Flying Whenever this creature attacks, look at the top four cards of your library. You may reveal a Cleric card, a Rogue card, a Warrior card, and/or a Wizard card from among them and put those cards into your hand. Put the rest on the bottom of your library in a random order.
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The List
Commander Legends: Battle for Baldur's Gate
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As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
The Roil redraws the world as it passes, leaving only the hedrons unchanged.
Cast this spell only during the declare attackers step and only if you've been attacked this step. This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller.
Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, this creature deals 2 damage to that player.
Search your library for up to X basic land cards, where X is the number of tapped creatures you control, put those cards onto the battlefield tapped, then shuffle.
A true reflection of nature: death fostering life.
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, this creature can't be blocked by creatures with power 2 or less this turn.
She patrols the darkness so that others can forget their worries for one bright evening.
When this enchantment is put into a graveyard from the battlefield, draw three cards.
"The thief fled with her ill-gotten prize, her mind awhirl with visions of wealth and glory. In her pack, unnoticed, the egg began to stir and crack." —Tales of the Fae
Choose up to two target creatures you don't control. For each of those creatures, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Each monstrosity that fails to kill him expands his conjured arsenal.
As an additional cost to cast this spell, pay X life. Target creature gets +X/+0 until end of turn.
"I will flay the skin from your flesh and the flesh from your bones and scrape your bones dry. And still you will not have suffered enough." —Greven il-Vec, to Gerrard
Flying Haughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard. Instant and sorcery spells you cast cost {1} less to cast.