16321 cards found
Gudul Lurker

Gudul Lurker {U}

Creature - Salamander
This creature can't be blocked.
Megamorph {U}
The small are mostly ignored by dragons.
1/1
Guerrilla Tactics

Guerrilla Tactics {1}{R}

Instant
Guerrilla Tactics deals 2 damage to any target.
When a spell or ability an opponent controls causes you to discard this card, it deals 4 damage to any target.
Guide of Souls

Guide of Souls {W}

Creature - Human Cleric
Whenever another creature you control enters, you gain 1 life and get {E}.
Whenever you attack, you may pay {E}{E}{E}. When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
1/2
Related card: Guide of Souls (Alchemy)
Guided Passage

Guided Passage {G}{U}{R}

Sorcery
Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle.
Guided Strike

Guided Strike {1}{W}

Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Draw a card.
"May the Ancestor strengthen my hand and guide my blade."
—Nomad war prayer
Guiding Bolt

Guiding Bolt {2}{W}

Instant
Destroy target creature with power 4 or greater.
Scry 2.
Guild Summit

Guild Summit {2}{U}

Enchantment
When this enchantment enters, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way.
Whenever a Gate you control enters, draw a card.
Guild Thief

Guild Thief {1}{U}

Creature - Orc Rogue
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Cunning Action{3}{U}: This creature can't be blocked this turn.
1/1
Guildless Commons

Guildless Commons

Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {C}{C}.
Guildpact Informant

Guildpact Informant {2}{U}

Creature - Faerie Rogue
Flying
Whenever this creature deals combat damage to a player or planeswalker, proliferate.
"Of course you're being followed!"
1/1
Guildsworn Prowler

Guildsworn Prowler {1}{B}

Creature - Tiefling Rogue Assassin
Deathtouch
When this creature dies, if it wasn't blocking, draw a card.
2/1
Related card: Guildsworn Prowler (Alchemy)
Guile

Guile {3}{U}{U}{U}

Creature - Elemental Incarnation
This creature can't be blocked except by three or more creatures.
If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost.
When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.
6/6
Guiltfeeder

Guiltfeeder {3}{B}{B}

Creature - Horror
Fear
Whenever this creature attacks and isn't blocked, defending player loses 1 life for each card in their graveyard.
0/4
Gunk Slug

Gunk Slug {2}{B}

Creature - Slug
When Gunk Slug enters, create three Gunk token cards and shuffle them into target opponent's library. (Gunk is a colorless sorcery card with no mana cost that has cycling {4}.)
2/3
Gurmag Angler

Gurmag Angler {6}{B}

Creature - Zombie Fish
Delve
If everything in the Gurmag Swamp hungers for human flesh, what bait could be more effective?
5/5
Gurmag Drowner

Gurmag Drowner {3}{U}

Creature - Snake Wizard
Exploit
When this creature exploits a creature, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
2/4
Gurmag Swiftwing

Gurmag Swiftwing {1}{B}

Creature - Bat
Flying, first strike, haste
"Anything a falcon can do, a bat can do in pitch darkness."
—Urdnan the Wanderer
1/2
Gush

Gush {4}{U}

Instant
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Draw two cards.
秘密を海に託してはならない。
Gust Walker

Gust Walker {1}{W}

Creature - Human Wizard
You may exert this creature as it attacks. When you do, it gets +1/+1 and gains flying until end of turn.
"I'm never unarmed."
2/2
Gust of Wind

Gust of Wind {3}{U}

Sorcery
This spell costs {2} less to cast if you control a creature with flying.
Return target nonland permanent you don't control to its owner's hand.
Draw a card.
Skysail's strength was also its vulnerability.
Gust-Skimmer

Gust-Skimmer {2}

Artifact Creature - Insect
{U}: This creature gains flying until end of turn.
Phyrexian smog clouds choked the skies, threatening creatures who couldn't comprehend the menace below.
2/1
Gustcloak Harrier

Gustcloak Harrier {1}{W}{W}

Creature - Bird Soldier
Flying
Whenever this creature becomes blocked, you may untap it and remove it from combat.
Banking steeply, the aven streaked toward the ground—and vanished.
2/2
Gustcloak Savior

Gustcloak Savior {4}{W}

Creature - Bird Soldier
Flying
Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat.
"Our death-arrows flew in high arcs towards the aven. And then . . . nothing."
—Coliseum guard
3/4
Gustcloak Sentinel

Gustcloak Sentinel {2}{W}{W}

Creature - Human Soldier
Whenever this creature becomes blocked, you may untap it and remove it from combat.
Entire platoons have mysteriously vanished from battle, leaving enemy weapons to slice through empty air.
3/3
Gustcloak Skirmisher

Gustcloak Skirmisher {3}{W}

Creature - Bird Soldier
Flying
Whenever this creature becomes blocked, you may untap it and remove it from combat.
They're trained in the art of pressing their luck.
2/3