15878 cards found
Hardened Scales

Hardened Scales {G}

Enchantment
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
"When it starts, I won't be myself any
more. I won't be able to hold myself back."
—Jecht
Hardened-Scale Armor

Hardened-Scale Armor {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
A pangolin's scales are resistant to all sorts of damage and weaponry. Desire for them threatens to drive the pangolin to extinction.
Hardy Veteran

Hardy Veteran {1}{G}

Creature - Human Warrior
During your turn, this creature gets +0/+2.
For the Sun Empire, the Immortal Sun is a symbol of national identity. When they reclaim it, the Empire will flourish once more.
2/2
Harm's Way

Harm's Way {W}

Instant
The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead.
Even when fate is already written, there's always time to change the names.
Harmattan Efreet

Harmattan Efreet {2}{U}{U}

Creature - Efreet
Flying
{1}{U}{U}: Target creature gains flying until end of turn.
"One moment I was walking along the beach, and the next I was high in the air, staring into a hideous smiling face."
—Tarub, Suq'Ata sailor
2/2
Harmless Offering

Harmless Offering {2}{R}

Sorcery
Target opponent gains control of target permanent you control.
"Such an adorable face!"
Harmonic Prodigy

Harmonic Prodigy {1}{R}

Creature - Human Wizard
Prowess
If an ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.
1/3
Harmonic Sliver

Harmonic Sliver {1}{G}{W}

Creature - Sliver
All Slivers have "When this permanent enters, destroy target artifact or enchantment."
"Since the last sliver arrived, even our mightiest relics splinter into shards as soon as we bring them against the hive."
—Llanach, Skyshroud ranger
1/1
Harmonious Archon

Harmonious Archon {4}{W}{W}

Creature - Archon
Flying
Non-Archon creatures have base power and toughness 3/3.
When this creature enters, create two 1/1 white Human creature tokens.
First among equals.
4/5
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Harmonize

Harmonize {2}{G}{G}

Sorcery
Draw three cards.
"Only the Ancients, only Aerith can
save us from Meteor."
—Cloud Strife
Related card: Concentrate
Harmony of Nature

Harmony of Nature {2}{G}

Sorcery
Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
Harness Infinity

Harness Infinity {1}{B}{B}{B}{G}{G}{G}

Instant
Exchange your hand and graveyard.
Exile Harness Infinity.
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Harnessed Lightning

Harnessed Lightning {1}{R}

Instant
Choose target creature. You get {E}{E}{E}, then you may pay any amount of {E}. Harnessed Lightning deals that much damage to that creature.
Harnfel, Horn of Bounty
Birgi, God of Storytelling

Harnfel, Horn of Bounty {4}{R}

Legendary Artifact
Discard a card: Exile the top two cards of your library. You may play those cards this turn.
Card has other part: Birgi, God of Storytelling
Harper Recruiter

Harper Recruiter {2}{W}

Creature - Human Warrior
Flying
Whenever this creature attacks, look at the top four cards of your library. You may reveal a Cleric card, a Rogue card, a Warrior card, and/or a Wizard card from among them and put those cards into your hand. Put the rest on the bottom of your library in a random order.
3/1
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Harrow

Harrow {2}{G}

Instant
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
The Roil redraws the world as it passes, leaving only the hedrons unchanged.
Harsh Justice

Harsh Justice {2}{W}

Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller.
Harsh Mentor

Harsh Mentor {1}{R}

Creature - Human Cleric
Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, this creature deals 2 damage to that player.
"Fight through it."
2/2
Harsh Mercy

Harsh Mercy {2}{W}

Sorcery
Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.
"There is no greater burden than choosing who to save."
—Kamahl, druid acolyte
Haru-Onna

Haru-Onna {3}{G}

Creature - Spirit
When this creature enters, draw a card.
Whenever you cast a Spirit or Arcane spell, you may return this creature to its owner's hand.
2/1
Harvest Fear

Harvest Fear {3}{B}

Sorcery - Adventure
Target opponent discards two cards.
Card has other part: Reaper of Night
Harvest Hand
Scrounged Scythe

Harvest Hand {3}

Artifact Creature - Scarecrow
When this creature dies, return it to the battlefield transformed under your control.
The harvest is never finished.
2/2
Card has other part: Scrounged Scythe
Harvest Season

Harvest Season {2}{G}

Sorcery
Search your library for up to X basic land cards, where X is the number of tapped creatures you control, put those cards onto the battlefield tapped, then shuffle.
A true reflection of nature: death fostering life.
Harvest Wurm

Harvest Wurm {1}{G}

Creature - Wurm
When this creature enters, sacrifice it unless you return a basic land card from your graveyard to your hand.
The wurm's weave
—Elvish expression meaning "plowed fields"
3/2
Harvester Druid

Harvester Druid {1}{G}

Creature - Human Druid
{T}: Add one mana of any color that a land you control could produce.
"In the end, the same soil lies atop the field, within the mountain, and under the sea."
1/1