20823 cards found
Filigree Vector

Filigree Vector {3}{W}

Artifact Creature - Phyrexian Construct
When Filigree Vector enters the battlefield, put a +1/+1 counter on each of any number of target creatures and a charge counter on each of any number of target artifacts.
{1}, {T}, Sacrifice another artifact: Proliferate.
1/1
  • March of the Machine Commander 15 102
Fill with Fright

Fill with Fright {3}{B}

Sorcery
Target player discards two cards. Scry 2.
Filter Out

Filter Out {1}{U}{U}

Instant
Return all noncreature, nonland permanents to their owners' hands.
The glistening oil had been rendered inert, but planes wouldn't begin to truly heal until every last drop was purged.
Fin-Clade Fugitives

Fin-Clade Fugitives {5}{G}

Creature - Elf Salamander Rogue
Fin-Clade Fugitives can't be blocked by creatures with power 2 or less.
Encore {4}{G}
7/4
  • Commander Legends
Final Death

Final Death {4}{B}

Instant
Exile target creature.
The Underworld erodes memory, identity, and eventually the physical form, leaving only crumbling statues called misera—hollow monuments to mortal futility.
  • Theros Beyond Death
Final Flare

Final Flare {2}{R}

Instant
As an additional cost to cast this spell, sacrifice a creature or enchantment.
Final Flare deals 5 damage to target creature.
Those who fought without honor in life are taken to Agonas and doomed to fight forever in its arenas.
  • Theros Beyond Death
Final Flourish

Final Flourish {1}{B}

Instant
Kicker—Sacrifice an artifact or creature.
Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -6/-6 until end of turn instead.
Strixhaven braced for another Oriq assault, but something far worse arrived.
  • March of the Machine
Final Iteration
Docent of Perfection

Final Iteration

Creature - Eldrazi Insect
Flying
Wizards you control get +2/+1 and have flying.
Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token.
6/5
Card has other part: Docent of Perfection
Final Judgment

Final Judgment {4}{W}{W}

Sorcery
Exile all creatures.
"The clashing warriors turned to face O-Kagachi, the greatest kami, and their sigh of awe was their last breath."
—Great Battles of Kamigawa
Final Parting

Final Parting {3}{B}{B}

Sorcery
Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle.
"Sleep now, brother. That is the one gift I can give you."
—Liliana Vess
Final Payment

Final Payment {W}{B}

Instant
As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment.
Destroy target creature.
There's nothing quite like the feeling of paying off a large debt.
  • Ravnica Allegiance
Final Reward

Final Reward {4}{B}

Instant
Exile target creature.
Those who earn a glorious death are given the highest honor. They are carried on funeral barges through the gate to the afterlife.
Final Showdown

Final Showdown {W}

Instant
Spree
+ {1} — All creatures lose all abilities until end of turn.
+ {1} — Choose a creature you control. It gains indestructible until end of turn.
+ {3}{W}{W} — Destroy all creatures.
  • Outlaws of Thunder Junction Promos 11p 11s
  • Outlaws of Thunder Junction 11 312
Final-Word Phantom

Final-Word Phantom {2}{U}

Creature - Spirit Detective
Flash
Flying
During each opponent's end step, you may cast spells as though they had flash.
"Just one more thing . . ."
1/4
  • Murders at Karlov Manor Commander 22 332
Finale of Devastation

Finale of Devastation {X}{G}{G}

Sorcery
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Some spells sing a quiet tune. Others roar.
Finale of Eternity

Finale of Eternity {X}{B}{B}

Sorcery
Destroy up to three target creatures with toughness X or less. If X is 10 or more, return all creature cards from your graveyard to the battlefield.
When you rule by fear, your greatest weakness is one who's no longer afraid.
  • War of the Spark
  • War of the Spark Promos 91p 91s
Finale of Glory

Finale of Glory {X}{W}{W}

Sorcery
Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.
The sky boiled over the citadel, dire and dark. Then the angels brought the dawn.
Finale of Promise

Finale of Promise {X}{R}{R}

Sorcery
You may cast up to one target instant card and/or up to one target sorcery card from your graveyard each with mana value X or less without paying their mana costs. If a spell cast this way would be put into your graveyard, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies.
Finale of Revelation

Finale of Revelation {X}{U}{U}

Sorcery
Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game.
Exile Finale of Revelation.
Ugin saw the gem that connected Bolas to his Meditation Realm as the key to his brother's downfall.
Finality

Finality {4}{B}{G}

Sorcery
You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.
Card has other part: Find
Find

Find {B/G}{B/G}

Sorcery
Return up to two target creature cards from your graveyard to your hand.
Card has other part: Finality
Find the Path

Find the Path {2}{G}

Enchantment - Aura
Enchant land
When Find the Path enters the battlefield, venture into the dungeon.
Enchanted land has "{T}: Add {G}{G}."
Related cards: Dungeon of the Mad Mage Find the Path (Alchemy) Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms
Find the Path (Alchemy)

Find the Path (Alchemy) {2}{G}

Enchantment - Aura
Enchant land
When Find the Path enters the battlefield, venture into the dungeon.
Enchanted land has "{T}: Add two mana of any one color."
Related cards: Dungeon of the Mad Mage Find the Path Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms
Finders, Keepers

Finders, Keepers {5}{B}

Sorcery
Destroy target creature, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
The S.N.E.A.K. Code clearly permits looting corpses for parts. That just meant Agent 47.3 had to make sure her target was dead first.
  • Unstable
Finest Hour

Finest Hour {2}{G}{W}{U}

Enchantment
Exalted
Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.