding the Third Path

Founding the Third Path {1}{U}

Enchantment - Saga
Read ahead
I — You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost.
II — Target player mills four cards.
III — Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy.
  • Dominaria United
Foundry Assembler

Foundry Assembler {5}

Artifact Creature - Assembly-Worker
Improvise
"They never tire, they never complain, and they never ask questions. Build more."
—Ivash, Consulate inventor
3/3
  • Aether Revolt
Foundry Beetle

Foundry Beetle {1}{R}

Artifact Creature - Equipment Insect
First strike
Equipped creature has first strike.
At the beginning of your upkeep, a random artifact card in your hand perpetually gains "This spell costs {1} less to cast."
Reconfigure {R}
2/2
  • Alchemy: Kamigawa
Foundry Groundbreaker

Foundry Groundbreaker {3}{G}

Creature - Human Artificer
When Foundry Groundbreaker enters the battlefield, sacrifice a land. Then conjure two cards named Mishra's Foundry onto the battlefield tapped.
3/4
Related card: Mishra's Foundry
  • Alchemy: The Brothers' War