16133 cards found
Hajar, Loyal Bodyguard

Hajar, Loyal Bodyguard {R}{G}

Legendary Creature - Human Soldier
Sacrifice Hajar: Legendary creatures you control get +1/+0 and gain indestructible until end of turn.
3/3
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Hakka, Whispering Raven
Alrund, God of the Cosmos

Hakka, Whispering Raven {1}{U}

Legendary Creature - Bird
Flying
Whenever Hakka deals combat damage to a player, return it to its owner's hand, then scry 2.
2/3
Card has other part: Alrund, God of the Cosmos
Related card: Hakka, Whispering Raven (Alchemy)
Haktos the Unscarred

Haktos the Unscarred {R}{R}{W}{W}

Legendary Creature - Human Warrior
Haktos attacks each combat if able.
As Haktos enters, choose 2, 3, or 4 at random.
Haktos has protection from each mana value other than the chosen number.
6/1
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Halana and Alena, Partners

Halana and Alena, Partners {2}{R}{G}

Legendary Creature - Human Ranger
First strike
Reach
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
2/3
Halana, Kessig Ranger

Halana, Kessig Ranger {3}{G}

Legendary Creature - Human Archer Ranger
Reach
Whenever another creature you control enters, you may pay {2}. When you do, that creature deals damage equal to its power to target creature.
Partner
3/4
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Haldir, Lórien Lieutenant

Haldir, Lórien Lieutenant {X}{G}

Legendary Creature - Elf Soldier
Haldir enters with X +1/+1 counters on it.
Vigilance
{5}{G}: Until end of turn, other Elves you control gain vigilance and get +1/+1 for each +1/+1 counter on Haldir.
"Now you must be brought before the Lord and the Lady."
0/0
  • Tales of Middle-earth Commander 39 122 441
Half-Squirrel, Half-

Half-Squirrel, Half-

Creature - Squirrel
(Color indicator: Half-Squirrel, Half- is green)
Whenever a nontoken creature enters,
Augment {G} ({G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
-1/-0
Halfdane

Halfdane {1}{W}{U}{B}

Legendary Creature - Shapeshifter
At the beginning of your upkeep, change Halfdane's base power and toughness to the power and toughness of target creature other than Halfdane until the end of your next upkeep.
Hail from Tolaria the ever changing 'Dane.
3/3
Halimar Depths

Halimar Depths

Land
This land enters tapped.
When this land enters, look at the top three cards of your library, then put them back in any order.
{T}: Add {U}.
Halimar Wavewatch

Halimar Wavewatch {1}{U}

Creature - Merfolk Soldier
Level up {2}
LEVEL 1-4
0/6
LEVEL 5+
6/6
Islandwalk
0/3
Hall of Gemstone

Hall of Gemstone {1}{G}{G}

World Enchantment
At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.
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Hall of Heliod's Generosity

Hall of Heliod's Generosity

Legendary Land
{T}: Add {C}.
{1}{W}, {T}: Put target enchantment card from your graveyard on top of your library.
The stronghold of Theros's light.
Hall of Oracles

Hall of Oracles

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{T}: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn.
Related card: Boseiju Pathlighter
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Hall of Tagsin

Hall of Tagsin

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{4}, {T}: Create a tapped Powerstone token.
Related card: Hall of Tagsin (Alchemy)
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Hall of Triumph

Hall of Triumph {3}

Legendary Artifact
As Hall of Triumph enters, choose a color.
Creatures you control of the chosen color get +1/+1.
Heroes act without thought of glory or reward. Accolades are a consequence, not a goal.
Hall of the Bandit Lord

Hall of the Bandit Lord

Legendary Land
Hall of the Bandit Lord enters tapped.
{T}, Pay 3 life: Add {C}. If that mana is spent on a creature spell, it gains haste.
Hallowed Burial

Hallowed Burial {3}{W}{W}

Sorcery
Put all creatures on the bottom of their owners' libraries.
"I'd rather hear the screams of battle than the quiet that follows."
—Talara, elvish safewright
Hallowed Fountain

Hallowed Fountain

Land - Plains Island
({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
The merrow was vending her wares when the skies darkened, then she sharply raised her prices.
Hallowed Ground

Hallowed Ground {1}{W}

Enchantment
{W}{W}: Return target nonsnow land you control to its owner's hand.
"On this site where Kjeld's blood was spilled, let none raise a fist or deny a beggar."
—Halvor Arenson, Kjeldoran priest
Hallowed Haunting

Hallowed Haunting {2}{W}{W}

Enchantment
As long as you control seven or more enchantments, creatures you control have flying and vigilance.
Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This token's power and toughness are each equal to the number of Spirits you control."
Hallowed Moonlight

Hallowed Moonlight {1}{W}

Instant
Until end of turn, if a creature would enter and it wasn't cast, exile it instead.
Draw a card.
Hallowed Respite

Hallowed Respite {W}{U}

Sorcery
Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it.
Flashback {1}{W}{U}
Hallowed Spiritkeeper

Hallowed Spiritkeeper {1}{W}{W}

Creature - Avatar
Vigilance
When this creature dies, create X 1/1 white Spirit creature tokens with flying, where X is the number of creature cards in your graveyard.
3/2
Halo Forager

Halo Forager {1}{U}{B}

Creature - Faerie Rogue
Flying
When this creature enters, you may pay {X}. When you do, you may cast target instant or sorcery card with mana value X from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
3/1
  • Wilds of Eldraine Commander
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Halo Fountain

Halo Fountain {2}{W}

Artifact
{W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token.
{W}{W}, {T}, Untap two tapped creatures you control: Draw a card.
{W}{W}{W}{W}{W}, {T}, Untap fifteen tapped creatures you control: You win the game.