14619 cards found
Illithid Harvester

Illithid Harvester {4}{U}

Creature - Horror
Ceremorphosis — When Illithid Harvester enters the battlefield, turn any number of target tapped nontoken creatures face down. They're 2/2 Horror creatures.
4/4
Card has other part: Plant Tadpoles
Illuminate History

Illuminate History {2}{R}{R}

Sorcery - Lesson
Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token.
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Illuna, Apex of Wishes

Illuna, Apex of Wishes {2}{G}{U}{R}

Legendary Creature - Beast Elemental Dinosaur
Mutate {3}{R/G}{U}{U}
Flying, trample
Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.
6/6
Illusion

Illusion {U}

Instant
Target spell or permanent becomes the color of your choice until end of turn.
Card has other part: Reality
Illusionary Forces

Illusionary Forces {3}{U}

Creature - Illusion
Flying
Cumulative upkeep {U}
"This school was founded in secret, operates in secret, and exists for the teaching of secrets. Those who would alter reality must first escape it."
—Gerda Äagesdotter, Archmage of the Unseen
4/4
Illusionary Mask

Illusionary Mask {2}

Artifact
{X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate only as a sorcery.
Illusionary Wall

Illusionary Wall {4}{U}

Creature - Illusion Wall
Defender, flying, first strike
Cumulative upkeep {U}
"Let them see what is not there and feel what does not touch them. When they no longer trust their senses, that is the time to strike."
—Gerda Äagesdotter, Archmage of the Unseen
7/4
Illusionist's Bracers

Illusionist's Bracers {2}

Artifact - Equipment
Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.
Equip {3}
It's easy to believe you're a god when you're twice as powerful as everyone else.
Illusionist's Gambit

Illusionist's Gambit {2}{U}{U}

Instant
Cast this spell only during the declare blockers step on an opponent's turn.
Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.
Illusionist's Stratagem

Illusionist's Stratagem {3}{U}

Instant
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
Draw a card.
Illusions of Grandeur

Illusions of Grandeur {3}{U}

Enchantment
Cumulative upkeep {2}
When Illusions of Grandeur enters the battlefield, you gain 20 life.
When Illusions of Grandeur leaves the battlefield, you lose 20 life.
Illusory Ambusher

Illusory Ambusher {4}{U}

Creature - Cat Illusion
Flash
Whenever Illusory Ambusher is dealt damage, draw that many cards.
"Violence is the food it craves. Feed it if you dare."
—Doriel, mentor of Mistral Isle
4/1
Illusory Angel

Illusory Angel {2}{U}

Creature - Angel Illusion
Cast this spell only if you've cast another spell this turn.
Flying
"In a daze, I woke and looked upon the battlefield, where I could swear my dreams were laying waste to the enemy."
—Letter from a soldier
4/4
Ilysian Caryatid

Ilysian Caryatid {1}{G}

Creature - Plant
{T}: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
Those who die as heroes are permitted to dwell in Ilysia, a protected realm of the Underworld as tranquil and vibrant as the rest is bleak.
1/1
Imaginary Friends

Imaginary Friends {1}{W}

Sorcery - Arcane
Create three 0/0 white Spirit creature tokens with flying.
Imaginary Pet

Imaginary Pet {1}{U}

Creature - Illusion
At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand.
"It followed me home. Can I keep it?"
4/4
Imbraham, Dean of Theory
Kianne, Dean of Substance

Imbraham, Dean of Theory {2}{U}{U}

Legendary Creature - Bird Wizard
Flying
{X}{U}{U}, {T}: Exile the top X cards of your library and put a study counter on each of them. Then you may put a card you own in exile with a study counter on it into your hand.
3/3
Card has other part: Kianne, Dean of Substance
Immaculate Magistrate

Immaculate Magistrate {3}{G}

Creature - Elf Shaman
{T}: Put a +1/+1 counter on target creature for each Elf you control.
Elves of the immaculate class weave flora into living creatures—sometimes to endorse an elite warrior, sometimes to create a breathing work of art.
2/2
Immersturm

Immersturm

Plane - Valla
Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to any target of their choice.
Whenever chaos ensues, exile target creature, then return it to the battlefield under its owner's control.
Immersturm Predator

Immersturm Predator {2}{B}{R}

Creature - Vampire Dragon
Flying
Whenever Immersturm Predator becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on Immersturm Predator.
Sacrifice another creature: Immersturm Predator gains indestructible until end of turn. Tap it.
3/3
Related card: Darigaaz, Shivan Champion
Immersturm Raider

Immersturm Raider {1}{R}

Creature - Demon Berserker
When Immersturm Raider enters the battlefield, you may discard a card. If you do, draw a card.
The demons took no captives and claimed no spoils; they sought only to destroy.
2/1
Immerwolf

Immerwolf {1}{R}{G}

Creature - Wolf
Intimidate
Each other creature you control that's a Wolf or a Werewolf gets +1/+1.
Non-Human Werewolves you control can't transform.
2/2
Imminent Doom

Imminent Doom {2}{R}

Enchantment
Imminent Doom enters the battlefield with a doom counter on it.
Whenever you cast a spell with mana value equal to the number of doom counters on Imminent Doom, Imminent Doom deals that much damage to any target. Then put a doom counter on Imminent Doom.
Immolating Glare

Immolating Glare {1}{W}

Instant
Destroy target attacking creature.
Immolation

Immolation {R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/-2.
Nothing is funnier to a devil than setting someone—anyone—on fire.